git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3443 fc73d0e0-1445-4013-8a0c-d673dee63da5
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03e8a58d5a
commit
e08bd1abea
2 changed files with 11 additions and 11 deletions
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@ -559,15 +559,15 @@ void() Items_Draw =
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it = getstati(32);
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itname = GetItemName(ToIID(it));
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drawstring('4 1.5 0'*IMGSIZEF + '0 0 0', itname, '16 16 0', '1 1 1', 1);
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drawstring('4 1.5 0'*IMGSIZEF + '0 0 0', itname, '8 8 0', '1 1 1', 1);
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it = getstati(33);
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itname = GetItemName(ToIID(it));
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drawstring('4 3 0'*IMGSIZEF + '0 0 0', itname, '16 16 0', '1 1 1', 1);
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drawstring('4 3 0'*IMGSIZEF + '0 0 0', itname, '8 8 0', '1 1 1', 1);
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it = getstati(34);
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itname = GetItemName(ToIID(it));
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drawstring('4 4.5 0'*IMGSIZEF + '0 0 0', itname, '16 16 0', '1 1 1', 1);
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drawstring('4 4.5 0'*IMGSIZEF + '0 0 0', itname, '8 8 0', '1 1 1', 1);
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drawpic(mousepos, "gui/cursor.jpg", '1 1 0'*CURSORSIZE, '1 1 1', 1);
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};
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@ -805,17 +805,17 @@ void() Invent_Draw =
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check = getstati(32);
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if (check > 0)
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SlotImage('5.5 1 0'*IMGSIZEF, 1);
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SlotImage('6 1 0'*IMGSIZEF, 1);
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check = getstati(33);
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if (check > 0)
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SlotImage('5.5 2 0'*IMGSIZEF, 2);
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SlotImage('6 2 0'*IMGSIZEF, 2);
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check = getstati(34);
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if (check > 0)
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SlotImage('5.5 3 0'*IMGSIZEF, 3);
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SlotImage('6 3 0'*IMGSIZEF, 3);
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@ -2836,7 +2836,7 @@ void (float dam, float ap, string snd, float rng, float rate) FirePistol =
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if (getperk(5))
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{
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if (self.steadyaim == 0)
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dam = dam + self.skill_doctor/2;
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dam = dam + self.skill_doctor;
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}
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if (self.extender == weap && self.silencer != weap)
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@ -2983,7 +2983,7 @@ void (float dam, float ap, string snd, float rng, float rate) FireSMG =
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if (getperk(5))
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{
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if (self.steadyaim == 0)
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dam = dam + self.skill_doctor/2;
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dam = dam + self.skill_doctor;
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}
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sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM);
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@ -3305,7 +3305,7 @@ void (float dam, float accuracy, string snd, float rng, float rate) FireAssaultR
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if (getperk(5))
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{
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if (self.steadyaim == 0)
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dam = dam + self.skill_doctor/2;
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dam = dam + self.skill_doctor;
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}
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if (weap == IID_WP_MOONLIGHT)
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@ -3581,7 +3581,7 @@ void (float dam, float xrecoil, string snd, float rng, float rate) FireMinigun =
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if (getperk(5))
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{
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if (self.steadyaim == 0)
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dam = dam + self.skill_doctor/3;
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dam = dam + self.skill_doctor;
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}
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loud_noise(50);
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@ -6002,7 +6002,7 @@ void (float rec, float number, float dam, float spread, float ran, float auto, s
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if (getperk(5))
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{
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if (self.steadyaim == 0)
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dam = dam + self.skill_doctor/5;
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dam = dam + self.skill_doctor/3;
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}
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weap = ToIID(self.(SlotField(self.current_slot)));
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