Try fixing te_gunshot with nq protocols.
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5082928f36
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d37b8d07ff
4 changed files with 32 additions and 28 deletions
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@ -203,6 +203,7 @@ unsigned int Net_PextMask(unsigned int protover, qboolean fornq)
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#ifdef PEXT_Q3BSP
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PEXT_Q3BSP |
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#endif
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PEXT_TE_BULLET | //qw's gunshot+explosions etc.
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PEXT_FLOATCOORDS | PEXT_HLBSP;
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//these all depend fully upon the player/entity deltas, and don't make sense for NQ. Implement PEXT2_REPLACEMENTDELTAS instead.
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@ -6081,7 +6081,10 @@ void SV_point_tempentity (vec3_t o, int type, int count) //count (usually 1) is
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#endif
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break;
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case TEQW_NQGUNSHOT:
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qwtype[0] = TEQW_NQGUNSHOT;
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#ifdef NQPROT
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nqtype[0] = TENQ_NQGUNSHOT;
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nqtype[1] = TENQ_NQGUNSHOT;
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#endif
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qwtype[1] = TEQW_QWGUNSHOT;
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split = PEXT_TE_BULLET;
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break;
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@ -6138,8 +6141,9 @@ void SV_point_tempentity (vec3_t o, int type, int count) //count (usually 1) is
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}
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else if (nqtype[i] >= 0)
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{
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int nqcount = min(3,count);
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do
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//messy - TENQ_NQGUNSHOT loops until we reach our counter. should probably randomize positions a little
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int nqcount = (nqtype[i] == TENQ_NQGUNSHOT)?min(3,count):1;
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while(nqcount-->0)
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{
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MSG_WriteByte (&sv.nqmulticast, svc_temp_entity);
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MSG_WriteByte (&sv.nqmulticast, nqtype[i]);
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@ -6149,19 +6153,12 @@ void SV_point_tempentity (vec3_t o, int type, int count) //count (usually 1) is
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MSG_WriteChar(&sv.nqmulticast, 0);
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MSG_WriteChar(&sv.nqmulticast, 0);
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}
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else if (/*nqtype == TENQ_QWBLOOD ||*/ nqtype[i] == TENQ_QWGUNSHOT)
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else if (nqtype[i] == TENQ_QWGUNSHOT)
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MSG_WriteByte (&sv.nqmulticast, count);
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MSG_WriteCoord (&sv.nqmulticast, o[0]);
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MSG_WriteCoord (&sv.nqmulticast, o[1]);
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MSG_WriteCoord (&sv.nqmulticast, o[2]);
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//messy - TENQ_NQGUNSHOT looks until we reach our counter. should probably randomize positions a little
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if (nqcount > 1 && nqtype[i] == TENQ_NQGUNSHOT)
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{
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nqcount--;
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continue;
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}
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} while(0);
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}
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#endif
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if (i)
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@ -713,7 +713,7 @@ void SV_MulticastProtExt(vec3_t origin, multicast_t to, int dimension_mask, int
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for (split = client, seat = 0; split; split = split->controlled, seat++)
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{
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if (split->protocol == SCP_QUAKEWORLD)
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//if (split->protocol == SCP_QUAKEWORLD)
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{
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if (split->fteprotocolextensions & without)
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{
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@ -234,6 +234,10 @@ void(float damage, vector dir) TraceAttack =
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AddMultiDamage (trace_ent, damage);
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}
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else
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{
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if (checkbuiltin(te_gunshot))
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te_gunshot(org);
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else
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{
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_GUNSHOT);
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@ -244,6 +248,7 @@ void(float damage, vector dir) TraceAttack =
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WriteCoord (MSG_BROADCAST, org_y);
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WriteCoord (MSG_BROADCAST, org_z);
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}
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}
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};
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/*
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@ -399,15 +404,16 @@ void() BecomeExplosion =
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self.dimension_seen = DIMENSION_NOCSQC;
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dimension_send = DIMENSION_NOCSQC;
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#if 1
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if (checkbuiltin(te_explosion))
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te_explosion(self.origin);
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else
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{
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_EXPLOSION);
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WriteCoord (MSG_BROADCAST, self.origin_x);
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WriteCoord (MSG_BROADCAST, self.origin_y);
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WriteCoord (MSG_BROADCAST, self.origin_z);
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#else
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te_explosion(self.origin);
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#endif
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}
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sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
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self.dimension_seen = DIMENSION_DEFAULT;
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