Fix edgefriction with nq physics.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5423 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-03-03 06:13:38 +00:00
parent 3d86dc56ac
commit 7f124f6391

View file

@ -8666,7 +8666,7 @@ static void SV_UserFriction (void)
trace = World_Move (&sv.world, start, vec3_origin, vec3_origin, stop, true, (wedict_t*)sv_player); trace = World_Move (&sv.world, start, vec3_origin, vec3_origin, stop, true, (wedict_t*)sv_player);
if (trace.fraction == 1.0) if (trace.fraction == 1.0)
friction = sv_friction.value*pm_edgefriction.value; friction = sv_friction.value*(*pm_edgefriction.string?pm_edgefriction.value:2);
else else
friction = sv_friction.value; friction = sv_friction.value;