MinGW built Windows 32bit & 64bit compiling again (SDL too)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3750 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2011-03-09 03:40:17 +00:00
parent 933c854776
commit cb7269fddc

View file

@ -544,7 +544,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
else
GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw-libs/libSDL.a ./libs/mingw-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs`
endif
GL_CFLAGS=-D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags`
GL_CFLAGS=-D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -I./libs/dxsdk7/include/
GLB_DIR=gl_mgw_sdl$(BITS)
GLCL_DIR=glcl_mgw_sdl$(BITS)
@ -559,7 +559,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
MB_DIR=m_mgw_sdl$(BITS)
M_EXE_NAME=../fteqw_sdl.exe
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
M_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
M_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL -I./libs/dxsdk7/include/
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
ifdef windir
@ -573,7 +573,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
D3D_EXE_NAME=../fted3dqw.exe
D3DCL_EXE_NAME=../fted3dclqw.exe
D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw-libs/libSDL.a ./libs/mingw-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32
D3D_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -DNO_XFLIP -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs `sdl-config --cflags`
D3D_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -DNO_XFLIP -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs `sdl-config --cflags` -I./libs/dxsdk7/include/
D3DB_DIR=d3d_mgw
D3DCL_DIR=d3dcl_mgw
@ -590,7 +590,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
else
GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw64-libs/libSDL.a ./libs/mingw64-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs`
endif
GL_CFLAGS=-D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags`
GL_CFLAGS=-D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -I./libs/dxsdk7/include/
GLB_DIR=gl_mgw_sdl$(BITS)
GLCL_DIR=glcl_mgw_sdl$(BITS)
@ -605,7 +605,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
MB_DIR=m_mgw_sdl$(BITS)
M_EXE_NAME=../fteqw_sdl64.exe
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
M_CFLAGS= $(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
M_CFLAGS= $(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL -I./libs/dxsdk7/include/
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
ifdef windir
@ -667,7 +667,7 @@ ifeq ($(FTE_TARGET),win32)
GL_EXE_NAME=../fteglqw.exe
GLCL_EXE_NAME=../fteglqwcl.exe
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS)
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
GLB_DIR=gl_mgw
GLCL_DIR=glcl_mgw
@ -675,7 +675,7 @@ ifeq ($(FTE_TARGET),win32)
NPQTV_DLL_NAME=../npqtv.dll
NPQTVCL_DLL_NAME=../npqtvcl.dll
NPQTV_LDFLAGS=--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -shared
NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS)
NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
NPQTVB_DIR=npqtv_mgw
NPQTVCL_DIR=npqtvcl_mgw
@ -683,7 +683,7 @@ ifeq ($(FTE_TARGET),win32)
M_EXE_NAME=../fteqw.exe
MCL_EXE_NAME=../fteqwcl.exe
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS)
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -I./libs/dxsdk7/include/
MB_DIR=m_mgw
MCL_DIR=mcl_mgw
@ -691,7 +691,7 @@ ifeq ($(FTE_TARGET),win32)
D3D_EXE_NAME=../fted3dqw.exe
D3DCL_EXE_NAME=../fted3dclqw.exe
D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS)
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
D3DB_DIR=d3d_mgw
D3DCL_DIR=d3dcl_mgw
@ -721,7 +721,7 @@ ifeq ($(FTE_TARGET),win64)
GL_EXE_NAME=../fteglqw64.exe
GLCL_EXE_NAME=../fteglqwcl64.exe
GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS)
GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
GLB_DIR=gl_mgw64
GLCL_DIR=glcl_mgw64
@ -729,7 +729,7 @@ ifeq ($(FTE_TARGET),win64)
NPQTV_DLL_NAME=../npqtv64.dll
NPQTVCL_DLL_NAME=../npqtvcl64.dll
NPQTV_LDFLAGS=--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -shared
NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS)
NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
NPQTVB_DIR=npqtv_mgw64
NPQTVCL_DIR=npqtvcl_mgw64
@ -737,7 +737,7 @@ ifeq ($(FTE_TARGET),win64)
M_EXE_NAME=../fteqw64.exe
MCL_EXE_NAME=../fteqwcl64.exe
M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS)
M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -I./libs/dxsdk7/include/
MB_DIR=m_mgw64
MCL_DIR=mcl_mgw64
@ -745,7 +745,7 @@ ifeq ($(FTE_TARGET),win64)
D3D_EXE_NAME=../fted3dqw64.exe
D3DCL_EXE_NAME=../fted3dclqw64.exe
D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS)
D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
D3DB_DIR=d3d_mgw64
D3DCL_DIR=d3dcl_mgw64