Comment/etc tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6025 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
cbec2d0660
commit
783185cc59
5 changed files with 61 additions and 47 deletions
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@ -143,7 +143,7 @@ extern int total_loading_size, current_loading_size, loading_stage;
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// info mirrors
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//
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cvar_t password = CVARAF("password", "", "pq_password", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy... added pq_password alias because baker seems to be using this for user accounts.
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cvar_t spectator = CVARF("spectator", "", CVAR_USERINFO);
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static cvar_t spectator = CVARF("spectator", "", CVAR_USERINFO);
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cvar_t name = CVARFC("name", "Player", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
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cvar_t team = CVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t skin = CVARAF("skin", "", "_cl_playerskin", CVAR_ARCHIVE | CVAR_USERINFO);
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@ -151,11 +151,11 @@ cvar_t model = CVARAF("model", "", "_cl_playermodel", CVAR_ARCHIVE | CVAR_US
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cvar_t topcolor = CVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t bottomcolor = CVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t rate = CVARFD("rate", "30000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while playing. Too high a value may result in 'buffer bloat'.");
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cvar_t drate = CVARFD("drate", "3000000", CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while downloading (in bytes per second)."); // :)
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cvar_t noaim = CVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
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static cvar_t drate = CVARFD("drate", "3000000", CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while downloading (in bytes per second)."); // :)
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static cvar_t noaim = CVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t msg = CVARFD("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Filter console prints/messages. Only functions on QuakeWorld servers. 0=pickup messages. 1=death messages. 2=critical messages. 3=chat.");
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cvar_t b_switch = CVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t w_switch = CVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
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static cvar_t b_switch = CVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
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static cvar_t w_switch = CVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
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#ifdef HEXEN2
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cvar_t cl_playerclass=CVARF("cl_playerclass","", CVAR_ARCHIVE | CVAR_USERINFO);
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#endif
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@ -354,7 +354,7 @@ void CL_UpdateWindowTitle(void)
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switch (cls.state)
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{
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default:
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state)
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Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, svs.name);
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else
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@ -452,7 +452,7 @@ void CL_Quit_f (void)
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TP_ExecTrigger("f_quit", true);
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Cbuf_Execute();
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/*
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (!isDedicated)
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#endif
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{
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@ -1329,7 +1329,7 @@ void CL_BeginServerConnect(const char *host, int port, qboolean noproxy)
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void CL_BeginServerReconnect(void)
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{
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (isDedicated)
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{
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Con_TPrintf ("Connect ignored - dedicated. set a renderer first\n");
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@ -1409,7 +1409,7 @@ void CL_Connect_f (void)
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server = Cmd_Argv (1);
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server = strcpy(alloca(strlen(server)+1), server);
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state == ss_clustermode)
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CL_Disconnect (NULL);
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else
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@ -1445,7 +1445,7 @@ static void CL_ConnectBestRoute_f (void)
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else
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Con_TPrintf ("Routing table favours chaining through %i proxies (%ims vs %ims)\n", proxies, chainedcost, directcost);
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state == ss_clustermode)
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CL_Disconnect (NULL);
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else
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@ -1773,7 +1773,7 @@ void CL_ClearState (qboolean gamestart)
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extern cvar_t cfg_save_auto;
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int i, j;
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downloadlist_t *pendingdownloads, *faileddownloads;
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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#define serverrunning (sv.state != ss_dead)
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#define tolocalserver NET_IsLoopBackAddress(&cls.netchan.remote_address)
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#else
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@ -1797,7 +1797,7 @@ void CL_ClearState (qboolean gamestart)
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Con_DPrintf ("Clearing memory\n");
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if (!serverrunning || !tolocalserver)
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{
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (serverrunning && sv.state != ss_clustermode)
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SV_UnspawnServer();
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#endif
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@ -1913,7 +1913,7 @@ void CL_ClearState (qboolean gamestart)
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cl.gamespeed = 1;
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cl.protocol_qw = PROTOCOL_VERSION_QW; //until we get an svc_serverdata
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cl.allocated_client_slots = QWMAX_CLIENTS;
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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//FIXME: we should just set it to 0 to make sure its set up properly elsewhere.
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if (sv.state)
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cl.allocated_client_slots = sv.allocated_client_slots;
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@ -2043,7 +2043,7 @@ void CL_Disconnect (const char *reason)
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cls.demoplayback = DPB_NONE;
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cls.demorecording = cls.timedemo = false;
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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//running a server, and it's our own
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if (serverrunning && !tolocalserver && sv.state != ss_clustermode)
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SV_UnspawnServer();
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@ -2077,7 +2077,7 @@ void CL_Disconnect (const char *reason)
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CL_FlushClientCommands();
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (!isDedicated)
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#endif
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{
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@ -2111,7 +2111,7 @@ void CL_Disconnect (const char *reason)
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void CL_Disconnect_f (void)
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{
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state)
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SV_UnspawnServer();
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#endif
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@ -2140,7 +2140,7 @@ void CL_User_f (void)
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int i;
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qboolean found = false;
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state)
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{
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SV_User_f();
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@ -2360,7 +2360,7 @@ void CL_CheckServerInfo(void)
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#ifdef QUAKESTATS
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int oldstate;
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#endif
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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extern cvar_t sv_cheats;
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#endif
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int oldteamplay = cl.teamplay;
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@ -2413,7 +2413,7 @@ void CL_CheckServerInfo(void)
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if (spectating || cls.demoplayback || !stricmp(s, "on"))
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cls.allow_cheats = true;
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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//allow cheats in single player regardless of sv_cheats.
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//(also directly read the sv_cheats cvar to avoid issues with nq protocols that don't support serverinfo.
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if (sv.state == ss_active && (sv.allocated_client_slots == 1 || sv_cheats.ival))
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@ -3725,7 +3725,7 @@ client_connect: //fixme: make function
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{
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Con_TPrintf ("connection\n");
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state && sv.state != ss_clustermode)
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SV_UnspawnServer();
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#endif
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@ -3735,7 +3735,7 @@ client_connect: //fixme: make function
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{
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if (!NET_CompareAdr(&cls.netchan.remote_address, &net_from))
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{
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state != ss_clustermode)
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#endif
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CL_Disconnect (NULL);
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@ -4149,7 +4149,7 @@ void CL_ReadPackets (void)
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if (cls.state >= ca_connected
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&& realtime - cls.netchan.last_received > cl_timeout.value && !cls.demoplayback)
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{
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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/*don't timeout when we're the actual server*/
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if (!sv.state)
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#endif
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@ -4500,7 +4500,7 @@ void CL_Windows_f (void)
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}
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#endif
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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void CL_ServerInfo_f(void)
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{
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if (!sv.state && cls.state && Cmd_Argc() < 2)
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@ -5018,7 +5018,7 @@ void CL_Init (void)
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Cvar_Register (&cl_splitscreen, cl_controlgroup);
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#ifndef SERVERONLY
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Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
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Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
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#endif
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Cvar_Register (&cl_verify_urischeme, cl_controlgroup);
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@ -5182,10 +5182,10 @@ void CL_Init (void)
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Cmd_AddCommandAD ("me", CL_SayMe_f, Key_EmojiCompletion_c, NULL);
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Cmd_AddCommandAD ("sayone", CL_Say_f, Key_EmojiCompletion_c, NULL);
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Cmd_AddCommandAD ("say_team", CL_SayTeam_f, Key_EmojiCompletion_c, NULL);
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#ifdef CLIENTONLY
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Cmd_AddCommand ("serverinfo", NULL);
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#else
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#ifdef HAVE_SERVER
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Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
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#else
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Cmd_AddCommand ("serverinfo", NULL);
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#endif
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Cmd_AddCommandD ("fog", CL_Fog_f, "fog <density> <red> <green> <blue> <alpha> <depthbias>");
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@ -6210,7 +6210,7 @@ double Host_Frame (double time)
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#endif
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if ((realtime - oldrealtime) < idlesec)
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{
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state)
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{
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RSpeedRemark();
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@ -6245,7 +6245,7 @@ double Host_Frame (double time)
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RelightThink(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
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#endif
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state && cls.state != ca_active)
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{
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maxfpsignoreserver = false;
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@ -6332,7 +6332,7 @@ double Host_Frame (double time)
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// process console commands from said click/button events
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Cbuf_Execute ();
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (isDedicated) //someone changed it.
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{
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if (sv.state)
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@ -6405,7 +6405,7 @@ double Host_Frame (double time)
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if (host_speeds.ival)
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time0 = Sys_DoubleTime ();
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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if (sv.state)
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{
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float ohft = host_frametime;
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@ -6728,7 +6728,7 @@ void CL_ExecInitialConfigs(char *resetcommand)
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Cbuf_AddText("cl_warncmd 0\n", RESTRICT_LOCAL);
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Cbuf_AddText("cvar_purgedefaults\n", RESTRICT_LOCAL); //reset cvar defaults to their engine-specified values. the tail end of 'exec default.cfg' will update non-cheat defaults to mod-specified values.
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Cbuf_AddText("cvarreset *\n", RESTRICT_LOCAL); //reset all cvars to their current (engine) defaults
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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Cbuf_AddText(va("sv_gamedir \"%s\"\n", FS_GetGamedir(true)), RESTRICT_LOCAL);
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#endif
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Cbuf_AddText(resetcommand, RESTRICT_LOCAL);
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@ -6793,7 +6793,7 @@ void CL_ExecInitialConfigs(char *resetcommand)
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//the configs should be fully loaded.
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//so convert the backwards compable commandline parameters in cvar sets.
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CL_ArgumentOverrides();
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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SV_ArgumentOverrides();
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#endif
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@ -6840,7 +6840,7 @@ void Host_FinishLoading(void)
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Cbuf_Execute ();
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CL_ArgumentOverrides();
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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SV_ArgumentOverrides();
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#endif
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@ -6984,7 +6984,7 @@ void Host_Init (quakeparms_t *parms)
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#if defined(CSQC_DAT) || defined(MENU_DAT)
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PF_Common_RegisterCvars();
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#endif
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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SV_Init(parms);
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#endif
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@ -7088,7 +7088,7 @@ void Host_Shutdown(void)
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Mod_Shutdown(true);
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Wads_Flush();
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Con_History_Save(); //do this outside of the console code so that the filesystem is still running at this point but still allowing the filesystem to make console prints (you might not see them, but they should be visible to sys_printf still, for debugging).
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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SV_Shutdown();
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#else
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Log_ShutDown();
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@ -7127,14 +7127,14 @@ void Host_Shutdown(void)
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COM_BiDi_Shutdown();
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Memory_DeInit();
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#ifndef CLIENTONLY
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#ifdef HAVE_SERVER
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SV_WipeServerState();
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memset(&svs, 0, sizeof(svs));
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#endif
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Sys_Shutdown();
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}
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#ifdef CLIENTONLY
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#ifndef HAVE_SERVER
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void SV_EndRedirect (void)
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{
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}
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@ -303,10 +303,10 @@ keyname_t keynames[] =
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{"GP_UNKNOWN", K_GP_UNKNOWN},
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//names for playstation controllers
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{"GP_CROSS", K_GP_A},
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{"GP_CIRCLE", K_GP_B},
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{"GP_SQUARE", K_GP_X},
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{"GP_TRIANGLE", K_GP_Y},
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{"GP_CROSS", K_GP_PS_CROSS},
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{"GP_CIRCLE", K_GP_PS_CIRCLE},
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{"GP_SQUARE", K_GP_PS_SQUARE},
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{"GP_TRIANGLE", K_GP_PS_TRIANGLE},
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{"GP_MIC", K_GP_MISC1},
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//axis->button emulation
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@ -168,10 +168,10 @@ typedef enum {
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* remapping keys for that too */
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/* Section dedicated to SDL controller definitions */
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K_GP_A,
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K_GP_B,
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K_GP_X,
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K_GP_Y,
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K_GP_DIAMOND_DOWN,
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K_GP_DIAMOND_RIGHT,
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K_GP_DIAMOND_LEFT,
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K_GP_DIAMOND_UP,
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K_GP_BACK,
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K_GP_GUIDE,
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K_GP_START,
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K_MM_TRACK_PREV,
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K_MM_TRACK_STOP,
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K_MM_TRACK_PLAYPAUSE,
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K_MAX
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K_MAX,
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//360 buttons
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K_GP_A = K_GP_DIAMOND_DOWN,
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K_GP_B = K_GP_DIAMOND_RIGHT,
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K_GP_X = K_GP_DIAMOND_LEFT,
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K_GP_Y = K_GP_DIAMOND_UP,
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//ps buttons
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K_GP_PS_CROSS = K_GP_DIAMOND_DOWN,
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K_GP_PS_CIRCLE = K_GP_DIAMOND_RIGHT,
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K_GP_PS_SQUARE = K_GP_DIAMOND_LEFT,
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K_GP_PS_TRIANGLE = K_GP_DIAMOND_UP,
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} keynum_t;
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#define KEY_MODIFIER_SHIFT (1<<0)
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@ -337,6 +337,7 @@ void Huff_EmitByte(int ch, qbyte *buffer, int *count);
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#define CCREQ_SERVER_INFO 0x02
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#define CCREQ_PLAYER_INFO 0x03
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#define CCREQ_RULE_INFO 0x04
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#define CCREQ_PROQUAKE_RCON 0x05
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#define CCREP_ACCEPT 0x81
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#define CCREP_REJECT 0x82
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@ -3129,6 +3129,7 @@ qboolean SV_FindRemotePackage(const char *package, char *url, size_t urlsize)
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line[sep-package+1] = 0;
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package = sep+1;
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/*compat with xonotic*/
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Q_strncatz(line, "curl_urls.txt", sizeof(line));
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f = FS_OpenVFS(line, "rb", FS_ROOT); //this is for server admins to deal with. urls are too unreliable for paks.
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if (f)
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