fix some warnings. properly fix v1 holes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4607 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-02-13 23:37:33 +00:00
parent 324e0b9334
commit a50af06efc

View file

@ -588,7 +588,8 @@ static void *Terr_ReadV1(heightmap_t *hm, hmsection_t *s, void *ptr, int len)
{
int x = (i & 7);
int y = (i>>3);
if (ds->holes & ((x>>1)|((y>>1)<<3)))
int b = (1u<<(x>>1)) << ((y>>1)<<2);
if (ds->holes & b)
s->holes[y] |= 1u<<x;
}
@ -1371,7 +1372,6 @@ static void Terr_LoadSection(heightmap_t *hm, hmsection_t *s, int sx, int sy, un
{
void *diskimage;
qofs_t len;
int ver = 0;
#ifndef SERVERONLY
//when using networked terrain, the client will never load a section from disk, but will only load it from the server
//one section at a time.
@ -1468,7 +1468,6 @@ static void Terr_SaveV1(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, i
dsection_v1_t ds;
vec4_t dcolours[SECTHEIGHTSIZE*SECTHEIGHTSIZE];
int nothing = 0;
float waterheight = s->minh;
struct hmwater_s *w = s->water;
memset(&ds, 0, sizeof(ds));
@ -1491,10 +1490,23 @@ static void Terr_SaveV1(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, i
{
int x = (i & 7);
int y = (i>>3);
int b = (1u<<(x>>1)) << ((y>>1)<<2);
if (s->holes[y] & (1u<<x))
ds.holes |= ((x>>1)|((y>>1)<<3));
ds.holes |= b;
}
//make sure the user can see the holes they just saved.
memset(s->holes, 0, sizeof(s->holes));
for (i = 0; i < 8*8; i++)
{
int x = (i & 7);
int y = (i>>3);
int b = (1u<<(x>>1)) << ((y>>1)<<2);
if (ds.holes & b)
s->holes[y] |= 1u<<x;
}
s->flags |= TSF_DIRTY;
lm = lightmap[s->lightmap]->lightmaps;
lm += (s->lmy * HMLMSTRIDE + s->lmx) * lightmap_bytes;
for (i = 0; i < SECTTEXSIZE; i++)
@ -1521,7 +1533,6 @@ static void Terr_SaveV1(heightmap_t *hm, hmsection_t *s, vfsfile_t *f, int sx, i
}
}
ds.waterheight = w?w->heights[4*8+4]:s->minh;
ds.holes = 0;//s->holes;
ds.minh = s->minh;
ds.maxh = s->maxh;
ds.ents_num = s->numents;
@ -2165,8 +2176,8 @@ static void Terr_RebuildMesh(model_t *model, hmsection_t *s, int x, int y)
int holerow;
//skip generation of the mesh above holes
holerow = vy/(SECTHEIGHTSIZE>>1);
holebit = 1u<<(vx/(SECTHEIGHTSIZE>>1));
holerow = ((vy<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((vx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & holebit)
continue;
#endif
@ -2394,8 +2405,8 @@ static void Terr_RebuildMesh(model_t *model, hmsection_t *s, int x, int y)
int holebit;
//skip generation of the mesh above holes
holerow = vy/(SECTHEIGHTSIZE>>1);
holebit = 1u<<(vx/(SECTHEIGHTSIZE>>1));
holerow = ((vy<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((vx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & holebit)
continue;
#endif
@ -2612,6 +2623,8 @@ void Terr_DrawInBounds(struct tdibctx *ctx, int x, int y, int w, int h)
case mod_brush:
Surf_GenBrushBatches(ctx->batches, &s->ents[i]);
break;
default: //FIXME: no sprites! oh noes!
break;
}
}
@ -2911,8 +2924,8 @@ unsigned int Heightmap_PointContentsHM(heightmap_t *hm, float clipmipsz, vec3_t
sx = x; x-=sx;
sy = y; y-=sy;
holerow = sy/(SECTHEIGHTSIZE>>1);
holebit = 1u<<(sx/(SECTHEIGHTSIZE>>1));
holerow = ((sy<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((sx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & (1u<<holebit))
return FTECONTENTS_EMPTY;
@ -3198,8 +3211,8 @@ static void Heightmap_Trace_Square(hmtrace_t *tr, int tx, int ty)
tx = tx % (SECTHEIGHTSIZE-1);
ty = ty % (SECTHEIGHTSIZE-1);
holerow = ty/(SECTHEIGHTSIZE>>1);
holebit = 1u<<(tx/(SECTHEIGHTSIZE>>1));
holerow = ((ty<<3)/(SECTHEIGHTSIZE-1));
holebit = 1u<<((tx<<3)/(SECTHEIGHTSIZE-1));
if (s->holes[holerow] & holebit)
return; //no collision with holes
@ -3624,11 +3637,16 @@ static void ted_dorelight(heightmap_t *hm)
}
static void ted_sethole(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
{
unsigned int row = idx>>4;
unsigned int row = idx/9;
unsigned int col = idx%9;
unsigned int bit;
unsigned int mask;
mask = 1u<<(idx&7);
if (*(float*)ctx >= 1)
if (row == 8 || col == 8)
return; //meh, our painting function is written with an overlap of 1
if (w <= 0)
return;
mask = 1u<<(col);
if (*(float*)ctx > 0)
bit = mask;
else
bit = 0;
@ -4043,7 +4061,7 @@ void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_g
*/
pos[0] -= 0.5 * hm->sectionsize / 8;
pos[1] -= 0.5 * hm->sectionsize / 8;
ted_itterate(hm, tid_linear, pos, radius, 1, 8, ted_sethole, &quant);
ted_itterate(hm, tid_linear, pos, radius, 1, 9, ted_sethole, &quant);
break;
case ter_height_set:
ted_itterate(hm, tid_linear, pos, radius, 1, SECTHEIGHTSIZE, ted_heightset, &quant);