don't swallow multimedia keys unless they're actually bound to something.
fix possible out-of-range issue with qc ent references. shader parsing is now a little more strict. lua code support updated to bring it more in line with hifi's efforts, still not enabled by default. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5233 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1826,7 +1826,7 @@ void NPP_QWFlush(void)
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{
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short data;
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float org[3];
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edict_t *ent = EDICT_NUM(svprogfuncs, LittleShort((*(short*)&buffer[1])));
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edict_t *ent = EDICT_NUM_UB(svprogfuncs, LittleShort((*(short*)&buffer[1])));
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ent->muzzletime = sv.world.physicstime+host_frametime; //flag the entity as needing an EF_MUZZLEFLASH
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VectorCopy(ent->v->origin, org);
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