fix makefile issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4759 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 6 deletions
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@ -52,7 +52,7 @@ NATIVE_DEBUG_DIR?=$(DEBUG_DIR)
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#include the appropriate games.
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#include the appropriate games.
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ifneq (,$(BRANDING))
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ifneq (,$(BRANDING))
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CFLAGS+=-DBRANDING_INC=../game_$(BRANDING).h
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BRANDFLAGS+=-DBRANDING_INC=../game_$(BRANDING).h
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-include game_$(BRANDING).mak
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-include game_$(BRANDING).mak
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endif
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endif
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@ -155,7 +155,7 @@ ifeq ($(FTE_TARGET),droid)
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STRIP=$(TOOLCHAIN)strip
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STRIP=$(TOOLCHAIN)strip
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CC=$(TOOLCHAIN)gcc -I$(ANDROID_NDK_ROOT)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/include/ -DANDROID $(DROID_ABI) -fno-strict-aliasing
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CC=$(TOOLCHAIN)gcc -I$(ANDROID_NDK_ROOT)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/include/ -DANDROID $(DROID_ABI) -fno-strict-aliasing
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DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack --sysroot=$(ANDROID_NDK_ROOT)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC) -L$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/lib -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS) -llog -lc -lz -lm
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DO_LD=$(DO_ECHO) $(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack --sysroot=$(ANDROID_NDK_ROOT)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC) -L$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/lib -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS) -llog -lc -lz -lm
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endif
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endif
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@ -286,7 +286,7 @@ PROGS_DIR=$(BASE_DIR)/qclib
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NACL_DIR=$(BASE_DIR)/nacl
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NACL_DIR=$(BASE_DIR)/nacl
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BOTLIB_DIR=$(BASE_DIR)/botlib
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BOTLIB_DIR=$(BASE_DIR)/botlib
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ALL_CFLAGS=$(HAVECONFIG) $(VISIBILITY_FLAGS) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) $(ARCH_CFLAGS)
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ALL_CFLAGS=$(HAVECONFIG) $(VISIBILITY_FLAGS) $(BRANDFLAGS) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) $(ARCH_CFLAGS)
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#cheap compile-everything-in-one-unit (compile becomes preprocess only)
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#cheap compile-everything-in-one-unit (compile becomes preprocess only)
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ifneq ($(WPO),)
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ifneq ($(WPO),)
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@ -1327,11 +1327,11 @@ endif
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# This is for linking the FTE icon to the MinGW target
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# This is for linking the FTE icon to the MinGW target
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$(OUT_DIR)/resources.o : winquake.rc
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$(OUT_DIR)/resources.o : winquake.rc
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@$(WINDRES) $(CFLAGS) -I$(CLIENT_DIR) -O coff $< $@
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@$(WINDRES) $(BRANDFLAGS) -I$(CLIENT_DIR) -O coff $< $@
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#npAPI stuff requires some extra resources
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#npAPI stuff requires some extra resources
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$(OUT_DIR)/npplug.o : ftequake/npplug.rc
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$(OUT_DIR)/npplug.o : ftequake/npplug.rc
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@$(WINDRES) $(CFLAGS) -I$(CLIENT_DIR) -O coff $< $@
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@$(WINDRES) $(BRANDFLAGS) -I$(CLIENT_DIR) -O coff $< $@
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#$(OUT_DIR)/%.d: %.c
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#$(OUT_DIR)/%.d: %.c
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@ -1389,7 +1389,7 @@ PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch
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#god knows how gcc loads the list properly.
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#god knows how gcc loads the list properly.
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#or at least I hope he does. It makes no sence to mortals.
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#or at least I hope he does. It makes no sence to mortals.
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DO_LD ?= $(DO_ECHO) $(CC) -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS)
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DO_LD ?= $(DO_ECHO) $(CC) -o $@ $(LTO_LD) $(WCFLAGS) $(BRANDFLAGS) $(CFLAGS)
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$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn)))
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$(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn)))
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$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(NATIVE_OUT_DIR)/$(fn)) ) $(LDFLAGS)
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$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(NATIVE_OUT_DIR)/$(fn)) ) $(LDFLAGS)
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