MinGW built Windows 32bit & 64bit compiling again (SDL too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3750 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 13 additions and 13 deletions
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@ -544,7 +544,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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else
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GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw-libs/libSDL.a ./libs/mingw-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs`
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endif
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GL_CFLAGS=-D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags`
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GL_CFLAGS=-D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -I./libs/dxsdk7/include/
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GLB_DIR=gl_mgw_sdl$(BITS)
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GLCL_DIR=glcl_mgw_sdl$(BITS)
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@ -559,7 +559,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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MB_DIR=m_mgw_sdl$(BITS)
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M_EXE_NAME=../fteqw_sdl.exe
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
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M_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
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M_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL -I./libs/dxsdk7/include/
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
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ifdef windir
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@ -573,7 +573,7 @@ ifeq ($(FTE_TARGET),win32_SDL)
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D3D_EXE_NAME=../fted3dqw.exe
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D3DCL_EXE_NAME=../fted3dclqw.exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw-libs/libSDL.a ./libs/mingw-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32
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D3D_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -DNO_XFLIP -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs `sdl-config --cflags`
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D3D_CFLAGS=$(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -DNO_XFLIP -I./libs/ -I./libs/mingw-libs/ -I./libs/mingw-libs `sdl-config --cflags` -I./libs/dxsdk7/include/
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D3DB_DIR=d3d_mgw
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D3DCL_DIR=d3dcl_mgw
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@ -590,7 +590,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
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else
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GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 ./libs/mingw64-libs/libSDL.a ./libs/mingw64-libs/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs`
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endif
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GL_CFLAGS=-D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags`
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GL_CFLAGS=-D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -I./libs/dxsdk7/include/
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GLB_DIR=gl_mgw_sdl$(BITS)
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GLCL_DIR=glcl_mgw_sdl$(BITS)
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@ -605,7 +605,7 @@ ifeq ($(FTE_TARGET),win64_SDL)
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MB_DIR=m_mgw_sdl$(BITS)
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M_EXE_NAME=../fteqw_sdl64.exe
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MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o resources.o
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M_CFLAGS= $(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
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M_CFLAGS= $(D3DCFLAGS) -D_MINGW_VFPRINTF -D_SDL -I./libs/ -I./libs/mingw64-libs/ -I./libs/mingw64-libs $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL -I./libs/dxsdk7/include/
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS)
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ifdef windir
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@ -667,7 +667,7 @@ ifeq ($(FTE_TARGET),win32)
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GL_EXE_NAME=../fteglqw.exe
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GLCL_EXE_NAME=../fteglqwcl.exe
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GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS)
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GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
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GLB_DIR=gl_mgw
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GLCL_DIR=glcl_mgw
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@ -675,7 +675,7 @@ ifeq ($(FTE_TARGET),win32)
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NPQTV_DLL_NAME=../npqtv.dll
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NPQTVCL_DLL_NAME=../npqtvcl.dll
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NPQTV_LDFLAGS=--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -shared
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NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS)
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NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
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NPQTVB_DIR=npqtv_mgw
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NPQTVCL_DIR=npqtvcl_mgw
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@ -683,7 +683,7 @@ ifeq ($(FTE_TARGET),win32)
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M_EXE_NAME=../fteqw.exe
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MCL_EXE_NAME=../fteqwcl.exe
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS)
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M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -I./libs/dxsdk7/include/
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MB_DIR=m_mgw
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MCL_DIR=mcl_mgw
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@ -691,7 +691,7 @@ ifeq ($(FTE_TARGET),win32)
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D3D_EXE_NAME=../fted3dqw.exe
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D3DCL_EXE_NAME=../fted3dclqw.exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS)
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D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
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D3DB_DIR=d3d_mgw
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D3DCL_DIR=d3dcl_mgw
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@ -721,7 +721,7 @@ ifeq ($(FTE_TARGET),win64)
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GL_EXE_NAME=../fteglqw64.exe
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GLCL_EXE_NAME=../fteglqwcl64.exe
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GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS)
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GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
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GLB_DIR=gl_mgw64
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GLCL_DIR=glcl_mgw64
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@ -729,7 +729,7 @@ ifeq ($(FTE_TARGET),win64)
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NPQTV_DLL_NAME=../npqtv64.dll
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NPQTVCL_DLL_NAME=../npqtvcl64.dll
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NPQTV_LDFLAGS=--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -shared
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NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS)
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NPQTV_CFLAGS=$(NPQTVCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
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NPQTVB_DIR=npqtv_mgw64
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NPQTVCL_DIR=npqtvcl_mgw64
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@ -737,7 +737,7 @@ ifeq ($(FTE_TARGET),win64)
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M_EXE_NAME=../fteqw64.exe
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MCL_EXE_NAME=../fteqwcl64.exe
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS)
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M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) -I./libs/dxsdk7/include/
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MB_DIR=m_mgw64
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MCL_DIR=mcl_mgw64
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@ -745,7 +745,7 @@ ifeq ($(FTE_TARGET),win64)
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D3D_EXE_NAME=../fted3dqw64.exe
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D3DCL_EXE_NAME=../fted3dclqw64.exe
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D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32
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D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS)
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D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) -I./libs/dxsdk7/include/
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D3DB_DIR=d3d_mgw64
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D3DCL_DIR=d3dcl_mgw64
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