From 72c3b0e8b253f0ab61ec43263a04992c05563137 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sat, 20 Nov 2004 01:16:43 +0000 Subject: [PATCH] Sortof an 'I know' option. We don't have a builtin palette... Though DP does so we should probably expect the occasional problem. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@495 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/renderer.c b/engine/client/renderer.c index a68c7a831..59e449a22 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -1107,7 +1107,7 @@ qboolean R_ApplyRenderer (rendererstate_t *newr) if (!pcx || !ReadPCXPalette(pcx, com_filesize, host_basepal)) { //hrm.. - if (COM_FCheckExists("gfx/2d/bigchars.tga")) + if (COM_CheckParm("-nopalette") || COM_FCheckExists("gfx/2d/bigchars.tga")) { //q3 data exists... well, it's something... I just hope they avoid anything that assumes quake palette. for (i = 0; i < 256; i++) { //have to generate one I guess.