From a0557e05fbc7cd3bcbaa1ac1378362d8c5f828d6 Mon Sep 17 00:00:00 2001 From: Spoike Date: Wed, 17 Nov 2004 18:06:58 +0000 Subject: [PATCH] client ents work on the basis of axis instead of angles, for GL rotations (eular angles end up failing too easily) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@460 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/render.h | 1 + 1 file changed, 1 insertion(+) diff --git a/engine/client/render.h b/engine/client/render.h index 7b60cac85..9f85f1e67 100644 --- a/engine/client/render.h +++ b/engine/client/render.h @@ -41,6 +41,7 @@ typedef struct entity_s int keynum; // for matching entities in different frames vec3_t origin; vec3_t angles; + vec3_t axis[3]; vec3_t oldorigin; vec3_t oldangles;