From e02824517982ca88b4ddece091ae5e961cd21e0d Mon Sep 17 00:00:00 2001 From: Lance <moodles@users.sourceforge.net> Date: Sun, 12 Dec 2010 03:53:53 +0000 Subject: [PATCH] MSVC Project file update. Converted the dotnet2005 files to dotnet2008 & dotnet2010 git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3694 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/dotnet2008/ftequake.sln | 38 - engine/dotnet2008/ftequake.vcproj | 1799 +---- engine/dotnet2008/npfte.vcproj | 8014 +------------------- engine/dotnet2010/ftequake.sln | 56 + engine/dotnet2010/ftequake.vcxproj | 505 +- engine/dotnet2010/ftequake.vcxproj.filters | 67 +- engine/dotnet2010/gas2masm.vcxproj.filters | 6 +- engine/dotnet2010/npfte.vcxproj | 598 +- engine/dotnet2010/npfte.vcxproj.filters | 156 +- engine/dotnet2010/npqtv.vcxproj.filters | 28 +- 10 files changed, 406 insertions(+), 10861 deletions(-) diff --git a/engine/dotnet2008/ftequake.sln b/engine/dotnet2008/ftequake.sln index 80ce5d791..bb88e45f5 100644 --- a/engine/dotnet2008/ftequake.sln +++ b/engine/dotnet2008/ftequake.sln @@ -1,16 +1,12 @@ - Microsoft Visual Studio Solution File, Format Version 10.00 # Visual Studio 2008 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" ProjectSection(ProjectDependencies) = postProject {382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89} = {66E1D0C0-BEB5-4365-A457-E177AFA6EB89} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}" -EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" EndProject Global @@ -125,39 +121,6 @@ Global {382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|x64 {382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.ActiveCfg = Debug|x64 {382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.Build.0 = Debug|x64 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|Win32.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|Win32.Build.0 = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|x64.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|Win32.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|Win32.Build.0 = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|x64.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|Win32.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|Win32.Build.0 = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|x64.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|Win32.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|Win32.Build.0 = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|x64.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|Win32.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|Win32.Build.0 = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|x64.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|Win32.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|Win32.Build.0 = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|x64.ActiveCfg = Debug|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|Win32.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|Win32.Build.0 = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|x64.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|Win32.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|Win32.Build.0 = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|x64.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|Win32.Build.0 = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|x64.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|Win32.ActiveCfg = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|Win32.Build.0 = Release|Win32 - {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|x64.ActiveCfg = Release|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64 @@ -173,7 +136,6 @@ Global {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32 - {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLRelease|x64 diff --git a/engine/dotnet2008/ftequake.vcproj b/engine/dotnet2008/ftequake.vcproj index c7fe2da50..e6056092e 100644 --- a/engine/dotnet2008/ftequake.vcproj +++ b/engine/dotnet2008/ftequake.vcproj @@ -1639,7 +1639,6 @@ OutputDirectory="$(SolutionDir)$(ConfigurationName)" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="1" - InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" @@ -14121,14 +14120,6 @@ Name="VCCLCompilerTool" /> </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - /> - </FileConfiguration> <FileConfiguration Name="GLDebug|x64" ExcludedFromBuild="true" @@ -14201,14 +14192,6 @@ Name="VCCLCompilerTool" /> </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - /> - </FileConfiguration> <FileConfiguration Name="GLRelease|x64" ExcludedFromBuild="true" @@ -23244,1446 +23227,6 @@ </FileConfiguration> </File> </Filter> - <Filter - Name="vc" - > - <File - RelativePath="..\sndcodec\g711.c" - > - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - </File> - <File - RelativePath="..\sndcodec\g721.c" - > - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - 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ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - </File> - <File - RelativePath="..\sndcodec\g723_24.c" - > - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - 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Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - </File> - <File - RelativePath="..\sndcodec\snd_vc.c" - > - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - </File> - <File - RelativePath="..\sndcodec\snd_voicecodecs.c" - > - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - </File> - <File - RelativePath="..\sndcodec\voicechat.h" - > - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - </File> - </Filter> <Filter Name="dedicated" > @@ -27513,6 +26056,177 @@ /> </FileConfiguration> </File> + <File + RelativePath="..\gl\gl_warp.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + EnableFunctionLevelLinking="true" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> <File RelativePath="..\gl\LTFACE.C" > @@ -30277,177 +28991,6 @@ /> </FileConfiguration> </File> - <File - RelativePath="..\gl\gl_warp.c" - > - <FileConfiguration - Name="MinGLDebug|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - EnableFunctionLevelLinking="true" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - </File> <File RelativePath="..\gl\glmod_doom.c" > diff --git a/engine/dotnet2008/npfte.vcproj b/engine/dotnet2008/npfte.vcproj index a66efac9c..b300613b6 100644 --- a/engine/dotnet2008/npfte.vcproj +++ b/engine/dotnet2008/npfte.vcproj @@ -51,7 +51,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include" + AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex" PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD" RuntimeLibrary="1" FloatingPointModel="2" @@ -151,7 +151,7 @@ <Tool Name="VCCLCompilerTool" Optimization="0" - AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include" + AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex" PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS" RuntimeLibrary="1" FloatingPointModel="2" @@ -258,7 +258,7 @@ InlineFunctionExpansion="2" OmitFramePointers="true" WholeProgramOptimization="true" - AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include" + AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex" PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD" StringPooling="true" ExceptionHandling="0" @@ -327,13 +327,13 @@ </Configuration> <Configuration Name="GLRelease|x64" - OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" - IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" - ConfigurationType="1" - InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + OutputDirectory="..\..\..\fte_wip" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)np" + ConfigurationType="2" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" + WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" @@ -360,18 +360,19 @@ Name="VCCLCompilerTool" Optimization="2" InlineFunctionExpansion="2" - AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include" - PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS" + FavorSizeOrSpeed="1" + OmitFramePointers="true" + WholeProgramOptimization="true" + AdditionalIncludeDirectories="..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex" + PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD" StringPooling="true" + ExceptionHandling="0" RuntimeLibrary="0" EnableFunctionLevelLinking="true" FloatingPointModel="2" + RuntimeTypeInfo="false" UsePrecompiledHeader="2" PrecompiledHeaderThrough="quakedef.h" - PrecompiledHeaderFile=".\npfte___Win32_GLRelease/npfte.pch" - AssemblerListingLocation=".\npfte___Win32_GLRelease/" - ObjectFile=".\npfte___Win32_GLRelease/" - ProgramDataBaseFileName=".\npfte___Win32_GLRelease/" BrowseInformation="1" WarningLevel="3" SuppressStartupBanner="true" @@ -391,14 +392,15 @@ <Tool Name="VCLinkerTool" AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib" - OutputFile="../../fteglqw64.exe" + OutputFile="../../npfte64.dll" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories="../libs/dxsdk7/lib" + GenerateManifest="false" IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib" GenerateMapFile="true" - MapFileName=".\npfte___Win32_GLRelease/fteglqw.map" SubSystem="2" + LinkTimeCodeGeneration="1" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" @@ -415,7 +417,6 @@ <Tool Name="VCBscMakeTool" SuppressStartupBanner="true" - OutputFile=".\npfte___Win32_GLRelease/npfte.bsc" /> <Tool Name="VCFxCopTool" @@ -2542,7 +2543,7 @@ Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" - PrecompiledHeaderThrough="qwsvdef.h" + PrecompiledHeaderThrough="quakedef.h" /> </FileConfiguration> <FileConfiguration @@ -3949,6 +3950,14 @@ PrecompiledHeaderThrough="qwsvdef.h" /> </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="qwsvdef.h" + /> + </FileConfiguration> </File> <File RelativePath="..\server\svhl_phys.c" @@ -3969,6 +3978,14 @@ PrecompiledHeaderThrough="qwsvdef.h" /> </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="qwsvdef.h" + /> + </FileConfiguration> </File> <File RelativePath="..\server\svhl_world.c" @@ -3989,6 +4006,14 @@ PrecompiledHeaderThrough="qwsvdef.h" /> </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="qwsvdef.h" + /> + </FileConfiguration> </File> <File RelativePath="..\server\svq2_ents.c" @@ -4437,6 +4462,7 @@ Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" + PrecompiledHeaderThrough="qwsvdef.h" /> </FileConfiguration> <FileConfiguration @@ -4633,7 +4659,7 @@ Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" - PrecompiledHeaderThrough="qwsvdef.h" + PrecompiledHeaderThrough="quakedef.h" /> </FileConfiguration> <FileConfiguration @@ -12607,6 +12633,10 @@ /> </FileConfiguration> </File> + <File + RelativePath="..\client\snd_al.c" + > + </File> <File RelativePath="..\client\snd_directx.c" > @@ -16227,10 +16257,6 @@ RelativePath="..\gl\gl_font.c" > </File> - <File - RelativePath="..\gl\gl_glsl.c" - > - </File> <File RelativePath="..\gl\gl_heightmap.c" > @@ -19306,6346 +19332,6 @@ </FileConfiguration> </File> </Filter> - <Filter - Name="sw" - > - <File - RelativePath="..\sw\d_edge.c" - > - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - 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+ Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="0" + /> + </FileConfiguration> </File> <File RelativePath="..\QCLIB\qcc_cmdlib.c" @@ -36376,1602 +30070,6 @@ </FileConfiguration> </File> </Filter> - <Filter - Name="vc" - > - <File - RelativePath="..\sndcodec\g711.c" - > - <FileConfiguration - Name="GLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCLCompilerTool" - AdditionalIncludeDirectories="" - PreprocessorDefinitions="" - /> - </FileConfiguration> - <FileConfiguration - Name="GLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - 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Name="MinGLDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinSW|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|Win32" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="D3DDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinSW|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MinGLRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Release Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MRelease|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="Debug Dedicated Server|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - <FileConfiguration - Name="MDebug|x64" - ExcludedFromBuild="true" - > - <Tool - Name="VCCustomBuildTool" - /> - </FileConfiguration> - </File> - </Filter> <Filter Name="dedicated" > diff --git a/engine/dotnet2010/ftequake.sln b/engine/dotnet2010/ftequake.sln index 85cf3c4e2..abf920a0d 100644 --- a/engine/dotnet2010/ftequake.sln +++ b/engine/dotnet2010/ftequake.sln @@ -1,3 +1,4 @@ + Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" @@ -133,6 +134,7 @@ Global {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32 + {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLRelease|x64 @@ -156,6 +158,60 @@ Global {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64 + {77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.ActiveCfg = Debug|Win32 + {77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.Build.0 = Debug|Win32 + {77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|x64.ActiveCfg = Debug|Win32 + {77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32 + {77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32 + 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Server|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> <ClCompile Include="..\gl\glmod_doom.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -9748,26 +9353,6 @@ del $(OutDir)%(Filename).spp <None Include="..\client\q2.ico" /> </ItemGroup> <ItemGroup> - <CustomBuildStep Include="..\sndcodec\voicechat.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild> - </CustomBuildStep> <ClInclude Include="..\sw\adivtab.h" /> <ClInclude Include="..\client\anorms.h" /> <ClInclude Include="..\sw\asm_draw.h" /> diff --git a/engine/dotnet2010/ftequake.vcxproj.filters b/engine/dotnet2010/ftequake.vcxproj.filters index 35278730a..db73195b2 100644 --- a/engine/dotnet2010/ftequake.vcxproj.filters +++ b/engine/dotnet2010/ftequake.vcxproj.filters @@ -2,57 +2,54 @@ <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> - <UniqueIdentifier>{58910ed6-1d90-449d-ba85-b837e359f8b7}</UniqueIdentifier> + <UniqueIdentifier>{75842d86-5c10-45e1-bf1a-1cbff85ff47d}</UniqueIdentifier> <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions> </Filter> <Filter Include="Source Files\server"> - <UniqueIdentifier>{d5ffe365-1e0b-402c-99e3-8078d13c71c7}</UniqueIdentifier> + <UniqueIdentifier>{a103857d-227f-4b12-b44b-fabe0adffe4f}</UniqueIdentifier> </Filter> <Filter Include="Source Files\client"> - <UniqueIdentifier>{41edc274-e768-4464-969a-7cd9f6bf6879}</UniqueIdentifier> + <UniqueIdentifier>{f20116cc-8d03-4489-aab2-a75426a0dfd5}</UniqueIdentifier> </Filter> <Filter Include="Source Files\client\sound"> - <UniqueIdentifier>{18095c8e-70b3-46a1-b77b-73c05407fd28}</UniqueIdentifier> + <UniqueIdentifier>{56fe551d-a906-4dab-86db-e4fcb898558f}</UniqueIdentifier> </Filter> <Filter Include="Source Files\common"> - <UniqueIdentifier>{7149c8d2-cc12-4518-bb7c-2642f3875847}</UniqueIdentifier> + <UniqueIdentifier>{9e22231b-d88a-41b2-a09c-62710d1272e0}</UniqueIdentifier> </Filter> <Filter Include="Source Files\QCLIB"> - <UniqueIdentifier>{ba2e40a1-60f2-4e4d-b059-3beb3e97c48c}</UniqueIdentifier> + <UniqueIdentifier>{bf8c823d-8eff-46c5-a355-b9406f7e8692}</UniqueIdentifier> </Filter> <Filter Include="Source Files\asm"> - <UniqueIdentifier>{d5ccb317-f93a-48ba-b61f-3e6affae7eff}</UniqueIdentifier> + <UniqueIdentifier>{8a550921-3a3b-4db7-b8c6-c9c66282f7fc}</UniqueIdentifier> </Filter> <Filter Include="Source Files\http"> - <UniqueIdentifier>{e57d2e70-3b94-43ea-82ee-ddc8009d0d87}</UniqueIdentifier> - </Filter> - <Filter Include="Source Files\vc"> - <UniqueIdentifier>{15ca1276-1fa0-4c5f-9687-147b2da6e4e3}</UniqueIdentifier> + <UniqueIdentifier>{f6c0ca12-5ce4-46f0-8a26-01fecf567934}</UniqueIdentifier> </Filter> <Filter Include="Source Files\dedicated"> - <UniqueIdentifier>{c39ae087-d336-450e-ad62-d668a2426224}</UniqueIdentifier> + <UniqueIdentifier>{3551b596-1fbc-43a1-90b6-f231baeb5528}</UniqueIdentifier> </Filter> <Filter Include="Source Files\nonwin"> - <UniqueIdentifier>{293c354b-2e35-4e6b-afdb-3eca99f6ac6f}</UniqueIdentifier> + <UniqueIdentifier>{d36f234b-a9fc-4b45-a87a-41c95f170919}</UniqueIdentifier> </Filter> <Filter Include="Source Files\renderer"> - <UniqueIdentifier>{be59df3b-689c-4997-a2ce-04598ba538b1}</UniqueIdentifier> + <UniqueIdentifier>{d0bd3ce2-b533-4801-baca-e9922798a563}</UniqueIdentifier> </Filter> <Filter Include="Source Files\renderer\gl"> - <UniqueIdentifier>{c26486cb-574c-48b3-bd5c-6c904d09ad9c}</UniqueIdentifier> + <UniqueIdentifier>{569fbcaa-a4a0-46ca-8fda-8be6d7f462be}</UniqueIdentifier> </Filter> <Filter Include="Source Files\renderer\d3d"> - <UniqueIdentifier>{e9a8e4ae-744b-4557-b4bd-b2b6057429c0}</UniqueIdentifier> + <UniqueIdentifier>{042ac2d4-5992-4f53-a0e9-2a34b32db426}</UniqueIdentifier> </Filter> <Filter Include="Source Files\libmad"> - <UniqueIdentifier>{72b16804-284b-4dcd-84f6-707c861b0faa}</UniqueIdentifier> + <UniqueIdentifier>{1e1d9e14-038d-47a7-8632-78bb57353581}</UniqueIdentifier> </Filter> <Filter Include="Source Files\libmad\Header Files"> - <UniqueIdentifier>{782be9f1-21dd-4211-b2a2-993def6e469e}</UniqueIdentifier> + <UniqueIdentifier>{e10ced12-94c2-4384-b014-74446a4f7fd4}</UniqueIdentifier> <Extensions>h;hpp;hxx;hm;inl</Extensions> </Filter> <Filter Include="Resource Files"> - <UniqueIdentifier>{6afd9969-ca72-4ba7-b1ce-7c9ce4a58b0d}</UniqueIdentifier> + <UniqueIdentifier>{f9526ecc-06b4-4e0a-b448-419d1f94a0b8}</UniqueIdentifier> <Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions> </Filter> </ItemGroup> @@ -447,27 +444,6 @@ <ClCompile Include="..\http\webgen.c"> <Filter>Source Files\http</Filter> </ClCompile> - <ClCompile Include="..\sndcodec\g711.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g721.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g723_24.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g723_40.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g72x.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\snd_vc.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\snd_voicecodecs.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> <ClCompile Include="..\server\sv_sys_win.c"> <Filter>Source Files\dedicated</Filter> </ClCompile> @@ -525,6 +501,9 @@ <ClCompile Include="..\gl\gl_shader.c"> <Filter>Source Files\renderer</Filter> </ClCompile> + <ClCompile Include="..\gl\gl_warp.c"> + <Filter>Source Files\renderer</Filter> + </ClCompile> <ClCompile Include="..\gl\LTFACE.C"> <Filter>Source Files\renderer</Filter> </ClCompile> @@ -582,9 +561,6 @@ <ClCompile Include="..\gl\gl_vidnt.c"> <Filter>Source Files\renderer\gl</Filter> </ClCompile> - <ClCompile Include="..\gl\gl_warp.c"> - <Filter>Source Files\renderer\gl</Filter> - </ClCompile> <ClCompile Include="..\gl\glmod_doom.c"> <Filter>Source Files\renderer\gl</Filter> </ClCompile> @@ -1030,11 +1006,6 @@ <Filter>Resource Files</Filter> </ResourceCompile> </ItemGroup> - <ItemGroup> - <CustomBuildStep Include="..\sndcodec\voicechat.h"> - <Filter>Source Files\vc</Filter> - </CustomBuildStep> - </ItemGroup> <ItemGroup> <CustomBuild Include="..\common\math.s"> <Filter>Source Files\asm</Filter> diff --git a/engine/dotnet2010/gas2masm.vcxproj.filters b/engine/dotnet2010/gas2masm.vcxproj.filters index dd921b769..6316ae36a 100644 --- a/engine/dotnet2010/gas2masm.vcxproj.filters +++ b/engine/dotnet2010/gas2masm.vcxproj.filters @@ -2,15 +2,15 @@ <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> - <UniqueIdentifier>{f35b17af-3c92-4e40-83d5-902dc077dc5c}</UniqueIdentifier> + <UniqueIdentifier>{22c45493-2eb8-487b-b9bf-bb815864261c}</UniqueIdentifier> <Extensions>cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90</Extensions> </Filter> <Filter Include="Header Files"> - <UniqueIdentifier>{ffe82904-d02f-4974-81d7-f2d0a92b92fd}</UniqueIdentifier> + <UniqueIdentifier>{e2375b0e-b4ef-4e73-b340-d7ce05c4da93}</UniqueIdentifier> <Extensions>h;hpp;hxx;hm;inl;fi;fd</Extensions> </Filter> <Filter Include="Resource Files"> - <UniqueIdentifier>{7b3a5fc3-3634-41aa-bdaa-050d4198a100}</UniqueIdentifier> + <UniqueIdentifier>{14acc5de-bf37-4cc0-b54c-5939a81b0dd2}</UniqueIdentifier> <Extensions>ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe</Extensions> </Filter> </ItemGroup> diff --git a/engine/dotnet2010/npfte.vcxproj b/engine/dotnet2010/npfte.vcxproj index 6df68951d..ed580dcae 100644 --- a/engine/dotnet2010/npfte.vcxproj +++ b/engine/dotnet2010/npfte.vcxproj @@ -34,9 +34,10 @@ <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> <CharacterSet>MultiByte</CharacterSet> + <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> @@ -55,7 +56,6 @@ </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> @@ -77,9 +77,10 @@ <IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</IgnoreImportLibrary> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">false</LinkIncremental> <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">false</GenerateManifest> - <OutDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir> - <IntDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(Platform)\$(Configuration)\</IntDir> + <OutDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">..\..\..\fte_wip\</OutDir> + <IntDir Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(Platform)\$(Configuration)np\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">false</LinkIncremental> + <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">false</GenerateManifest> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'" /> @@ -105,7 +106,7 @@ </Midl> <ClCompile> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <FloatingPointModel>Fast</FloatingPointModel> @@ -154,7 +155,7 @@ </Midl> <ClCompile> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;GLQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <FloatingPointModel>Fast</FloatingPointModel> @@ -207,7 +208,7 @@ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> <OmitFramePointers>true</OmitFramePointers> <WholeProgramOptimization>true</WholeProgramOptimization> - <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <ExceptionHandling> @@ -259,18 +260,20 @@ <ClCompile> <Optimization>MaxSpeed</Optimization> <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> - <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> + <OmitFramePointers>true</OmitFramePointers> + <WholeProgramOptimization>true</WholeProgramOptimization> + <AdditionalIncludeDirectories>..\client;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../libs/freetype2/include;../libs/speex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> + <ExceptionHandling> + </ExceptionHandling> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <FloatingPointModel>Fast</FloatingPointModel> + <RuntimeTypeInfo>false</RuntimeTypeInfo> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile> - <PrecompiledHeaderOutputFile>.\npfte___Win32_GLRelease/npfte.pch</PrecompiledHeaderOutputFile> - <AssemblerListingLocation>.\npfte___Win32_GLRelease/</AssemblerListingLocation> - <ObjectFileName>.\npfte___Win32_GLRelease/</ObjectFileName> - <ProgramDataBaseFileName>.\npfte___Win32_GLRelease/</ProgramDataBaseFileName> <BrowseInformation>true</BrowseInformation> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> @@ -282,18 +285,17 @@ </ResourceCompile> <Link> <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <OutputFile>../../fteglqw64.exe</OutputFile> + <OutputFile>../../npfte64.dll</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <GenerateMapFile>true</GenerateMapFile> - <MapFileName>.\npfte___Win32_GLRelease/fteglqw.map</MapFileName> <SubSystem>Windows</SubSystem> + <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration> <TargetMachine>MachineX64</TargetMachine> </Link> <Bscmake> <SuppressStartupBanner>true</SuppressStartupBanner> - <OutputFile>.\npfte___Win32_GLRelease/npfte.bsc</OutputFile> </Bscmake> </ItemDefinitionGroup> <ItemGroup> @@ -675,7 +677,7 @@ del $(OutDir)%(Filename).spp <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">quakedef.h</PrecompiledHeaderFile> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile> + <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">quakedef.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="..\server\sv_mvd.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -764,14 +766,17 @@ del $(OutDir)%(Filename).spp <ClCompile Include="..\server\svhl_game.c"> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile> + <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="..\server\svhl_phys.c"> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile> + <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="..\server\svhl_world.c"> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile> + <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="..\server\svq2_ents.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -812,6 +817,7 @@ del $(OutDir)%(Filename).spp <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="..\server\world.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -825,7 +831,7 @@ del $(OutDir)%(Filename).spp <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">quakedef.h</PrecompiledHeaderFile> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile> + <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">quakedef.h</PrecompiledHeaderFile> </ClCompile> <ClCompile Include="..\client\cd_win.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -1249,6 +1255,7 @@ del $(OutDir)%(Filename).spp <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> + <ClCompile Include="..\client\snd_al.c" /> <ClCompile Include="..\client\snd_directx.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -1452,7 +1459,6 @@ del $(OutDir)%(Filename).spp </PrecompiledHeader> </ClCompile> <ClCompile Include="..\gl\gl_font.c" /> - <ClCompile Include="..\gl\gl_glsl.c" /> <ClCompile Include="..\gl\gl_heightmap.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -1625,454 +1631,6 @@ del $(OutDir)%(Filename).spp <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName> <XMLDocumentationFileName Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(IntDir)%(Filename)1.xdc</XMLDocumentationFileName> </ClCompile> - <ClCompile Include="..\sw\d_edge.c"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild 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Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> <ClCompile Include="..\common\cmd.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -2414,6 +1972,8 @@ del $(OutDir)%(Filename).spp </PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'"> </PrecompiledHeader> + <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'"> + </PrecompiledHeader> </ClCompile> <ClCompile Include="..\QCLIB\qcc_cmdlib.c"> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -2591,104 +2151,6 @@ del $(OutDir)%(Filename).spp <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> </ClCompile> - <ClCompile Include="..\sndcodec\g711.c"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories 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<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild 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Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <ClCompile Include="..\sndcodec\snd_voicecodecs.c"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild> - <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> <ClCompile Include="..\server\sv_sys_win.c"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> @@ -2888,12 +2350,6 @@ del $(OutDir)%(Filename).spp </ItemGroup> <ItemGroup> <ClInclude Include="..\client\sys_plugfte.h" /> - <CustomBuildStep Include="..\sndcodec\voicechat.h"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild> - </CustomBuildStep> <ClInclude Include="..\sw\adivtab.h" /> <ClInclude Include="..\client\anorms.h" /> <ClInclude Include="..\sw\asm_draw.h" /> diff --git a/engine/dotnet2010/npfte.vcxproj.filters b/engine/dotnet2010/npfte.vcxproj.filters index aecb677ad..a5e2ad45f 100644 --- a/engine/dotnet2010/npfte.vcxproj.filters +++ b/engine/dotnet2010/npfte.vcxproj.filters @@ -2,49 +2,43 @@ <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> - <UniqueIdentifier>{c2da9202-3450-476e-a952-3226f44edaac}</UniqueIdentifier> + <UniqueIdentifier>{0ac0d85b-d6c9-4337-88b8-7745c80e532f}</UniqueIdentifier> <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions> </Filter> <Filter Include="Source Files\server"> - <UniqueIdentifier>{c61cdfad-135a-494b-8193-472a54ba24a6}</UniqueIdentifier> + <UniqueIdentifier>{eacdeb57-d091-46b6-a54e-b10c660491e2}</UniqueIdentifier> </Filter> <Filter Include="Source Files\client"> - <UniqueIdentifier>{8dfc086f-12d6-454f-9b6a-5f5a861b64a5}</UniqueIdentifier> + <UniqueIdentifier>{cb4d9b25-5f3a-4d9c-b47c-d1bcac50edbb}</UniqueIdentifier> </Filter> <Filter Include="Source Files\gl"> - <UniqueIdentifier>{b713620a-d646-4506-a8fe-2c214baa007f}</UniqueIdentifier> - </Filter> - <Filter Include="Source Files\sw"> - <UniqueIdentifier>{ae3daddf-8aa4-4640-81c3-7846874b44ba}</UniqueIdentifier> + <UniqueIdentifier>{a7cd768c-0bfa-4f54-ab61-371235c450ee}</UniqueIdentifier> </Filter> <Filter Include="Source Files\common"> - <UniqueIdentifier>{dbc2a6c4-83af-4611-aaac-bb0b86fb7a7e}</UniqueIdentifier> + <UniqueIdentifier>{eaa19162-d973-40d2-a2c1-862fbe64e362}</UniqueIdentifier> </Filter> <Filter Include="Source Files\QCLIB"> - <UniqueIdentifier>{e7018edf-c7cd-4178-b8d7-c25fa8aa6f98}</UniqueIdentifier> + <UniqueIdentifier>{564cd03c-217e-49c4-88da-5c186eb17a26}</UniqueIdentifier> </Filter> <Filter Include="Source Files\asm"> - <UniqueIdentifier>{ef8682c9-9d48-44be-a1d3-071d5495b199}</UniqueIdentifier> + <UniqueIdentifier>{78f9267e-76b0-41ce-89af-29abacb92d86}</UniqueIdentifier> </Filter> <Filter Include="Source Files\http"> - <UniqueIdentifier>{3fa3f87b-25bb-486b-a2be-14733bb879d2}</UniqueIdentifier> - </Filter> - <Filter Include="Source Files\vc"> - 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<UniqueIdentifier>{e4e65e0a-57ae-4707-b5a7-cd54f8645d0b}</UniqueIdentifier> </Filter> </ItemGroup> <ItemGroup> @@ -283,6 +277,9 @@ <ClCompile Include="..\client\skin.c"> <Filter>Source Files\client</Filter> </ClCompile> + <ClCompile Include="..\client\snd_al.c"> + <Filter>Source Files\client</Filter> + </ClCompile> <ClCompile Include="..\client\snd_directx.c"> <Filter>Source Files\client</Filter> </ClCompile> @@ -343,9 +340,6 @@ <ClCompile Include="..\gl\gl_font.c"> <Filter>Source Files\gl</Filter> </ClCompile> - <ClCompile Include="..\gl\gl_glsl.c"> - <Filter>Source Files\gl</Filter> - </ClCompile> <ClCompile Include="..\gl\gl_heightmap.c"> <Filter>Source Files\gl</Filter> </ClCompile> @@ -403,102 +397,6 @@ <ClCompile Include="..\client\r_surf.c"> <Filter>Source Files\gl</Filter> </ClCompile> - <ClCompile Include="..\sw\d_edge.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_fill.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_init.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_modech.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_part.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_polyse.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_scan.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_sky.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_sprite.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_surf.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_trans.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_vars.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\d_zpoint.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\nonintel.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_aclip.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_alias.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_bsp.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_draw.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_edge.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_light.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_main.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_misc.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_sky.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_sprite.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_surf.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\r_vars.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\sw_draw.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\sw_model.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\sw_screen.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\vid_ddraw.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\vid_dib.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> - <ClCompile Include="..\sw\vid_win2.c"> - <Filter>Source Files\sw</Filter> - </ClCompile> <ClCompile Include="..\common\cmd.c"> <Filter>Source Files\common</Filter> </ClCompile> @@ -637,27 +535,6 @@ <ClCompile Include="..\http\webgen.c"> <Filter>Source Files\http</Filter> </ClCompile> - <ClCompile Include="..\sndcodec\g711.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g721.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g723_24.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g723_40.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\g72x.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\snd_vc.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> - <ClCompile Include="..\sndcodec\snd_voicecodecs.c"> - <Filter>Source Files\vc</Filter> - </ClCompile> <ClCompile Include="..\server\sv_sys_win.c"> <Filter>Source Files\dedicated</Filter> </ClCompile> @@ -1127,9 +1004,6 @@ <CustomBuildStep Include="..\sw\surf8.s"> <Filter>Source Files\asm</Filter> </CustomBuildStep> - <CustomBuildStep Include="..\sndcodec\voicechat.h"> - <Filter>Source Files\vc</Filter> - </CustomBuildStep> </ItemGroup> <ItemGroup> <CustomBuild Include="..\common\math.s"> diff --git 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