More sensible support for gamma settings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@331 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 12 additions and 13 deletions
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@ -1021,7 +1021,6 @@ void R_SetRenderer(r_qrenderer_t wanted)
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}
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}
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extern float v_oldgammavalue;
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qboolean R_ApplyRenderer (rendererstate_t *newr)
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qboolean R_ApplyRenderer (rendererstate_t *newr)
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{
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{
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int i, j;
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int i, j;
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@ -1071,7 +1070,7 @@ qboolean R_ApplyRenderer (rendererstate_t *newr)
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{
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{
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qbyte *data;
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qbyte *data;
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isDedicated = false;
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isDedicated = false;
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v_oldgammavalue = -1; //force the gamma to be reset
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v_gamma.modified = true; //force the gamma to be reset
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Con_Printf("Setting mode %i*%i*%i*%i\n", newr->width, newr->height, newr->bpp, newr->rate);
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Con_Printf("Setting mode %i*%i*%i*%i\n", newr->width, newr->height, newr->bpp, newr->rate);
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@ -1145,7 +1144,7 @@ TRACE(("dbg: R_ApplyRenderer: vid applied\n"));
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TRACE(("dbg: R_ApplyRenderer: done palette\n"));
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TRACE(("dbg: R_ApplyRenderer: done palette\n"));
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v_oldgammavalue = -1; //force the gamma to be reset
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v_gamma.modified = true; //force the gamma to be reset
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W_LoadWadFile("gfx.wad");
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W_LoadWadFile("gfx.wad");
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TRACE(("dbg: R_ApplyRenderer: wad loaded\n"));
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TRACE(("dbg: R_ApplyRenderer: wad loaded\n"));
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Draw_Init();
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Draw_Init();
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@ -351,19 +351,19 @@ void BuildGammaTable (float g, float c)
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V_CheckGamma
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V_CheckGamma
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=================
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=================
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*/
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*/
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float v_oldgammavalue;
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float v_oldcontrastvalue;
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qboolean V_CheckGamma (void)
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qboolean V_CheckGamma (void)
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{
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{
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if (v_gamma.value == v_oldgammavalue && v_contrast.value == v_oldcontrastvalue)
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if (v_gamma.modified || v_contrast.modified)
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return false;
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{
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v_oldcontrastvalue = v_contrast.value;
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v_contrast.modified = false;
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v_oldgammavalue = v_gamma.value;
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v_gamma.modified = false;
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BuildGammaTable (v_gamma.value, v_contrast.value);
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BuildGammaTable (v_gamma.value, v_contrast.value);
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vid.recalc_refdef = 1; // force a surface cache flush
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vid.recalc_refdef = 1; // force a surface cache flush
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return true;
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return true;
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}
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return false;
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}
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}
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