Fix sprite ordering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3526 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -658,7 +658,7 @@ void GLR_DrawSprite(int count, void **e, void *parm)
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while(count--)
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while(count--)
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{
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{
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#pragma message("this needs merging or q3 railgun will lag like hell")
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#pragma message("this needs merging or q3 railgun will lag like hell")
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currententity = *e++;
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currententity = e[count];
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R_DrawSpriteModel (currententity);
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R_DrawSpriteModel (currententity);
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}
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}
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