Added blood and telesplash from the custom 'cool' particle set to the built in 'spikeset'.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1308 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-09-14 04:09:43 +00:00
parent 2eb2bce670
commit 95ef3709e8

View file

@ -220,6 +220,8 @@ char *particle_set_spikeset =
"r_part t_tracer3\n" "r_part t_tracer3\n"
"{\n" "{\n"
"}\n" "}\n"
//qw blood
"r_part te_lightningblood\n" "r_part te_lightningblood\n"
"{\n" "{\n"
" texture \"particles/bloodtrail\"\n" " texture \"particles/bloodtrail\"\n"
@ -240,24 +242,45 @@ char *particle_set_spikeset =
" stains 1\n" " stains 1\n"
" blend add\n" " blend add\n"
"}\n" "}\n"
//qw blood
"r_part te_blood\n" "r_part te_blood\n"
"{\n" "{\n"
" texture \"particles/bloodtrail\"\n" " texture \"particles/blood\"\n"
" count 1\n" " count 10\n"
" scale 15\n" " scale 10\n"
" alpha 0.3\n" " alpha 0.3\n"
" die 1\n" " die 2\n"
" randomvel 32\n" " randomvel 40\n"
" veladd 32\n" " veladd 0\n"
" red 192\n" " red 220\n"
" green 0\n" " green 0\n"
" blue 0\n" " blue 0\n"
" reddelta -128\n" " reddelta -100\n"
" greendelta 0\n" " gravity 200\n"
" reddelta 0\n" " stains 2\n"
" gravity 100\n" " scalefactor 0.9\n"
"friction 1\n" " rotationstart 0 360\n"
" stains 1\n" "}\n"
//nq blood
"r_part pe_73\n"
"{\n"
" texture \"particles/blood\"\n"
" count 1\n"
" scale 20\n"
" alpha 0.3\n"
" die 2\n"
" randomvel 40\n"
" veladd 0\n"
" red 220\n"
" green 0\n"
" blue 0\n"
" reddelta -100\n"
" gravity 200\n"
" stains 2\n"
" scalefactor 0.9\n"
" rotationstart 0 360\n"
"}\n" "}\n"
#if 1 #if 1
@ -677,7 +700,45 @@ char *particle_set_spikeset =
////////////////////////////////////////////////// //////////////////////////////////////////////////
//Teleport splash //Teleport splash
#if 1 //a simpler effect. #if 1 //two rings moving upwards, costs less
"r_part teleportsplashdown\n"
"{\n"
" texture \"textures/smoke\"\n"
" count 32\n"
" scale 32\n"
" scalefactor 1\n"
" alpha 0.3\n"
" die 1\n"
" randomvel 0\n"
" veladd -52\n"
" red 255\n"
" green 256\n"
" blue 256\n"
" friction 1\n"
" spawnorg 32 0\n"
" spawnmode uniformcircle\n"
"}\n"
"r_part te_teleportsplash\n"
"{\n"
" texture \"textures/smoke\"\n"
" count 32\n"
" scale 32\n"
" scalefactor 1\n"
" alpha 0.3\n"
" die 1\n"
" randomvel 0\n"
" veladd 52\n"
" red 255\n"
" green 256\n"
" blue 256\n"
" friction 1\n"
" spawnorg 32 0\n"
" spawnmode uniformcircle\n"
" assoc teleportsplashdown\n"
"}\n"
#elif 1 //a simpler effect.
"r_part te_teleportsplash\n" "r_part te_teleportsplash\n"
"{\n" "{\n"
" count 64\n" " count 64\n"