Start game menu's map option is now a combo instead of a text field, to save on typing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6331 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2023-01-09 05:14:01 +00:00
parent 1ae6b239e8
commit c1bc6bbe23

View file

@ -546,7 +546,7 @@ typedef struct {
menucombo_t *skill;
menucombo_t *timelimit;
menucombo_t *fraglimit;
menuedit_t *mapnameedit;
menucombo_t *mapname;
menucheck_t *rundedicated;
int topcolour;
@ -614,7 +614,8 @@ qboolean MultiBeginGame (union menuoption_s *option,struct emenu_s *menu, int ke
}
else
Cbuf_AddText(va("sv_public %i\n", info->publicgame->selectedoption-1), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
Cbuf_AddText(va("map \"%s\"\n", info->mapname->options[info->mapname->selectedoption]), RESTRICT_LOCAL);
if (info->rundedicated->value)
{
@ -625,6 +626,36 @@ qboolean MultiBeginGame (union menuoption_s *option,struct emenu_s *menu, int ke
return true;
}
struct mapopts_s
{
size_t max, count;
const char **maps;
};
static int QDECL M_Menu_GameOptions_AddMap(const char *fname, qofs_t fsize, time_t mtime, void *parm, searchpathfuncs_t *spath)
{
struct mapopts_s *ctx = parm;
size_t i;
char *ext;
if (Q_strncasecmp(fname, "maps/", 5))
return true; //o.O
fname += 5;
if (*fname == 'b' && *fname == '_')
return true; //stoopid ammo boxes.
ext = strrchr(fname, '.');
if (ext && !strcmp(ext, ".bsp"))
*ext = 0;
for (i = 0; i < ctx->count; i++)
if (!Q_strcasecmp(ctx->maps[i], fname))
return true; //don't do dupes.
if (ctx->count+1 >= ctx->max)
Z_ReallocElements((void**)&ctx->maps, &ctx->max, ctx->count + 64, sizeof(char*));
ctx->maps[ctx->count++] = Z_StrDup(fname);
return true;
}
void M_Menu_GameOptions_f (void)
{
static const char *deathmatchoptions[] = {
@ -703,6 +734,7 @@ void M_Menu_GameOptions_f (void)
int y = 40;
int mgt;
int players;
struct mapopts_s mapopts = {0};
menu = M_CreateMenu(sizeof(newmultimenu_t));
info = menu->data;
@ -749,10 +781,16 @@ void M_Menu_GameOptions_f (void)
info->timelimit = MC_AddCombo (menu, 64, 160, y, "Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
info->fraglimit = MC_AddCombo (menu, 64, 160, y, "Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
y+=8;
if (mgt == MGT_QUAKE2)
info->mapnameedit = MC_AddEdit (menu, 64, 160, y, "map", "base1");
else
info->mapnameedit = MC_AddEdit (menu, 64, 160, y, "map", "start");
M_Menu_GameOptions_AddMap((mgt == MGT_QUAKE2)?"maps/base1":"maps/start", 0, 0, &mapopts, NULL);
COM_EnumerateFiles("maps/*.bsp", M_Menu_GameOptions_AddMap, &mapopts);
COM_EnumerateFiles("maps/*.bsp.gz", M_Menu_GameOptions_AddMap, &mapopts);
COM_EnumerateFiles("maps/*.bsp.xz", M_Menu_GameOptions_AddMap, &mapopts);
COM_EnumerateFiles("maps/*.map", M_Menu_GameOptions_AddMap, &mapopts);
COM_EnumerateFiles("maps/*.map.gz", M_Menu_GameOptions_AddMap, &mapopts);
COM_EnumerateFiles("maps/*.cm", M_Menu_GameOptions_AddMap, &mapopts);
COM_EnumerateFiles("maps/*.hmp", M_Menu_GameOptions_AddMap, &mapopts);
info->mapname = MC_AddCombo (menu, 64, 160, y, "Map", (const char **)mapopts.maps, 0);y+=8;
y += 16;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 0, menu->selecteditem->common.posy, NULL, false);