From e02bbec5286aca858624d9b920bfcb185040c3d3 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 5 Dec 2004 08:28:47 +0000 Subject: [PATCH] crosshair uses nearest instead of linear sampling. Linear was making it disappear half the time, so.. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@566 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_draw.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/engine/gl/gl_draw.c b/engine/gl/gl_draw.c index 7a5707ed9..b32d8f1ae 100644 --- a/engine/gl/gl_draw.c +++ b/engine/gl/gl_draw.c @@ -1266,6 +1266,8 @@ void GLDraw_Crosshair(void) #undef Pix cachedcrosshair = crosshair.value; } + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } else if ((*crosshair.string>='a' && *crosshair.string<='z') || (*crosshair.string>='A' && *crosshair.string<='Z')) {