Backpacks are visible again, now let's throw lots of eggs at Spike.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2934 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 3 additions and 3 deletions
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@ -2259,7 +2259,7 @@ void PPL_BaseEntTextures(void)
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if (currententity->model->engineflags & MDLF_NOTREPLACEMENTS)
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{
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if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_halflife)
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if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_alias)
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if (!ruleset_allow_sensative_texture_replacements.value)
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continue;
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}
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@ -3126,7 +3126,7 @@ void PPL_DrawEntLighting(dlight_t *light, vec3_t colour)
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if (currententity->model->engineflags & MDLF_NOTREPLACEMENTS)
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{
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if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_halflife)
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if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_alias)
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if (!ruleset_allow_sensative_texture_replacements.value)
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continue;
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}
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@ -741,7 +741,7 @@ void GLR_DrawEntitiesOnList (void)
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if (currententity->model->engineflags & MDLF_NOTREPLACEMENTS)
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{
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if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_halflife)
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if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_alias)
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if (!ruleset_allow_sensative_texture_replacements.value)
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continue;
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}
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