From 9d5b7f8d63442b58301ca42d4fa86201a2dd4b70 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sat, 15 Dec 2007 17:16:01 +0000 Subject: [PATCH] d3d renderers actually render stuff now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2814 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/renderer.c b/engine/client/renderer.c index ea80c2680..e8a79d00d 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -358,6 +358,7 @@ extern cvar_t r_waterlayers; #if defined(RGLQUAKE) || defined(D3DQUAKE) void GLD3DRenderer_Init(void) { + Cvar_Register (&gl_mindist, GLRENDEREROPTIONS); Cvar_Register (&gl_load24bit, GRAPHICALNICETIES); } #endif @@ -407,7 +408,6 @@ void GLRenderer_Init(void) Cvar_Register (&gl_motionblurscale, GLRENDEREROPTIONS); Cvar_Register (&gl_max_size, GLRENDEREROPTIONS); Cvar_Register (&gl_maxdist, GLRENDEREROPTIONS); - Cvar_Register (&gl_mindist, GLRENDEREROPTIONS); Cvar_Register (&vid_multisample, GLRENDEREROPTIONS); Cvar_Register (&gl_fontinwardstep, GRAPHICALNICETIES);