diff --git a/engine/dotnet2008/ftequake.sln b/engine/dotnet2008/ftequake.sln new file mode 100644 index 000000000..09d6cc397 --- /dev/null +++ b/engine/dotnet2008/ftequake.sln @@ -0,0 +1,144 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" + ProjectSection(ProjectDependencies) = postProject + {382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npqtv", "npqtv.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" + ProjectSection(ProjectDependencies) = postProject + {382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D} + EndProjectSection +EndProject +Global 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ProjectGUID="{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" + RootNamespace="ftequake" + TargetFrameworkVersion="131072" + > + <Platforms> + <Platform + Name="Win32" + /> + <Platform + Name="x64" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="MinGLDebug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\ftequake___Win32_MinGLDebug/ftequake.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include" + PreprocessorDefinitions="MINIMAL;_DEBUG;GLQUAKE;WIN32;_WINDOWS" + RuntimeLibrary="0" + FloatingPointModel="2" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="quakedef.h" + PrecompiledHeaderFile=".\GLDebug/qwcl.pch" + AssemblerListingLocation=".\ftequake___Win32_MinGLDebug/" + ObjectFile=".\GLDebug/" + ProgramDataBaseFileName=".\GLDebug/" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + DisableSpecificWarnings="4996" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="2057" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="comctl32.lib wsock32.lib odbc32.lib odbccp32.lib winmm.lib" + OutputFile="../../fteminglqw_dbg.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + AdditionalLibraryDirectories="../libs/dxsdk7/lib" + IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib" + GenerateDebugInformation="true" + GenerateMapFile="true" + SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + SuppressStartupBanner="true" + OutputFile=".\ftequake___Win32_MinGLDebug/ftequake.bsc" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="MinGLDebug|x64" + OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="3" + TypeLibraryName=".\ftequake___Win32_MinGLDebug/ftequake.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include" + PreprocessorDefinitions="MINIMAL;_DEBUG;GLQUAKE;WIN32;_WINDOWS" + RuntimeLibrary="0" + FloatingPointModel="2" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="quakedef.h" + PrecompiledHeaderFile=".\GLDebug/qwcl.pch" + AssemblerListingLocation=".\ftequake___Win32_MinGLDebug/" + ObjectFile=".\GLDebug/" + ProgramDataBaseFileName=".\GLDebug/" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="3" + DisableSpecificWarnings="4996" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="2057" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="comctl32.lib wsock32.lib odbc32.lib odbccp32.lib winmm.lib" + OutputFile="../../fteminglqw_dbg64.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + AdditionalLibraryDirectories="../libs/dxsdk7/lib" + IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib" + GenerateDebugInformation="true" + GenerateMapFile="true" + MapFileName=".\ftequake___Win32_MinGLDebug/fteminglqw_dbg.map" + SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="17" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + SuppressStartupBanner="true" + OutputFile=".\ftequake___Win32_MinGLDebug/ftequake.bsc" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="D3DDebug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + 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WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="3" + DisableSpecificWarnings="4996" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="2057" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="comctl32.lib wsock32.lib odbc32.lib odbccp32.lib winmm.lib" + OutputFile="../../fteqw_dbg64.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + AdditionalLibraryDirectories="../libs/dxsdk7/lib" + IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib" + GenerateDebugInformation="true" + ProgramDatabaseFile=".\MDebug/fteqw_dbg.pdb" + GenerateMapFile="true" + MapFileName=".\MDebug/fteqw_dbg.map" + SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="17" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + 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/> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\QCLIB\qcdecomp.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="asm" + > + <File + RelativePath="..\common\math.s" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\client\snd_mixa.s" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\client\sys_wina.s" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\server\worlda.s" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" > "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common "$(InputPath)" /nologo> "$(OUTDIR)\$(InputName).spp"
..\gas2masm\debug\gas2masm < "$(OUTDIR)\$(InputName).spp" > "$(OUTDIR)\$(InputName).asm"
ml /c /Cp /coff /Fo"$(OUTDIR)\$(InputName).obj" /Zm /Zi "$(OUTDIR)\$(InputName).asm"
del "$(OUTDIR)\$(InputName).spp"
" + Outputs=""$(OUTDIR)\$(InputName).obj"" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="http" + > + <File + RelativePath="..\http\ftpclient.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\ftpserver.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\httpclient.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\httpserver.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\iwebiface.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\webgen.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + 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PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\mp3\libmad\synth.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + 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</FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\mp3\libmad\timer.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\mp3\libmad\version.c" + > + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/engine/dotnet2008/gas2masm.vcproj b/engine/dotnet2008/gas2masm.vcproj new file mode 100644 index 000000000..8c6780987 --- /dev/null +++ b/engine/dotnet2008/gas2masm.vcproj @@ -0,0 +1,225 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="gas2masm" + ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}" + TargetFrameworkVersion="131072" + > + <Platforms> + <Platform + Name="Win32" + /> + <Platform + Name="x64" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\gas2masm\Debug" + IntermediateDirectory="..\gas2masm\Debug" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + TypeLibraryName=".\Debug/gas2masm.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" + MinimalRebuild="true" + RuntimeLibrary="1" + PrecompiledHeaderFile="..\gas2masm\Debug\gas2masm.pch" + AssemblerListingLocation="..\gas2masm\Debug\" + ObjectFile="..\gas2masm\Debug\" + ProgramDataBaseFileName="..\gas2masm\Debug\" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + CompileAs="1" + DisableSpecificWarnings="4996" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + OutputFile="..\gas2masm\Debug\gas2masm.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + GenerateDebugInformation="true" + ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb" + SubSystem="1" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + SuppressStartupBanner="true" + OutputFile=".\Debug/gas2masm.bsc" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|x64" + OutputDirectory="$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + TargetEnvironment="3" + TypeLibraryName=".\Debug/gas2masm.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" + MinimalRebuild="true" + RuntimeLibrary="1" + PrecompiledHeaderFile="..\gas2masm\Debug\gas2masm.pch" + AssemblerListingLocation="..\gas2masm\Debug\" + ObjectFile="..\gas2masm\Debug\" + ProgramDataBaseFileName="..\gas2masm\Debug\" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="3" + CompileAs="1" + DisableSpecificWarnings="4996" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + OutputFile="..\gas2masm\Debug\gas2masm.exe" + LinkIncremental="2" + SuppressStartupBanner="true" + GenerateDebugInformation="true" + ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb" + SubSystem="1" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="17" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + SuppressStartupBanner="true" + OutputFile=".\Debug/gas2masm.bsc" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" + > + <File + RelativePath="..\gas2masm\gas2masm.c" + > + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;fi;fd" + > + </Filter> + <Filter + Name="Resource Files" + Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" + > + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/engine/dotnet2008/npqtv.vcproj b/engine/dotnet2008/npqtv.vcproj new file mode 100644 index 000000000..43a071d2b --- /dev/null +++ b/engine/dotnet2008/npqtv.vcproj @@ -0,0 +1,43499 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="npqtv" + ProjectGUID="{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" + RootNamespace="npqtv" + TargetFrameworkVersion="131072" + > + <Platforms> + <Platform + Name="Win32" + /> + <Platform + Name="x64" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="GLDebug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="npqtv_$(ConfigurationName)" + ConfigurationType="2" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\GLDebug/npqtv.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include" + PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV" + RuntimeLibrary="1" + FloatingPointModel="2" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="quakedef.h" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + DisableSpecificWarnings="4996" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="2057" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + IgnoreImportLibrary="true" + AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib" + OutputFile="../../npqtv_dbg.dll" + LinkIncremental="2" + SuppressStartupBanner="true" + AdditionalLibraryDirectories="../libs/dxsdk7/lib" + GenerateManifest="false" + IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib" + ModuleDefinitionFile="../ftequake/npapi.def" + GenerateDebugInformation="true" + GenerateMapFile="true" + SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + UseFAT32Workaround="true" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + SuppressStartupBanner="true" + OutputFile=".\GLDebug/npqtv.bsc" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="GLDebug|x64" + OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="3" + TypeLibraryName=".\GLDebug/npqtv.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include" + PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS" + RuntimeLibrary="1" + 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MapFileName=".\GLDebug/fteglqw_dbg.map" + SubSystem="2" + RandomizedBaseAddress="1" + DataExecutionPrevention="0" + TargetMachine="17" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + UseFAT32Workaround="true" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + SuppressStartupBanner="true" + OutputFile=".\GLDebug/npqtv.bsc" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="GLRelease|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="npqtv_$(ConfigurationName)" + ConfigurationType="2" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + 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RelativePath="..\QCLIB\qcc_cmdlib.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\QCLIB\qcc_pr_comp.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\QCLIB\qcc_pr_lex.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\QCLIB\QccMain.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\QCLIB\qcd_main.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\QCLIB\qcdecomp.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="asm" + > + <File + RelativePath="..\sw\d_draw.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\d_draw16.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\d_parta.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\d_polysa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\d_scana.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\d_spr8.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\d_varsa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\common\math.s" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\r_aclipa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\r_aliasa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\r_drawa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\r_edgea.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\r_varsa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\client\snd_mixa.s" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\surf16.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\sw\surf8.s" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\client\sys_wina.s" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\server\worlda.s" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
" + Outputs="$(OUTDIR)\$(InputName).obj" + /> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="http" + > + <File + RelativePath="..\http\ftpclient.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\ftpserver.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\httpclient.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\httpserver.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\iwebiface.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + UsePrecompiledHeader="0" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\http\webgen.c" + > + <FileConfiguration + Name="GLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|Win32" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="D3DDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinSW|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MinGLRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Release Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MRelease|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug Dedicated Server|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="MDebug|x64" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="vc" + > + <File + RelativePath="..\sndcodec\g711.c" + > + <FileConfiguration + Name="GLDebug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLDebug|x64" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + </FileConfiguration> + <FileConfiguration + Name="GLRelease|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories="" + PreprocessorDefinitions="" + /> + 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PreprocessorDefinitions="" + /> + </FileConfiguration> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/engine/dotnet2008/resource.h b/engine/dotnet2008/resource.h new file mode 100644 index 000000000..c6f7916bc --- /dev/null +++ b/engine/dotnet2008/resource.h @@ -0,0 +1,14 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by npqtv.rc + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 101 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1001 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif