Endian fixes to Mod_LoadWall()
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1027 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 4 deletions
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@ -1100,15 +1100,15 @@ void *Mod_LoadWall(char *name)
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qbyte *out;
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tex = Hunk_AllocName(sizeof(texture_t) + wal->width*r_pixbytes*wal->height/64*85, ln);
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tex->width = wal->width;
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tex->height = wal->height;
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tex->width = LittleLong(wal->width);
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tex->height = LittleLong(wal->height);
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tex->pixbytes = r_pixbytes;
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for (i = 0; i < MIPLEVELS; i++)
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tex->offsets[i] = (wal->offsets[i] - sizeof(*wal))*tex->pixbytes + sizeof(*tex);
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tex->offsets[i] = (LittleLong(wal->offsets[i]) - sizeof(*wal))*tex->pixbytes + sizeof(*tex);
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out = (qbyte *)(tex+1);
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in = (qbyte *)wal+wal->offsets[0];
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in = (qbyte *)wal+LittleLong(wal->offsets[0]);
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if (tex->pixbytes == 4)
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{
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