diff --git a/engine/gl/gl_backend.c b/engine/gl/gl_backend.c index 4326d0370..436ea22df 100644 --- a/engine/gl/gl_backend.c +++ b/engine/gl/gl_backend.c @@ -1074,12 +1074,16 @@ void RB_CalcEnvironmentTexCoords( float *st ) vec3_t viewer, reflected; float d; + vec3_t rorg; + v = vertexArray[0]; normal = normalsArray[0]; + RotateLightVector(currententity->axis, currententity->origin, r_origin, rorg); + for (i = 0 ; i < numVerts ; i++, v += 3, normal += 3, st += 2 ) { - VectorSubtract (r_origin, v, viewer); + VectorSubtract (rorg, v, viewer); VectorNormalizeFast (viewer); d = DotProduct (normal, viewer);