From 71207fce9bbf2869874532975c9562d7668bfd65 Mon Sep 17 00:00:00 2001 From: Spoike Date: Mon, 20 May 2013 16:01:40 +0000 Subject: [PATCH] Try to fix a colours issue mixup. that glsl specifies a colour attribute. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4373 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_warp.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/engine/gl/gl_warp.c b/engine/gl/gl_warp.c index 3ead2fdd4..668612e80 100644 --- a/engine/gl/gl_warp.c +++ b/engine/gl/gl_warp.c @@ -677,6 +677,7 @@ static void GL_DrawSkyBox (texid_t *texnums, batch_t *s) vecV_t skyface_vertex[4]; vec2_t skyface_texcoord[4]; index_t skyface_index[6] = {0, 1, 2, 0, 2, 3}; + vec4_t skyface_colours[4] = {{1,1,1,1},{1,1,1,1},{1,1,1,1},{1,1,1,1}}; mesh_t skyfacemesh = {0}; if (cl.skyrotate) @@ -706,6 +707,7 @@ static void GL_DrawSkyBox (texid_t *texnums, batch_t *s) skyfacemesh.indexes = skyface_index; skyfacemesh.st_array = skyface_texcoord; skyfacemesh.xyz_array = skyface_vertex; + skyfacemesh.colors4f_array = skyface_colours; skyfacemesh.numindexes = 6; skyfacemesh.numvertexes = 4;