Added some anti-cheat measures, still needs lots of work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2610 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
a3a5828300
commit
8a63e785b8
9 changed files with 126 additions and 24 deletions
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@ -444,7 +444,12 @@ void CL_AdjustAngles (int pnum)
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float up, down;
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if (in_speed.state[pnum] & 1)
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speed = host_frametime * cl_anglespeedkey.value;
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{
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if (ruleset_allow_frj.value)
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speed = host_frametime * cl_anglespeedkey.value;
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else
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speed = host_frametime * bound(-2, cl_anglespeedkey.value, 2);
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}
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else
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speed = host_frametime;
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@ -454,13 +459,14 @@ void CL_AdjustAngles (int pnum)
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if (!cl_instantrotate.value)
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quant *= speed;
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in_rotate -= quant;
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cl.viewangles[pnum][YAW] += quant;
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if (ruleset_allow_frj.value)
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cl.viewangles[pnum][YAW] += quant;
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}
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if (!(in_strafe.state[pnum] & 1))
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{
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quant = cl_yawspeed.value;
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if (cl.fpd & FPD_LIMIT_YAW)
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if (cl.fpd & FPD_LIMIT_YAW || !ruleset_allow_frj.value)
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quant = bound(-900, quant, 900);
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cl.viewangles[pnum][YAW] -= speed*quant * CL_KeyState (&in_right, pnum);
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cl.viewangles[pnum][YAW] += speed*quant * CL_KeyState (&in_left, pnum);
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@ -470,7 +476,7 @@ void CL_AdjustAngles (int pnum)
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{
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V_StopPitchDrift (pnum);
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quant = cl_pitchspeed.value;
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if (cl.fpd & FPD_LIMIT_PITCH)
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if (cl.fpd & FPD_LIMIT_PITCH || !ruleset_allow_frj.value)
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quant = bound(-700, quant, 700);
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cl.viewangles[pnum][PITCH] -= speed*quant * CL_KeyState (&in_forward, pnum);
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cl.viewangles[pnum][PITCH] += speed*quant * CL_KeyState (&in_back, pnum);
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@ -479,6 +485,9 @@ void CL_AdjustAngles (int pnum)
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up = CL_KeyState (&in_lookup, pnum);
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down = CL_KeyState(&in_lookdown, pnum);
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quant = cl_pitchspeed.value;
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if (!ruleset_allow_frj.value)
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quant = bound(-700, quant, 700);
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cl.viewangles[pnum][PITCH] -= speed*cl_pitchspeed.value * up;
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cl.viewangles[pnum][PITCH] += speed*cl_pitchspeed.value * down;
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@ -142,6 +142,14 @@ cvar_t cl_dlemptyterminate = SCVAR("cl_dlemptyterminate", "1");
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cvar_t host_mapname = FCVAR("mapname", "host_mapname", "", 0);
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cvar_t ruleset_allow_playercount = SCVAR("ruleset_allow_playercount", "1");
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cvar_t ruleset_allow_frj = SCVAR("ruleset_allow_frj", "1");
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cvar_t ruleset_allow_semicheats = SCVAR("ruleset_allow_semicheats", "1");
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cvar_t ruleset_allow_packet = SCVAR("ruleset_allow_packet", "1");
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cvar_t ruleset_allow_particle_lightning = SCVAR("ruleset_allow_particle_lightning", "1");
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cvar_t ruleset_allow_overlongsounds = SCVAR("ruleset_allow_overlong_sounds", "1");
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cvar_t ruleset_allow_larger_models = SCVAR("ruleset_allow_larger_models", "1");
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extern cvar_t cl_hightrack;
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char cl_screengroup[] = "Screen options";
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@ -1404,7 +1412,7 @@ void CL_CheckServerInfo(void)
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cls.allow_cheats = true;
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s = Info_ValueForKey(cl.serverinfo, "strict");
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if (!cls.demoplayback && *s && strcmp(s, "0"))
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if ((!cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.value)
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{
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cls.allow_semicheats = false;
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cls.allow_cheats = false;
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@ -1723,6 +1731,11 @@ void CL_Packet_f (void)
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Con_DPrintf ("Sending realip packet\n");
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}
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else if (!ruleset_allow_packet.value)
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{
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Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
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return;
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}
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cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
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in = Cmd_Argv(2);
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@ -2869,6 +2882,13 @@ void CL_Init (void)
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Cvar_Register (&cl_gunangley, cl_controlgroup);
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Cvar_Register (&cl_gunanglez, cl_controlgroup);
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Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
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Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
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Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
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Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
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Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
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Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
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Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
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#ifdef WEBCLIENT
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Cmd_AddCommand ("ftp", CL_FTP_f);
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#endif
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@ -2586,8 +2586,9 @@ void CL_UpdateBeams (void)
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// if (part_type[rt_lightning1].loaded)
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// if (!P_ParticleTrail(b->start, b->end, rt_lightning1, NULL))
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// continue;
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if (b->particleeffect >= 0 && !P_ParticleTrail(b->start, b->end, b->particleeffect, &b->trailstate))
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continue;
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if (ruleset_allow_particle_lightning.value)
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if (b->particleeffect >= 0 && !P_ParticleTrail(b->start, b->end, b->particleeffect, &b->trailstate))
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continue;
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// add new entities for the lightning
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VectorCopy (b->start, org);
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@ -636,6 +636,14 @@ extern cvar_t _windowed_mouse;
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extern cvar_t name;
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extern cvar_t ruleset_allow_playercount;
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extern cvar_t ruleset_allow_frj;
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extern cvar_t ruleset_allow_semicheats;
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extern cvar_t ruleset_allow_packet;
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extern cvar_t ruleset_allow_particle_lightning;
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extern cvar_t ruleset_allow_overlongsounds;
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extern cvar_t ruleset_allow_larger_models;
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#define MAX_STATIC_ENTITIES 256 // torches, etc
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extern client_state_t cl;
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@ -915,9 +915,15 @@ void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sf
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target_chan->sfx = NULL;
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return; // couldn't load the sound's data
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}
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if (scache->length > snd_speed*20 && !ruleset_allow_overlongsounds.value)
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{
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Con_DPrintf("Shortening over-long sound effect\n");
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startpos = scache->length - snd_speed*20;
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}
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target_chan->sfx = sfx;
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target_chan->pos = startpos;
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target_chan->end = sc->paintedtime + scache->length;
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target_chan->end = sc->paintedtime + scache->length - startpos;
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target_chan->looping = false;
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// if an identical sound has also been started this frame, offset the pos
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@ -309,6 +309,13 @@ static char *Macro_Latency (void)
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return macro_buf;
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}
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static char *Macro_Gamedir (void)
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{
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extern char gamedirfile[];
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Q_snprintfz(macro_buf, sizeof(macro_buf), "%s", gamedirfile);
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return macro_buf;
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}
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static char *Macro_Health (void)
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{
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sprintf(macro_buf, "%i", cl.stats[SP][STAT_HEALTH]);
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@ -929,6 +936,8 @@ static void CountNearbyPlayers(qboolean dead)
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static char *Macro_CountNearbyEnemyPlayers (void)
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{
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if (!ruleset_allow_playercount.value)
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return "banned by ruleset";
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CountNearbyPlayers(false);
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sprintf(macro_buf, "\xffz%d\xff", vars.numenemies);
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suppress = true;
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@ -938,6 +947,8 @@ static char *Macro_CountNearbyEnemyPlayers (void)
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static char *Macro_Count_Last_NearbyEnemyPlayers (void)
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{
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if (!ruleset_allow_playercount.value)
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return "banned by ruleset";
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if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
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{
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sprintf(macro_buf, "\xffz%d\xff", vars.last_numenemies);
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@ -954,6 +965,8 @@ static char *Macro_Count_Last_NearbyEnemyPlayers (void)
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static char *Macro_CountNearbyFriendlyPlayers (void)
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{
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if (!ruleset_allow_playercount.value)
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return "banned by ruleset";
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CountNearbyPlayers(false);
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sprintf(macro_buf, "\xffz%d\xff", vars.numfriendlies);
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suppress = true;
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@ -963,6 +976,8 @@ static char *Macro_CountNearbyFriendlyPlayers (void)
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static char *Macro_Count_Last_NearbyFriendlyPlayers (void)
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{
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if (!ruleset_allow_playercount.value)
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return "banned by ruleset";
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if (vars.deathtrigger_time && realtime - vars.deathtrigger_time <= 5)
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{
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sprintf(macro_buf, "\xffz%d\xff", vars.last_numfriendlies);
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@ -1163,6 +1178,16 @@ static void TP_InitMacros(void)
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//new, fte only (at least when first implemented)
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Cmd_AddMacro("chealth", Macro_CombinedHealth, true);
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//added for ezquake compatability
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// Cmd_AddMacro("lastip", Macro_LastIP, false);
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Cmd_AddMacro("ping", Macro_Latency, false);
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// Cmd_AddMacro("colored_armor", Macro_Coloured_Armour, true); //*shudder*
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// Cmd_AddMacro("colored_powerups", Macro_Coloured_Powerups, true);
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// Cmd_AddMacro("colored_short_powerups", Macro_Coloured_Short_Powerups, true);
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Cmd_AddMacro("gamedir", Macro_Gamedir, false);
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Cmd_AddMacro("lastloc", Macro_Last_Location, true);
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Cmd_AddMacro("lastpowerup", Macro_LastSeenPowerup, true);
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}
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#define MAX_MACRO_STRING 1024
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@ -682,6 +682,18 @@ static void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
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#endif
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}
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static void Mod_ClampModelSize(model_t *mod)
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{
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#ifndef SERVERONLY
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if (ruleset_allow_larger_models.value)
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return;
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//otherwise clamp them
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Con_Printf("Loading %s, but size clamping isn't implemented yet\n", mod->name);
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#endif
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}
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#ifdef RGLQUAKE
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static int R_FindTriangleWithEdge ( int *indexes, int numtris, int start, int end, int ignore)
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{
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@ -1625,6 +1637,8 @@ qboolean Mod_LoadQ1Model (model_t *mod, void *buffer)
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VectorCopy (pq1inmodel->scale_origin, mod->mins);
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VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
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Mod_ClampModelSize(mod);
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//
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// move the complete, relocatable alias model to the cache
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//
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@ -1965,6 +1979,8 @@ qboolean Mod_LoadQ2Model (model_t *mod, void *buffer)
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VectorCopy (pq2inmodel->scale_origin, mod->mins);
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VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
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*/
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Mod_ClampModelSize(mod);
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//
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// move the complete, relocatable alias model to the cache
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//
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@ -2618,6 +2634,8 @@ qboolean Mod_LoadQ3Model(model_t *mod, void *buffer)
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if (!mod->flags)
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mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0);
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Mod_ClampModelSize(mod);
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Hunk_Alloc(0);
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hunktotal = hunkend - hunkstart;
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@ -2945,6 +2963,8 @@ qboolean Mod_LoadZymoticModel(model_t *mod, void *buffer)
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mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
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Mod_ClampModelSize(mod);
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Hunk_Alloc(0);
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hunktotal = hunkend - hunkstart;
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@ -3304,6 +3324,8 @@ qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer)
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mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
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Mod_ClampModelSize(mod);
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Hunk_Alloc(0);
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hunktotal = hunkend - hunkstart;
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@ -3768,6 +3790,8 @@ qboolean Mod_LoadMD5MeshModel(model_t *mod, void *buffer)
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mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
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Mod_ClampModelSize(mod);
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Hunk_Alloc(0);
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hunktotal = hunkend - hunkstart;
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@ -4138,6 +4162,8 @@ qboolean Mod_LoadCompositeAnim(model_t *mod, void *buffer)
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mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
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Mod_ClampModelSize(mod);
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Hunk_Alloc(0);
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hunktotal = hunkend - hunkstart;
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@ -624,6 +624,8 @@ cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
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// latch = "variable %s is latched (type flush)\n";
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else if (var->flags & CVAR_RENDERERLATCH && qrenderer)
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latch = "variable %s will be changed after a vid_restart\n";
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else if (var->flags & CVAR_RULESETLATCH)
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latch = "variable %s is latched due to current ruleset\n";
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#ifndef SERVERONLY
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else if (var->flags & CVAR_CHEAT && !cls.allow_cheats && cls.state)
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latch = "variable %s is a cheat variable - latched\n";
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@ -769,6 +771,7 @@ void Cvar_ApplyLatches(int latchflag)
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cvar_group_t *grp;
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cvar_t *var;
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int mask = ~0;
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int of;
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if (latchflag == CVAR_SERVEROVERRIDE) //these ones are cleared
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mask = ~CVAR_SERVEROVERRIDE;
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@ -780,7 +783,10 @@ void Cvar_ApplyLatches(int latchflag)
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{
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if (var->latched_string)
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{
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Cvar_ForceSet(var, var->latched_string);
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of = var->flags;
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var->flags &= ~latchflag;
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Cvar_Set(var, var->latched_string);
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var->flags = of;
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}
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var->flags &= mask;
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}
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@ -89,23 +89,24 @@ typedef struct cvar_group_s
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} cvar_group_t;
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//q2 constants
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#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
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#define CVAR_USERINFO 2 // added to userinfo when changed
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#define CVAR_SERVERINFO 4 // added to serverinfo when changed
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#define CVAR_NOSET 8 // don't allow change from console at all,
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#define CVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
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#define CVAR_USERINFO (1<<1) // added to userinfo when changed
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#define CVAR_SERVERINFO (1<<2) // added to serverinfo when changed
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#define CVAR_NOSET (1<<3) // don't allow change from console at all,
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// but can be set from the command line
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#define CVAR_LATCH 16 // save changes until server restart
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#define CVAR_LATCH (1<<4) // save changes until server restart
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//freestyle
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#define CVAR_POINTER 32 // q2 style. May be converted to q1 if needed. These are often specified on the command line and then converted into q1 when registered properly.
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#define CVAR_NOTFROMSERVER 64 // the console will ignore changes to cvars if set at from the server or any gamecode. This is to protect against security flaws - like qterm
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#define CVAR_USERCREATED 128 //write a 'set' or 'seta' in front of the var name.
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#define CVAR_CHEAT 256 //latch to the default, unless cheats are enabled.
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#define CVAR_SEMICHEAT 512 //if strict ruleset, force to 0/blank.
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#define CVAR_RENDERERLATCH 1024 //requires a vid_restart to reapply.
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#define CVAR_SERVEROVERRIDE 2048 //the server has overridden out local value - should probably be called SERVERLATCH
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#define CVAR_RENDERERCALLBACK 4096 //force callback for cvars on renderer change
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#define CVAR_NOUNSAFEEXPAND 8192 // do not expand cvar value when command is from gamecode
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#define CVAR_POINTER (1<<5) // q2 style. May be converted to q1 if needed. These are often specified on the command line and then converted into q1 when registered properly.
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#define CVAR_NOTFROMSERVER (1<<6) // the console will ignore changes to cvars if set at from the server or any gamecode. This is to protect against security flaws - like qterm
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#define CVAR_USERCREATED (1<<7) //write a 'set' or 'seta' in front of the var name.
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#define CVAR_CHEAT (1<<8) //latch to the default, unless cheats are enabled.
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#define CVAR_SEMICHEAT (1<<9) //if strict ruleset, force to 0/blank.
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#define CVAR_RENDERERLATCH (1<<10) //requires a vid_restart to reapply.
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#define CVAR_SERVEROVERRIDE (1<<11) //the server has overridden out local value - should probably be called SERVERLATCH
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#define CVAR_RENDERERCALLBACK (1<<12) //force callback for cvars on renderer change
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#define CVAR_NOUNSAFEEXPAND (1<<13) // do not expand cvar value when command is from gamecode
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#define CVAR_RULESETLATCH (1<<14) //latched by the ruleset
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#define CVAR_LASTFLAG CVAR_NOUNSAFEEXPAND
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