I was trying to be lazy, making bad assumptions about pointer arithmatic. This should fix certain multiplayer setups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5292 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -3003,7 +3003,7 @@ static qboolean SV_SyncInfoBuf(client_t *client)
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else
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{
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ClientReliableWrite_Begin(client, svc_setinfo, 2+strlen(enckey)+1+strlen(encval)+1);
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ClientReliableWrite_Byte(client, (client_t*)info-svs.clients);
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ClientReliableWrite_Byte(client, (client_t*)((char*)info-(char*)&((client_t*)NULL)->userinfo)-svs.clients);
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}
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ClientReliableWrite_String(client, enckey);
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ClientReliableWrite_String(client, encval);
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