findradius in csqc should not be using server stuff...

fix some potential crashes on conflicting cvar/command names.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4634 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2014-04-06 15:12:19 +00:00
parent 6793b674ff
commit 8f7931b860

View file

@ -874,7 +874,10 @@ void QCBUILTIN PF_cvar_string (pubprogfuncs_t *prinst, struct globalvars_s *pr_g
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
cvar_t *cv = Cvar_Get(str, "", 0, "QC variables");
if (cv)
RETURN_CSTRING(cv->string);
else
G_INT(OFS_RETURN) = 0;
}
//string(string cvarname) cvar_defstring
@ -882,7 +885,10 @@ void QCBUILTIN PF_cvar_defstring (pubprogfuncs_t *prinst, struct globalvars_s *p
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
cvar_t *cv = Cvar_Get(str, "", 0, "QC variables");
if (cv)
RETURN_CSTRING(cv->defaultstr);
else
G_INT(OFS_RETURN) = 0;
}
//string(string cvarname) cvar_description
@ -890,7 +896,10 @@ void QCBUILTIN PF_cvar_description (pubprogfuncs_t *prinst, struct globalvars_s
{
const char *str = PR_GetStringOfs(prinst, OFS_PARM0);
cvar_t *cv = Cvar_Get(str, "", 0, "QC variables");
if (cv)
RETURN_CSTRING(cv->description);
else
G_INT(OFS_RETURN) = 0;
}
//float(string name) cvar_type
@ -1975,25 +1984,26 @@ findradius (origin, radius)
*/
void QCBUILTIN PF_findradius (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
edict_t *ent, *chain;
wedict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (edict_t *)sv.world.edicts;
chain = w->edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
rad = rad*rad;
for (i=1 ; i<sv.world.num_edicts ; i++)
for (i=1 ; i<w->num_edicts ; i++)
{
ent = EDICT_NUM(svprogfuncs, i);
ent = WEDICT_NUM(prinst, i);
if (ent->isfree)
continue;
if (ent->v->solid == SOLID_NOT && (progstype != PROG_QW || !((int)ent->v->flags & FL_FINDABLE_NONSOLID)) && !sv_gameplayfix_blowupfallenzombies.value)
if (ent->v->solid == SOLID_NOT && (!((int)ent->v->flags & FL_FINDABLE_NONSOLID)) && !sv_gameplayfix_blowupfallenzombies.value)
continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);