diff --git a/engine/dotnet2008/ftequake.sln b/engine/dotnet2008/ftequake.sln
new file mode 100644
index 000000000..09d6cc397
--- /dev/null
+++ b/engine/dotnet2008/ftequake.sln
@@ -0,0 +1,144 @@
+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
+	ProjectSection(ProjectDependencies) = postProject
+		{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npqtv", "npqtv.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
+	ProjectSection(ProjectDependencies) = postProject
+		{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
+	EndProjectSection
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		D3DDebug|Win32 = D3DDebug|Win32
+		D3DDebug|x64 = D3DDebug|x64
+		Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
+		Debug Dedicated Server|x64 = Debug Dedicated Server|x64
+		GLDebug|Win32 = GLDebug|Win32
+		GLDebug|x64 = GLDebug|x64
+		GLRelease|Win32 = GLRelease|Win32
+		GLRelease|x64 = GLRelease|x64
+		MDebug|Win32 = MDebug|Win32
+		MDebug|x64 = MDebug|x64
+		MinGLDebug|Win32 = MinGLDebug|Win32
+		MinGLDebug|x64 = MinGLDebug|x64
+		MinGLRelease|Win32 = MinGLRelease|Win32
+		MinGLRelease|x64 = MinGLRelease|x64
+		MRelease|Win32 = MRelease|Win32
+		MRelease|x64 = MRelease|x64
+		Release Dedicated Server|Win32 = Release Dedicated Server|Win32
+		Release Dedicated Server|x64 = Release Dedicated Server|x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.ActiveCfg = D3DDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|Win32.Build.0 = D3DDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|x64.ActiveCfg = D3DDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.D3DDebug|x64.Build.0 = D3DDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.ActiveCfg = MRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|Win32.Build.0 = MRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|x64.ActiveCfg = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug Dedicated Server|x64.Build.0 = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.ActiveCfg = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.Build.0 = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|x64.ActiveCfg = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|x64.Build.0 = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|Win32.Build.0 = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.ActiveCfg = MDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.Build.0 = MDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.ActiveCfg = MinGLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.Build.0 = MinGLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|x64.ActiveCfg = MinGLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|x64.Build.0 = MinGLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLRelease|Win32.ActiveCfg = MinGLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLRelease|Win32.Build.0 = MinGLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLRelease|x64.ActiveCfg = MinGLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLRelease|x64.Build.0 = MinGLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|Win32.ActiveCfg = MRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|Win32.Build.0 = MRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|x64.ActiveCfg = MRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|x64.Build.0 = MRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.ActiveCfg = Release Dedicated Server|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.Build.0 = Release Dedicated Server|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|x64.ActiveCfg = Release Dedicated Server|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|x64.Build.0 = Release Dedicated Server|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLDebug|x64.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.ActiveCfg = Debug|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.GLRelease|x64.Build.0 = Debug|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.ActiveCfg = Debug|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLDebug|x64.Build.0 = Debug|x64
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MinGLRelease|x64.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.MRelease|x64.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|Win32.Build.0 = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.ActiveCfg = Debug|Win32
+		{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release Dedicated Server|x64.Build.0 = Debug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug Dedicated Server|Win32.ActiveCfg = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug Dedicated Server|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Debug Dedicated Server|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|Win32.ActiveCfg = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|Win32.Build.0 = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.Build.0 = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLDebug|Win32.ActiveCfg = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLDebug|Win32.Build.0 = GLDebug|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLDebug|x64.ActiveCfg = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLDebug|x64.Build.0 = GLDebug|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLRelease|Win32.ActiveCfg = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLRelease|Win32.Build.0 = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLRelease|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MinGLRelease|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MRelease|Win32.ActiveCfg = GLRelease|Win32
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MRelease|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MRelease|x64.Build.0 = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release Dedicated Server|Win32.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release Dedicated Server|x64.ActiveCfg = GLRelease|x64
+		{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release Dedicated Server|x64.Build.0 = GLRelease|x64
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal
diff --git a/engine/dotnet2008/ftequake.vcproj b/engine/dotnet2008/ftequake.vcproj
new file mode 100644
index 000000000..4e63e7fbf
--- /dev/null
+++ b/engine/dotnet2008/ftequake.vcproj
@@ -0,0 +1,33081 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="ftequake"
+	ProjectGUID="{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
+	RootNamespace="ftequake"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+		<Platform
+			Name="x64"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="MinGLDebug|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\ftequake___Win32_MinGLDebug/ftequake.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
+				PreprocessorDefinitions="MINIMAL;_DEBUG;GLQUAKE;WIN32;_WINDOWS"
+				RuntimeLibrary="0"
+				FloatingPointModel="2"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderThrough="quakedef.h"
+				PrecompiledHeaderFile=".\GLDebug/qwcl.pch"
+				AssemblerListingLocation=".\ftequake___Win32_MinGLDebug/"
+				ObjectFile=".\GLDebug/"
+				ProgramDataBaseFileName=".\GLDebug/"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="2057"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="comctl32.lib wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
+				OutputFile="../../fteminglqw_dbg.exe"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				AdditionalLibraryDirectories="../libs/dxsdk7/lib"
+				IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
+				GenerateDebugInformation="true"
+				GenerateMapFile="true"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+				SuppressStartupBanner="true"
+				OutputFile=".\ftequake___Win32_MinGLDebug/ftequake.bsc"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="MinGLDebug|x64"
+			OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="3"
+				TypeLibraryName=".\ftequake___Win32_MinGLDebug/ftequake.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
+				PreprocessorDefinitions="MINIMAL;_DEBUG;GLQUAKE;WIN32;_WINDOWS"
+				RuntimeLibrary="0"
+				FloatingPointModel="2"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderThrough="quakedef.h"
+				PrecompiledHeaderFile=".\GLDebug/qwcl.pch"
+				AssemblerListingLocation=".\ftequake___Win32_MinGLDebug/"
+				ObjectFile=".\GLDebug/"
+				ProgramDataBaseFileName=".\GLDebug/"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="3"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="2057"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="comctl32.lib wsock32.lib odbc32.lib odbccp32.lib winmm.lib"
+				OutputFile="../../fteminglqw_dbg64.exe"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				AdditionalLibraryDirectories="../libs/dxsdk7/lib"
+				IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
+				GenerateDebugInformation="true"
+				GenerateMapFile="true"
+				MapFileName=".\ftequake___Win32_MinGLDebug/fteminglqw_dbg.map"
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+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+				</File>
+			</Filter>
+			<Filter
+				Name="asm"
+				>
+				<File
+					RelativePath="..\common\math.s"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\client\snd_mixa.s"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\client\sys_wina.s"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath)  &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath)  &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\server\worlda.s"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt;          &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi  &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
+							Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+			</Filter>
+			<Filter
+				Name="http"
+				>
+				<File
+					RelativePath="..\http\ftpclient.c"
+					>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
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+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="MinGLRelease|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="GLDebug|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="GLDebug|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Dedicated Server|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Dedicated Server|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="MRelease|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="MRelease|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Dedicated Server|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Dedicated Server|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="MDebug|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="MDebug|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="GLRelease|Win32"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="GLRelease|x64"
+					ExcludedFromBuild="true"
+					>
+					<Tool
+						Name="VCCLCompilerTool"
+						AdditionalIncludeDirectories=""
+						PreprocessorDefinitions=""
+					/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
diff --git a/engine/dotnet2008/gas2masm.vcproj b/engine/dotnet2008/gas2masm.vcproj
new file mode 100644
index 000000000..8c6780987
--- /dev/null
+++ b/engine/dotnet2008/gas2masm.vcproj
@@ -0,0 +1,225 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="gas2masm"
+	ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+		<Platform
+			Name="x64"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="..\gas2masm\Debug"
+			IntermediateDirectory="..\gas2masm\Debug"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TypeLibraryName=".\Debug/gas2masm.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+				MinimalRebuild="true"
+				RuntimeLibrary="1"
+				PrecompiledHeaderFile="..\gas2masm\Debug\gas2masm.pch"
+				AssemblerListingLocation="..\gas2masm\Debug\"
+				ObjectFile="..\gas2masm\Debug\"
+				ProgramDataBaseFileName="..\gas2masm\Debug\"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+				CompileAs="1"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="..\gas2masm\Debug\gas2masm.exe"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
+				SubSystem="1"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+				SuppressStartupBanner="true"
+				OutputFile=".\Debug/gas2masm.bsc"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
+				TypeLibraryName=".\Debug/gas2masm.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+				MinimalRebuild="true"
+				RuntimeLibrary="1"
+				PrecompiledHeaderFile="..\gas2masm\Debug\gas2masm.pch"
+				AssemblerListingLocation="..\gas2masm\Debug\"
+				ObjectFile="..\gas2masm\Debug\"
+				ProgramDataBaseFileName="..\gas2masm\Debug\"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="3"
+				CompileAs="1"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="..\gas2masm\Debug\gas2masm.exe"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
+				SubSystem="1"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="17"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+				SuppressStartupBanner="true"
+				OutputFile=".\Debug/gas2masm.bsc"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
+			>
+			<File
+				RelativePath="..\gas2masm\gas2masm.c"
+				>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;fi;fd"
+			>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+			>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
diff --git a/engine/dotnet2008/npqtv.vcproj b/engine/dotnet2008/npqtv.vcproj
new file mode 100644
index 000000000..43a071d2b
--- /dev/null
+++ b/engine/dotnet2008/npqtv.vcproj
@@ -0,0 +1,43499 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="npqtv"
+	ProjectGUID="{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
+	RootNamespace="npqtv"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+		<Platform
+			Name="x64"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="GLDebug|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="npqtv_$(ConfigurationName)"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\GLDebug/npqtv.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include"
+				PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV"
+				RuntimeLibrary="1"
+				FloatingPointModel="2"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderThrough="quakedef.h"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="2057"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				IgnoreImportLibrary="true"
+				AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
+				OutputFile="../../npqtv_dbg.dll"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				AdditionalLibraryDirectories="../libs/dxsdk7/lib"
+				GenerateManifest="false"
+				IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
+				ModuleDefinitionFile="../ftequake/npapi.def"
+				GenerateDebugInformation="true"
+				GenerateMapFile="true"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+				UseFAT32Workaround="true"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+				SuppressStartupBanner="true"
+				OutputFile=".\GLDebug/npqtv.bsc"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="GLDebug|x64"
+			OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="3"
+				TypeLibraryName=".\GLDebug/npqtv.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include"
+				PreprocessorDefinitions="_DEBUG;GLQUAKE;WIN32;_WINDOWS"
+				RuntimeLibrary="1"
+				FloatingPointModel="2"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderThrough="quakedef.h"
+				PrecompiledHeaderFile=".\GLDebug/qwcl.pch"
+				AssemblerListingLocation=".\GLDebug/"
+				ObjectFile=".\GLDebug/"
+				ProgramDataBaseFileName=".\GLDebug/"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="3"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="2057"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
+				OutputFile="../../fteglqw_dbg64.exe"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				AdditionalLibraryDirectories="../libs/dxsdk7/lib"
+				IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile=".\GLDebug/fteglqw_dbg.pdb"
+				GenerateMapFile="true"
+				MapFileName=".\GLDebug/fteglqw_dbg.map"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="17"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+				UseFAT32Workaround="true"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+				SuppressStartupBanner="true"
+				OutputFile=".\GLDebug/npqtv.bsc"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="GLRelease|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="npqtv_$(ConfigurationName)"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
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+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\npqtv___Win32_GLRelease/npqtv.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include"
+				PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS;NPQTV"
+				StringPooling="true"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="true"
+				FloatingPointModel="2"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderThrough="quakedef.h"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DisableSpecificWarnings="4996"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="2057"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				IgnoreImportLibrary="true"
+				AdditionalDependencies="comctl32.lib wsock32.lib winmm.lib odbc32.lib odbccp32.lib"
+				OutputFile="../../npqtv.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				AdditionalLibraryDirectories="../libs/dxsdk7/lib"
+				GenerateManifest="false"
+				IgnoreDefaultLibraryNames="libc.lib;msvcrt.lib"
+				ModuleDefinitionFile="../ftequake/npapi.def"
+				GenerateMapFile="true"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+				SuppressStartupBanner="true"
+				OutputFile=".\npqtv___Win32_GLRelease/npqtv.bsc"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="GLRelease|x64"
+			OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="1"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			CharacterSet="2"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="3"
+				TypeLibraryName=".\npqtv___Win32_GLRelease/npqtv.tlb"
+				HeaderFileName=""
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				AdditionalIncludeDirectories="..\client,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../libs/freetype2/include"
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+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\QCLIB\qcd_main.c"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\QCLIB\qcdecomp.c"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+							UsePrecompiledHeader="0"
+						/>
+					</FileConfiguration>
+				</File>
+			</Filter>
+			<Filter
+				Name="asm"
+				>
+				<File
+					RelativePath="..\sw\d_draw.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\d_draw16.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\d_parta.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\d_polysa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\d_scana.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\d_spr8.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\d_varsa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\common\math.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\r_aclipa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\r_aliasa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\r_drawa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\r_edgea.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\r_varsa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\client\snd_mixa.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\surf16.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\sw\surf8.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\client\sys_wina.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath)  &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath)  &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath)  &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath)  &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\server\worlda.s"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						ExcludedFromBuild="true"
+						>
+						<Tool
+							Name="VCCustomBuildTool"
+							CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt;          $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                                           $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
+							Outputs="$(OUTDIR)\$(InputName).obj"
+						/>
+					</FileConfiguration>
+				</File>
+			</Filter>
+			<Filter
+				Name="http"
+				>
+				<File
+					RelativePath="..\http\ftpclient.c"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\http\ftpserver.c"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\http\httpclient.c"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Debug Dedicated Server|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\http\httpserver.c"
+					>
+					<FileConfiguration
+						Name="GLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLDebug|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="GLRelease|x64"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="D3DDebug|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinSW|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MinGLRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release Dedicated Server|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="MRelease|Win32"
+						>
+						<Tool
+							Name="VCCLCompilerTool"
+							AdditionalIncludeDirectories=""
+							PreprocessorDefinitions=""
+						/>
+					</FileConfiguration>
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diff --git a/engine/dotnet2008/resource.h b/engine/dotnet2008/resource.h
new file mode 100644
index 000000000..c6f7916bc
--- /dev/null
+++ b/engine/dotnet2008/resource.h
@@ -0,0 +1,14 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by npqtv.rc
+
+// Next default values for new objects
+// 
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE        101
+#define _APS_NEXT_COMMAND_VALUE         40001
+#define _APS_NEXT_CONTROL_VALUE         1001
+#define _APS_NEXT_SYMED_VALUE           101
+#endif
+#endif