Fixed bug in Q3A that bots would carry over between SP campaign maps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5393 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 1 deletions
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@ -3320,13 +3320,18 @@ void SVQ3_NewMapConnects(void)
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{
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int i;
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qintptr_t ret;
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/* Kick old bots in SP - eukara */
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cvar_t *gametype;
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gametype = Cvar_Get("g_gametype", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability");
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for (i = 0; i < sv.allocated_client_slots; i++)
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{
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if (svs.clients[i].state < cs_connected)
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continue;
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ret = VM_Call(q3gamevm, GAME_CLIENT_CONNECT, i, false, svs.clients[i].protocol == SCP_BAD);
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if (ret)
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if (ret || (gametype->value == 2 && svs.clients[i].protocol == SCP_BAD))
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{
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SV_DropClient(&svs.clients[i]);
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}
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