added more stuff

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2050 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2006-03-05 02:49:16 +00:00
parent 7fa603c7c4
commit d8b5ebb7e4

View file

@ -63,6 +63,15 @@ int Plug_ExecuteCommand(int *args)
else if (!strcmp("sshot_format", cmd)) cvar = "scr_sshot_type";
else if (!strcmp("cl_solidPlayers", cmd)) cvar = "cl_solid_players";
else if (!strcmp("fps_muzzleflash", cmd)) cvar = "cl_muzzleflash";
else if (!strcmp("r_floorcolor", cmd)) cvar = "r_floorcolour";
else if (!strcmp("r_wallcolor", cmd)) cvar = "r_wallcolour";
else if (!strcmp("r_farclip", cmd)) cvar = "gl_maxdist";
else if (!strcmp("b_switch", cmd)) cvar = "setinfo b_switch";
else if (!strcmp("w_switch", cmd)) cvar = "setinfo w_switch";
else if (!strcmp("vid_vsync", cmd)) cvar = "_vid_wait_override";
else if (!strcmp("gl_lighting_vertex", cmd)) cvar = "r_vertexlight";
else if (!strcmp("bgmvolume", cmd)) cvar = "musicvolume";
else if (!strcmp("scr_menualpha", cmd)) cvar = "scr_conalpha";
else cvar = NULL;
if (cvar)
@ -100,8 +109,15 @@ void ezScript_InitCommands(void) // not really needed actually
Cmd_AddCommand("gl_bounceparticles");
Cmd_AddCommand("gl_loadlitfiles");
Cmd_AddCommand("gl_weather_rain");
Cmd_AddCommand("r_farclip");
Cmd_AddCommand("vid_vsync");
Cmd_AddCommand("gl_lighting_vertex");
//misc
Cmd_AddCommand("cl_bonusflash");
Cmd_AddCommand("r_floorcolor");
Cmd_AddCommand("r_wallcolor");
Cmd_AddCommand("b_switch");
Cmd_AddCommand("w_switch");
//gamma
Cmd_AddCommand("gl_gamma");
Cmd_AddCommand("sw_gamma");
@ -124,11 +140,15 @@ void ezScript_InitCommands(void) // not really needed actually
Cmd_AddCommand("enemyskin");
//console
Cmd_AddCommand("scr_consize");
Cmd_AddCommand("scr_menualpha");
//misc
Cmd_AddCommand("cl_predictPlayers");
Cmd_AddCommand("sshot_format");
Cmd_AddCommand("cl_solidPlayers");
Cmd_AddCommand("fps_muzzleflash");
Cmd_AddCommand("scr_menualpha");
//sound
Cmd_AddCommand("bgmvolume");
}
int Plug_Init(int *args)