fix makefiles for the recent d3 proc hack
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3737 fc73d0e0-1445-4013-8a0c-d673dee63da5
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cb834a8534
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5 changed files with 103 additions and 152 deletions
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@ -517,6 +517,7 @@ COMMON_OBJS = $(COMMON_ASM_OBJS) \
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net_wins.o \
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zone.o \
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qvm.o \
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r_d3.o \
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gl_q2bsp.o \
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glmod_doom.o \
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q3common.o \
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@ -5,6 +5,7 @@
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void RMod_SetParent (mnode_t *node, mnode_t *parent);
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#ifndef SERVERONLY
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qboolean Mod_LoadMap_Proc(model_t *model, char *data)
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{
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char token[256];
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@ -293,71 +294,6 @@ qboolean Mod_LoadMap_Proc(model_t *model, char *data)
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return true;
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}
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//edict system as opposed to q2 game dll system.
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void D3_FindTouchedLeafs (struct model_s *model, struct pvscache_s *ent, vec3_t cullmins, vec3_t cullmaxs)
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{
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}
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qbyte *D3_LeafPVS (struct model_s *model, int num, qbyte *buffer, unsigned int buffersize)
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{
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return buffer;
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}
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int D3_LeafnumForPoint (struct model_s *model, vec3_t point)
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{
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float p;
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int c;
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mnode_t *node;
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node = model->nodes;
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while(1)
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{
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p = DotProduct(point, node->plane->normal) + node->plane->dist;
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c = node->childnum[p<0];
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if (c <= 0)
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return -1-c;
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node = model->nodes + c;
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}
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return 0;
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}
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unsigned int D3_FatPVS (struct model_s *model, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean merge)
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{
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return 0;
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}
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void D3_StainNode (struct mnode_s *node, float *parms)
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{
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}
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qboolean D3_Trace (struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace)
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{
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trace->fraction = 0;
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VectorCopy(p1, trace->endpos);
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trace->allsolid = true;
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trace->startsolid = true;
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trace->ent = NULL;
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return false;
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}
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unsigned int D3_PointContents (struct model_s *model, vec3_t axis[3], vec3_t p)
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{
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return FTECONTENTS_SOLID;
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}
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void D3_LightPointValues (struct model_s *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
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{
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VectorClear(res_diffuse);
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VectorClear(res_ambient);
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VectorClear(res_dir);
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res_dir[2] = 1;
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}
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qboolean D3_EdictInFatPVS (struct model_s *model, struct pvscache_s *edict, qbyte *pvsbuffer)
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{
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int i;
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for (i = 0; i < edict->num_leafs; i++)
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if (pvsbuffer[edict->leafnums[i]>>3] & (1u<<(edict->leafnums[i]&7)))
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return true;
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return false;
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}
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static qboolean D3_PolyBounds(vec_t result[4], int count, vec4_t *vlist)
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{
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@ -516,6 +452,74 @@ void D3_GenerateAreas(model_t *mod)
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}
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}
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#endif
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//edict system as opposed to q2 game dll system.
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void D3_FindTouchedLeafs (struct model_s *model, struct pvscache_s *ent, vec3_t cullmins, vec3_t cullmaxs)
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{
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}
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qbyte *D3_LeafPVS (struct model_s *model, int num, qbyte *buffer, unsigned int buffersize)
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{
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return buffer;
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}
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int D3_LeafnumForPoint (struct model_s *model, vec3_t point)
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{
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float p;
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int c;
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mnode_t *node;
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node = model->nodes;
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while(1)
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{
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p = DotProduct(point, node->plane->normal) + node->plane->dist;
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c = node->childnum[p<0];
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if (c <= 0)
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return -1-c;
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node = model->nodes + c;
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}
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return 0;
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}
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unsigned int D3_FatPVS (struct model_s *model, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean merge)
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{
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return 0;
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}
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void D3_StainNode (struct mnode_s *node, float *parms)
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{
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}
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qboolean D3_Trace (struct model_s *model, int hulloverride, int frame, vec3_t axis[3], vec3_t p1, vec3_t p2, vec3_t mins, vec3_t maxs, struct trace_s *trace)
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{
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trace->fraction = 0;
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VectorCopy(p1, trace->endpos);
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trace->allsolid = true;
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trace->startsolid = true;
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trace->ent = NULL;
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return false;
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}
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unsigned int D3_PointContents (struct model_s *model, vec3_t axis[3], vec3_t p)
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{
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return FTECONTENTS_SOLID;
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}
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void D3_LightPointValues (struct model_s *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
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{
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VectorClear(res_diffuse);
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VectorClear(res_ambient);
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VectorClear(res_dir);
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res_dir[2] = 1;
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}
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qboolean D3_EdictInFatPVS (struct model_s *model, struct pvscache_s *edict, qbyte *pvsbuffer)
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{
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int i;
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for (i = 0; i < edict->num_leafs; i++)
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if (pvsbuffer[edict->leafnums[i]>>3] & (1u<<(edict->leafnums[i]&7)))
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return true;
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return false;
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}
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qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf)
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{
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char token[256];
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@ -544,12 +548,14 @@ qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf)
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/*that's the physics sorted*/
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#ifndef SERVERONLY
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if (isDedicated)
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return true;
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COM_StripExtension(mod->name, token, sizeof(token));
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buf = FS_LoadMallocFile(va("%s.proc", token));
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Mod_LoadMap_Proc(mod, buf);
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BZ_Free(buf);
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return true;
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if (!isDedi
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cated)
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{
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COM_StripExtension(mod->name, token, sizeof(token));
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buf = FS_LoadMallocFile(va("%s.proc", token));
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Mod_LoadMap_Proc(mod, buf);
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BZ_Free(buf);
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}
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#endif
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return true;
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}
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@ -14105,13 +14105,6 @@
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<File
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RelativePath="..\client\snd_al.c"
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>
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<FileConfiguration
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Name="D3DDebug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="D3DDebug|x64"
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ExcludedFromBuild="true"
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@ -14122,7 +14115,6 @@
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</FileConfiguration>
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<FileConfiguration
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Name="GLDebug|x64"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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@ -14176,13 +14168,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MDebug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MDebug|x64"
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ExcludedFromBuild="true"
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@ -26392,6 +26377,10 @@
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RelativePath="..\client\r_2d.c"
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>
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</File>
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<File
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RelativePath="..\client\r_d3.c"
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>
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</File>
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<File
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RelativePath="..\client\r_surf.c"
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>
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@ -3,7 +3,7 @@
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ProjectType="Visual C++"
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Version="8.00"
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Name="ftequake_SDL"
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ProjectGUID="{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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ProjectGUID="{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
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RootNamespace="ftequake_SDL"
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>
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<Platforms>
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@ -10972,14 +10972,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Dedicated Server SDL|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release Dedicated Server SDL|x64"
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ExcludedFromBuild="true"
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@ -10990,6 +10982,14 @@
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PreprocessorDefinitions=""
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Dedicated Server SDL|Win32"
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ExcludedFromBuild="true"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug Dedicated Server SDL|x64"
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ExcludedFromBuild="true"
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@ -14105,55 +14105,6 @@
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<File
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RelativePath="..\client\snd_al.c"
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>
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<FileConfiguration
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Name="MinGLDebug_SDL|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MinGLDebug_SDL|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="D3DDebug_SDL|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="D3DDebug_SDL|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MinGLRelease_SDL|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="MinGLRelease_SDL|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="GLDebug_SDL|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release Dedicated Server SDL|Win32"
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ExcludedFromBuild="true"
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@ -14218,13 +14169,6 @@
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="GLRelease_SDL|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\client\snd_directx.c"
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@ -27,6 +27,7 @@ char loadname[32]; // for hunk tags
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qboolean Mod_LoadBrushModel (model_t *mod, void *buffer);
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qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
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qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf);
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qboolean Mod_LoadQ1Model (model_t *mod, void *buffer);
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qboolean Mod_LoadQ2Model (model_t *mod, void *buffer);
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@ -470,6 +471,16 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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#endif
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default:
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COM_Parse((char*)buf);
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#ifdef MAP_PROC
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if (!strcmp(com_token, "CM")) //doom3 map.
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{
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if (!D3_LoadMap_CollisionMap (mod, (char*)buf))
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goto couldntload;
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break;
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}
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#endif
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Con_Printf (CON_ERROR "Mod_NumForName: %s: format not recognised\n", mod->name);
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couldntload:
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if (crash)
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