fix GL builds (as much as I screwed it up anyway)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1739 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -151,7 +151,9 @@ typedef struct player_info_s
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int _topcolor;
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int _bottomcolor;
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#ifdef SWQUAKE
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struct palremap_s *palremap;
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#endif
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int spectator;
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skin_t *skin;
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