added gl_smoothcrosshair, defaults to 1, 0 = don't smooth, 1 = old behavior (smooth on crosshairsize > 16 or using image)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2212 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 17 additions and 15 deletions
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@ -110,6 +110,7 @@ cvar_t gl_font = SCVARF("gl_font", "", CVAR_RENDERERCALLBACK);
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//gl blends. Set this to 1 to stop the outside of your conchars from being visible
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cvar_t gl_fontedgeclamp = SCVAR("gl_fontedgeclamp", "0");
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cvar_t gl_smoothfont = SCVAR("gl_smoothfont", "1");
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cvar_t gl_smoothcrosshair = SCVAR("gl_smoothcrosshair", "1");
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#endif
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cvar_t gl_motionblur = SCVARF("gl_motionblur", "0", CVAR_ARCHIVE);
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cvar_t gl_motionblurscale = SCVAR("gl_motionblurscale", "1");
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@ -318,6 +319,7 @@ void GLRenderer_Init(void)
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Cvar_Register (&gl_font, GRAPHICALNICETIES);
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Cvar_Register (&gl_conback, GRAPHICALNICETIES);
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Cvar_Register (&gl_smoothfont, GRAPHICALNICETIES);
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Cvar_Register (&gl_smoothcrosshair, GRAPHICALNICETIES);
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Cvar_Register (&gl_bump, GRAPHICALNICETIES);
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Cvar_Register (&r_shadow_glsl_offsetmapping, GRAPHICALNICETIES);
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@ -61,7 +61,7 @@ extern cvar_t gl_lerpimages;
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extern cvar_t gl_picmip2d;
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extern cvar_t r_drawdisk;
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extern cvar_t gl_compress;
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extern cvar_t gl_smoothfont, gl_fontedgeclamp;
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extern cvar_t gl_smoothfont, gl_smoothcrosshair, gl_fontedgeclamp;
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extern cvar_t gl_texturemode;
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extern cvar_t cl_noblink;
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@ -1399,7 +1399,7 @@ void GLDraw_Crosshair(void)
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float x1, x2, y1, y2;
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float size, chc;
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int usecolor = 0;
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qboolean usingimage = false;
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if (crosshair.value == 1 && !*crosshairimage.string)
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{
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@ -1414,7 +1414,7 @@ void GLDraw_Crosshair(void)
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if (*crosshairimage.string)
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{
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usecolor = 1;
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usingimage = true;
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GL_Bind (externalhair);
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chc = 0;
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@ -1430,17 +1430,6 @@ void GLDraw_Crosshair(void)
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if (crosshair.value >= FIRSTANIMATEDCROSHAIR)
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GLCrosshair_Callback(&crosshair, "");
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if (crosshairsize.value <= 16)
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{
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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else
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{
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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if (crosshairalpha.value<1)
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{
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qglEnable (GL_BLEND);
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@ -1455,7 +1444,7 @@ void GLDraw_Crosshair(void)
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else
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return;
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if (usecolor)
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if (usingimage)
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qglColor4f(chcolor[0], chcolor[1], chcolor[2], crosshairalpha.value);
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else
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qglColor4f(1, 1, 1, crosshairalpha.value);
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@ -1463,6 +1452,17 @@ void GLDraw_Crosshair(void)
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size = crosshairsize.value;
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chc = size * chc;
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if (gl_smoothcrosshair.value && (size > 16 || usingimage))
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{
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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else
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{
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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for (sc = 0; sc < cl.splitclients; sc++)
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{
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SCR_CrosshairPosition(sc, &x, &y);
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