added more stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2050 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -63,6 +63,15 @@ int Plug_ExecuteCommand(int *args)
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else if (!strcmp("sshot_format", cmd)) cvar = "scr_sshot_type";
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else if (!strcmp("cl_solidPlayers", cmd)) cvar = "cl_solid_players";
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else if (!strcmp("fps_muzzleflash", cmd)) cvar = "cl_muzzleflash";
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else if (!strcmp("r_floorcolor", cmd)) cvar = "r_floorcolour";
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else if (!strcmp("r_wallcolor", cmd)) cvar = "r_wallcolour";
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else if (!strcmp("r_farclip", cmd)) cvar = "gl_maxdist";
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else if (!strcmp("b_switch", cmd)) cvar = "setinfo b_switch";
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else if (!strcmp("w_switch", cmd)) cvar = "setinfo w_switch";
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else if (!strcmp("vid_vsync", cmd)) cvar = "_vid_wait_override";
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else if (!strcmp("gl_lighting_vertex", cmd)) cvar = "r_vertexlight";
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else if (!strcmp("bgmvolume", cmd)) cvar = "musicvolume";
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else if (!strcmp("scr_menualpha", cmd)) cvar = "scr_conalpha";
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else cvar = NULL;
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if (cvar)
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@ -100,8 +109,15 @@ void ezScript_InitCommands(void) // not really needed actually
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Cmd_AddCommand("gl_bounceparticles");
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Cmd_AddCommand("gl_loadlitfiles");
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Cmd_AddCommand("gl_weather_rain");
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Cmd_AddCommand("r_farclip");
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Cmd_AddCommand("vid_vsync");
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Cmd_AddCommand("gl_lighting_vertex");
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//misc
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Cmd_AddCommand("cl_bonusflash");
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Cmd_AddCommand("r_floorcolor");
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Cmd_AddCommand("r_wallcolor");
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Cmd_AddCommand("b_switch");
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Cmd_AddCommand("w_switch");
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//gamma
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Cmd_AddCommand("gl_gamma");
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Cmd_AddCommand("sw_gamma");
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@ -124,11 +140,15 @@ void ezScript_InitCommands(void) // not really needed actually
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Cmd_AddCommand("enemyskin");
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//console
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Cmd_AddCommand("scr_consize");
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Cmd_AddCommand("scr_menualpha");
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//misc
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Cmd_AddCommand("cl_predictPlayers");
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Cmd_AddCommand("sshot_format");
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Cmd_AddCommand("cl_solidPlayers");
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Cmd_AddCommand("fps_muzzleflash");
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Cmd_AddCommand("scr_menualpha");
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//sound
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Cmd_AddCommand("bgmvolume");
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}
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int Plug_Init(int *args)
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