attempt fix static gl build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4349 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 1 additions and 1 deletions
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@ -54,6 +54,7 @@ FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv;
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FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
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FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray;
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FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
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FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray;
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void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
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//quick hack that made quake work on both 1+ext and 1.1 gl implementations.
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//quick hack that made quake work on both 1+ext and 1.1 gl implementations.
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BINDTEXFUNCPTR qglBindTexture;
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BINDTEXFUNCPTR qglBindTexture;
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@ -172,7 +173,6 @@ void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id);
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void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
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void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
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void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId);
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void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId);
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GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
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GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
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void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
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void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
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void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax);
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/*
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/*
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