fix non-compliant glsl casts (always test on something that isn't nvidia!).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4091 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -56,7 +56,7 @@ void main (void)
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ntc.t = tc.t + sin(tc.s+e_time)*0.125;
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//generate the two wave patterns from the normalmap
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n = (texture2D(s_t1, TXSCALE*tc + vec2(e_time*0.1, 0)).xyz);
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n = (texture2D(s_t1, TXSCALE*tc + vec2(e_time*0.1, 0.0)).xyz);
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n += (texture2D(s_t1, TXSCALE*tc - vec2(0, e_time*0.097)).xyz);
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n -= 1.0 - 4.0/256.0;
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