And fix up windows builds a little, too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5399 fc73d0e0-1445-4013-8a0c-d673dee63da5
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de20b1e587
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9548e23535
3 changed files with 16 additions and 10 deletions
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@ -274,6 +274,12 @@ qboolean D3D11_LoadTextureMips(image_t *tex, const struct pendingtextureinfo *mi
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tdesc.Format = DXGI_FORMAT_BC7_UNORM_SRGB;
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break;
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case PTI_R16F:
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tdesc.Format = DXGI_FORMAT_R16_FLOAT;
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break;
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case PTI_R32F:
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tdesc.Format = DXGI_FORMAT_R32_FLOAT;
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break;
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case PTI_RGBA16F:
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tdesc.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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break;
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@ -1179,7 +1179,7 @@ static void T_Gen_CurrentRender(int tmu)
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}
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GL_MTBind(tmu, GL_TEXTURE_2D, shaderstate.temptexture);
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if (vid.flags&VID_FP16)
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qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, 0, 0, vwidth, vheight, 0);
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qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, 0, 0, vwidth, vheight, 0);
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else if (vid.flags&VID_SRGBAWARE)
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qglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 0, 0, vwidth, vheight, 0);
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else
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@ -5191,7 +5191,7 @@ static qboolean GLBE_GenerateBatchTextures(batch_t *batch, shader_t *bs)
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GL_MTBind(0, GL_TEXTURE_2D, shaderstate.tex_reflection[r_refdef.recurse]);
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if ((vid.flags&VID_FP16) && sh_config.texfmt[PTI_RGBA16F])
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, shaderstate.tex_reflection[r_refdef.recurse]->width, shaderstate.tex_reflection[r_refdef.recurse]->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, shaderstate.tex_reflection[r_refdef.recurse]->width, shaderstate.tex_reflection[r_refdef.recurse]->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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else if ((vid.flags&(VID_SRGBAWARE|VID_FP16)) && sh_config.texfmt[PTI_RGBA8_SRGB])
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8_EXT, shaderstate.tex_reflection[r_refdef.recurse]->width, shaderstate.tex_reflection[r_refdef.recurse]->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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else
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@ -5241,7 +5241,7 @@ static qboolean GLBE_GenerateBatchTextures(batch_t *batch, shader_t *bs)
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shaderstate.tex_refraction[r_refdef.recurse]->height = r_refdef.pxrect.height;
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GL_MTBind(0, GL_TEXTURE_2D, shaderstate.tex_refraction[r_refdef.recurse]);
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if ((vid.flags&VID_FP16) && sh_config.texfmt[PTI_RGBA16F])
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, r_refdef.pxrect.width, r_refdef.pxrect.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, r_refdef.pxrect.width, r_refdef.pxrect.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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else if ((vid.flags&(VID_SRGBAWARE|VID_FP16)) && sh_config.texfmt[PTI_RGBA16F])
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qglTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8_EXT, r_refdef.pxrect.width, r_refdef.pxrect.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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else
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@ -5321,7 +5321,7 @@ static qboolean GLBE_GenerateBatchTextures(batch_t *batch, shader_t *bs)
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shaderstate.tex_ripplemap[r_refdef.recurse]->width = r_refdef.pxrect.width;
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shaderstate.tex_ripplemap[r_refdef.recurse]->height = r_refdef.pxrect.height;
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GL_MTBind(0, GL_TEXTURE_2D, shaderstate.tex_ripplemap[r_refdef.recurse]);
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qglTexImage2D(GL_TEXTURE_2D, 0, /*(gl_config.glversion>3.1)?GL_RGBA8_SNORM:*/GL_RGBA16F_ARB, r_refdef.pxrect.width, r_refdef.pxrect.height, 0, GL_RGBA, GL_HALF_FLOAT, NULL);
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qglTexImage2D(GL_TEXTURE_2D, 0, /*(gl_config.glversion>3.1)?GL_RGBA8_SNORM:*/GL_RGBA16F, r_refdef.pxrect.width, r_refdef.pxrect.height, 0, GL_RGBA, GL_HALF_FLOAT, NULL);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@ -5967,23 +5967,23 @@ void GLBE_DrawLightPrePass(void)
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{
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if (gl_config_gles)
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{ //gles3
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ifmt = GL_RGBA32F_ARB;
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ifmt = GL_RGBA32F;
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dfmt = GL_RGBA;
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dtype = GL_FLOAT;
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}
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else
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ifmt = GL_RGBA32F_ARB;
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ifmt = GL_RGBA32F;
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}
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else if (!strcmp(var->string, "rgba16f"))
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{
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if (gl_config_gles)
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{ //gles3
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ifmt = GL_RGBA16F_ARB;
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ifmt = GL_RGBA16F;
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dfmt = GL_RGBA;
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dtype = GL_HALF_FLOAT;
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}
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else
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ifmt = GL_RGBA16F_ARB;
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ifmt = GL_RGBA16F;
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}
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// else if (!strcmp(var->string, "rgba8s"))
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// ifmt = GL_RGBA8_SNORM;
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@ -232,8 +232,8 @@ void GL_SetupFormats(void)
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glfmtc(PTI_R16F, GL_R16F, GL_RED, GL_RED, GL_HALF_FLOAT, 0);
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glfmtc(PTI_R32F, GL_R32F, GL_RED, GL_RED, GL_FLOAT, 0);
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glfmtc(PTI_RGBA16F, GL_RGBA16F_ARB, GL_RGBA, GL_RGBA, GL_HALF_FLOAT, 0);
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glfmtc(PTI_RGBA32F, GL_RGBA32F_ARB, GL_RGBA, GL_RGBA, GL_FLOAT, 0);
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glfmtc(PTI_RGBA16F, GL_RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT, 0);
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glfmtc(PTI_RGBA32F, GL_RGBA32F, GL_RGBA, GL_RGBA, GL_FLOAT, 0);
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}
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if (ver >= 1.2 && !gl_config_gles)
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{
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