From 6515417cd63805cff66ee1cc63b1714bba43fdb0 Mon Sep 17 00:00:00 2001 From: Spoike Date: Tue, 30 Jun 2015 14:05:45 +0000 Subject: [PATCH] tweak teaminfo a little. make sure locs are available during demo playback too, now that there's an actual need for that. display teaminfo above people's heads. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4926 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_ents.c | 1 + engine/client/cl_plugin.inc | 8 +- engine/client/valid.c | 3 +- engine/client/view.c | 230 +++++++++++++++++++++++++++++++----- engine/client/zqtp.c | 2 +- 5 files changed, 212 insertions(+), 32 deletions(-) diff --git a/engine/client/cl_ents.c b/engine/client/cl_ents.c index 0a4df8015..c0d62ec46 100644 --- a/engine/client/cl_ents.c +++ b/engine/client/cl_ents.c @@ -4373,6 +4373,7 @@ void CL_LinkPlayers (void) } CL_UpdateNetFrameLerpState(false, state->frame, &cl.lerpplayers[j]); + cl.lerpplayers[j].sequence = cl.lerpentssequence; #ifdef CSQC_DAT if (CSQC_DeltaPlayer(j, state)) diff --git a/engine/client/cl_plugin.inc b/engine/client/cl_plugin.inc index be7037373..f9b0b3dc4 100644 --- a/engine/client/cl_plugin.inc +++ b/engine/client/cl_plugin.inc @@ -737,7 +737,7 @@ static qintptr_t VARGS Plug_GetTeamInfo(void *offset, quintptr_t mask, const qin if (!showenemies && strcmp(cl.players[i].team, cl.players[self].team)) continue; players->client = i; - + pl = &cl.players[i]; if (pl->tinfo.time > cl.time) { //mod is explicitly telling us this junk @@ -754,7 +754,7 @@ static qintptr_t VARGS Plug_GetTeamInfo(void *offset, quintptr_t mask, const qin players->health = cl.playerview[0].statsf[STAT_HEALTH]; Q_strncpyz(players->nick, "", sizeof(players->nick)); } - else + else if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { //scrape it from the mvd (assuming there is one... players->items = cl.players[i].stats[STAT_ITEMS]; players->armor = cl.players[i].statsf[STAT_ARMOR]; @@ -763,7 +763,9 @@ static qintptr_t VARGS Plug_GetTeamInfo(void *offset, quintptr_t mask, const qin VectorClear(players->org); } - + else + continue; //no stats, don't bother telling the plugin. + //scrape origin from interpolation, if its more valid. if (i+1 < cl.maxlerpents && cl.lerpentssequence && cl.lerpents[i+1].sequence == cl.lerpentssequence) { diff --git a/engine/client/valid.c b/engine/client/valid.c index 44ed63210..bd7dcaedc 100644 --- a/engine/client/valid.c +++ b/engine/client/valid.c @@ -370,7 +370,7 @@ typedef struct { } ruleset_t; rulesetrule_t rulesetrules_strict[] = { - {"ruleset_allow_shaders", "0"}, + {"ruleset_allow_shaders", "0"}, /*users can potentially create all sorts of wallhacks or spiked models with this*/ {"r_vertexlight", "0"}, {"ruleset_allow_playercount", "0"}, {"ruleset_allow_frj", "0"}, @@ -382,6 +382,7 @@ rulesetrule_t rulesetrules_strict[] = { {"ruleset_allow_sensitive_texture_replacements", "0"}, {"ruleset_allow_localvolume", "0"}, {"ruleset_allow_fbmodels", "0"}, + {"scr_autoid_team", "0"}, /*sort of a wallhack*/ {"tp_disputablemacros", "0"}, {"cl_instantrotate", "0"}, {"v_projectionmode", "0"}, /*no extended fovs*/ diff --git a/engine/client/view.c b/engine/client/view.c index 79fd271dc..9e752af3e 100644 --- a/engine/client/view.c +++ b/engine/client/view.c @@ -98,7 +98,13 @@ cvar_t v_gunkick_q2 = SCVAR("v_gunkick_q2", "1"); cvar_t v_viewheight = SCVAR("v_viewheight", "0"); cvar_t v_projectionmode = SCVAR("v_projectionmode", "0"); -cvar_t scr_autoid = SCVAR("scr_autoid", "1"); +cvar_t scr_autoid = CVARD("scr_autoid", "1", "Display nametags above all players while spectating."); +cvar_t scr_autoid_team = CVARD("scr_autoid_team", "1", "Display nametags above team members (regardless of occlusion)."); +cvar_t scr_autoid_health = CVARD("scr_autoid_health", "1", "Display health as part of nametags (when known)."); +cvar_t scr_autoid_armour = CVARD("scr_autoid_armor", "1", "Display armour as part of nametags (when known)."); +cvar_t scr_autoid_weapon = CVARD("scr_autoid_weapon", "1", "Display the player's best weapon as part of their nametag (when known)."); +cvar_t scr_autoid_teamcolour = CVARD("scr_autoid_teamcolour", STRINGIFY(COLOR_BLUE), "The colour for the text on the nametags of team members."); +cvar_t scr_autoid_enemycolour = CVARD("scr_autoid_enemycolour", STRINGIFY(COLOR_WHITE), "The colour for the text on the nametags of non-team members."); cvar_t chase_active = CVAR("chase_active", "0"); cvar_t chase_back = CVAR("chase_back", "48"); @@ -1514,18 +1520,172 @@ void SCR_VRectForPlayer(vrect_t *vrect, int pnum) } } -#include "pr_common.h" void Draw_ExpandedString(float x, float y, conchar_t *str); + +static void SCR_DrawAutoID(vec3_t org, player_info_t *pl, qboolean isteam) +{ + conchar_t buffer[256]; + int len; + vec3_t center; + vec3_t tagcenter; + float alpha; + qboolean obscured; + int health, armour; + unsigned int items; + int x, y; + int r; + float barwidth; + qboolean haveinfo; + unsigned int textflags; + + static vec4_t healthcolours[] = + { + {0.7, 0.45, 0.45, 1}, + {0.3, 0, 0, 1}, + {1, 0, 0, 1}, + {1, 0.4, 0, 1}, + {1, 1, 1, 1} + }; + static vec4_t armourcolours[] = + { + {25, 170, 0, 0.2}, + {25, 170, 0, 1}, + {225, 220, 0, 0.2}, + {225, 220, 0, 1}, + {255, 0, 0, 0.2}, + {255, 0, 0, 1} + }; + + extern cvar_t tp_name_sg,tp_name_ssg,tp_name_ng,tp_name_sng,tp_name_gl,tp_name_rl,tp_name_lg; + static cvar_t *wbitnames[] = + { + &tp_name_sg, + &tp_name_ssg, + &tp_name_ng, + &tp_name_sng, + &tp_name_gl, + &tp_name_rl, + &tp_name_lg + }; + + VectorCopy(org, tagcenter); + tagcenter[2] += 32; + if (!Matrix4x4_CM_Project(tagcenter, center, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y)) + return; //offscreen + + obscured = !TP_IsPlayerVisible(org); + + if (obscured && !isteam) + return; //only teammembers are drawn when obscured + if (isteam) + textflags = scr_autoid_teamcolour.ival << CON_FGSHIFT; + else + textflags = scr_autoid_enemycolour.ival << CON_FGSHIFT; + if (obscured) + { + textflags |= CON_HALFALPHA; + alpha = 0.25; + } + else + alpha = 1; + + x = center[0]*r_refdef.vrect.width+r_refdef.vrect.x; + y = (1-center[1])*r_refdef.vrect.height+r_refdef.vrect.y; + + if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) + { + health = pl->statsf[STAT_HEALTH]; + armour = pl->statsf[STAT_ARMOR]; + items = pl->stats[STAT_ITEMS]; + haveinfo = true; + } + else + { + health = pl->tinfo.health; + armour = pl->tinfo.armour; + items = pl->tinfo.items; + haveinfo = pl->tinfo.time > cl.time; + } + + y -= 8; + len = COM_ParseFunString(textflags, pl->name, buffer, sizeof(buffer), false) - buffer; + Draw_ExpandedString(x - len*4, y, buffer); + + if (!haveinfo) + return; //we don't trust the info that we have, so no ids. + + //display health bar + if (scr_autoid_health.ival) + { + if (health < 0) + health = 0; + r = health / 100; + health -= r*100; + if (r > countof(healthcolours)-2) + { + r = countof(healthcolours)-2; + health = 100; + } + barwidth = 32; + y -= 8; + R2D_ImageColours(healthcolours[r][0], healthcolours[r][1], healthcolours[r][2], healthcolours[r][3]*alpha); + R2D_FillBlock(x - barwidth*0.5 + barwidth * health/100.0, y, barwidth * (100-health)/100.0, 8); + r++; + R2D_ImageColours(healthcolours[r][0], healthcolours[r][1], healthcolours[r][2], healthcolours[r][3]*alpha); + R2D_FillBlock(x - barwidth*0.5, y, barwidth * health/100.0, 8); + } + + if (scr_autoid_armour.ival) + { + //display armour bar above that + if (items & IT_ARMOR3) + r = 4, health = 200; + else if (items & IT_ARMOR2) + r = 2, health = 150; + else if (items & IT_ARMOR1) + r = 0, health = 100; + else r = -1; + if (r >= 0) + { + y -= 8; + armour = bound(0, armour, health); + barwidth = 32; + R2D_ImageColours(armourcolours[r][0], armourcolours[r][1], armourcolours[r][2], armourcolours[r][3]*alpha); + R2D_FillBlock(x - barwidth*0.5 + barwidth * armour/(float)health, y, barwidth * (health-armour)/(float)health, 8); + r++; + R2D_ImageColours(armourcolours[r][0], armourcolours[r][1], armourcolours[r][2], armourcolours[r][3]*alpha); + R2D_FillBlock(x - barwidth*0.5, y, barwidth * armour/(float)health, 8); + } + } + + if (scr_autoid_weapon.ival) + { + if (scr_autoid_armour.ival && scr_autoid_health.ival) + y += 4; + else if (!scr_autoid_armour.ival && !scr_autoid_health.ival) + y -= 8; + + for (r = 7; r>=0; r--) + if (items & (1<= 0) + { + len = COM_ParseFunString(textflags, wbitnames[r]->string, buffer, sizeof(buffer), false) - buffer; + Draw_ExpandedString(x + barwidth*0.5 + 4, y, buffer); + } + } +} + +#include "pr_common.h" extern vec3_t nametagorg[MAX_CLIENTS]; extern qboolean nametagseen[MAX_CLIENTS]; void R_DrawNameTags(void) { - conchar_t buffer[256]; int i; - int len; - vec3_t center; - vec3_t tagcenter; lerpents_t *le; + qboolean isteam; + char *ourteam; extern cvar_t r_showfields; if (r_showfields.ival && cls.allow_cheats) @@ -1602,47 +1762,57 @@ void R_DrawNameTags(void) } } - if (!cl.spectator && !cls.demoplayback) - return; - if (!scr_autoid.ival) + if ((!cl.spectator && !cls.demoplayback || !scr_autoid.ival) && (!cl.teamplay || !scr_autoid_team.ival)) return; if (cls.state != ca_active || !cl.validsequence) return; -#ifdef GLQUAKE - if (qrenderer == QR_OPENGL) - { - GL_Set2D(false); - } -#endif + if (r_refdef.playerview->cam_state && r_refdef.playerview->cam_spec_track >= 0) + ourteam = cl.players[r_refdef.playerview->cam_spec_track].team; + else + ourteam = cl.players[r_refdef.playerview->playernum].team; for (i = 0; i < cl.allocated_client_slots; i++) { + if (!*cl.players[i].name) + continue; //slot is empty. + if (!nametagseen[i]) { - if (i+1 >= cl.maxlerpents || !cl.lerpentssequence || cl.lerpents[i+1].sequence != cl.lerpentssequence) + if (i+1 < cl.maxlerpents && cl.lerpentssequence && cl.lerpents[i+1].sequence == cl.lerpentssequence) + { + le = &cl.lerpents[i+1]; + VectorCopy(le->origin, nametagorg[i]); + } + else if (cl.lerpplayers[i].sequence == cl.lerpentssequence) + { + le = &cl.lerpplayers[i]; + VectorCopy(le->origin, nametagorg[i]); + } + else if (cl.players[i].tinfo.time > cl.time) + VectorCopy(cl.players[i].tinfo.org, nametagorg[i]); + else continue; - le = &cl.lerpents[i+1]; - VectorCopy(le->origin, nametagorg[i]); } + //while cl.lerpplayers exists, it tends to not be configured properly. if (i == r_refdef.playerview->playernum) continue; // Don't draw tag for the local player if (cl.players[i].spectator) continue; - if (i == Cam_TrackNum(r_refdef.playerview)) + if (i == Cam_TrackNum(r_refdef.playerview)) //no tag for the player that you're tracking, either. continue; - if (TP_IsPlayerVisible(nametagorg[i])) + if (!cl.teamplay || !scr_autoid_team.ival || strcmp(cl.players[i].team, ourteam)) { - VectorCopy(nametagorg[i], tagcenter); - tagcenter[2] += 32; - if (!Matrix4x4_CM_Project(tagcenter, center, r_refdef.viewangles, r_refdef.vieworg, r_refdef.fov_x, r_refdef.fov_y)) - continue; - - len = COM_ParseFunString(CON_WHITEMASK, cl.players[i].name, buffer, sizeof(buffer), false) - buffer; - Draw_ExpandedString(center[0]*r_refdef.vrect.width+r_refdef.vrect.x - len*4, (1-center[1])*r_refdef.vrect.height+r_refdef.vrect.y, buffer); + if (!cl.spectator && !cls.demoplayback || !scr_autoid.ival) + continue; //only show our team when playing, too cheaty otherwise. + isteam = false; } + else + isteam = true; + + SCR_DrawAutoID(nametagorg[i], &cl.players[i], isteam); } } @@ -1927,6 +2097,12 @@ void V_Init (void) Cvar_Register (&v_deathtilt, VIEWVARS); Cvar_Register (&scr_autoid, VIEWVARS); + Cvar_Register (&scr_autoid_team, VIEWVARS); + Cvar_Register (&scr_autoid_health, VIEWVARS); + Cvar_Register (&scr_autoid_armour, VIEWVARS); + Cvar_Register (&scr_autoid_weapon, VIEWVARS); + Cvar_Register (&scr_autoid_teamcolour, VIEWVARS); + Cvar_Register (&scr_autoid_enemycolour, VIEWVARS); #ifdef SIDEVIEWS #define SECONDARYVIEWVARS "Secondary view vars" diff --git a/engine/client/zqtp.c b/engine/client/zqtp.c index d4593dab2..08e47f3d4 100644 --- a/engine/client/zqtp.c +++ b/engine/client/zqtp.c @@ -2057,7 +2057,7 @@ void TP_NewMap (void) if (strcmp(host_mapname.string, last_map)) { // map name has changed loc_numentries = 0; // clear loc file - if (tp_loadlocs.value && cl.allocated_client_slots > 1 && !cls.demoplayback) + if (tp_loadlocs.value && cl.allocated_client_slots > 1)// && !cls.demoplayback) { Q_snprintfz (locname, sizeof(locname), "%s.loc", host_mapname.string); TP_LoadLocFile (locname, true);