log builtin now uses vfs. And a newline fix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1766 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-02 22:39:59 +00:00
parent f187acc6c1
commit a1d78aece3

View file

@ -1840,7 +1840,7 @@ void PF_setmodel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
sv.model_precache[i] = PR_AddString(prinst, m, 0);
if (!strcmp(m + strlen(m) - 4, ".bsp"))
sv.models[i] = Mod_FindName(sv.model_precache[i]);
Con_Printf("WARNING: SV_ModelIndex: model %s not precached", m);
Con_Printf("WARNING: SV_ModelIndex: model %s not precached\n", m);
if (sv.state != ss_loading)
{
@ -6886,26 +6886,25 @@ void log(string name, float console, string text)
void PF_log(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char name[MAX_OSPATH], *text;
FILE *file;
vfsfile_t *file;
_snprintf(name, MAX_OSPATH, "%s/%s.log", com_gamedir, PR_GetStringOfs(prinst, OFS_PARM0));
_snprintf(name, MAX_OSPATH, "%s.log", PR_GetStringOfs(prinst, OFS_PARM0));
text = PF_VarString(prinst, 2, pr_globals);
PR_CleanText(text);
if ((file = fopen(name, "a")) == NULL)
file = FS_OpenVFS(name, "ab", FS_GAME);
if (file == NULL)
{
Sys_Printf("coldn't open log file %s\n", name);
}
else
{
fprintf (file, text);
fflush (file);
fclose(file);
VFS_WRITE(file, text, strlen(text));
VFS_CLOSE (file);
}
if (G_FLOAT(OFS_PARM1))
Con_Printf("%s", text);
}