From 62f2a380e1332a590fca54f2fee93e5c55e05fe4 Mon Sep 17 00:00:00 2001
From: Eukara <eukara@users.sourceforge.net>
Date: Tue, 25 Feb 2020 00:30:34 +0000
Subject: [PATCH] Performance boost by correctly batching lightmaps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5637 fc73d0e0-1445-4013-8a0c-d673dee63da5
---
 engine/gl/gl_model.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/engine/gl/gl_model.c b/engine/gl/gl_model.c
index 1cd4caa69..2f51cd46d 100644
--- a/engine/gl/gl_model.c
+++ b/engine/gl/gl_model.c
@@ -2916,6 +2916,7 @@ static void Mod_Batches_SplitLightmaps(model_t *mod, int lmmerge)
 		{
 			batch->lightmap[sty] = (surf->lightmaptexturenums[sty]>=0)?lmscale*(surf->lightmaptexturenums[sty]/lmmerge):surf->lightmaptexturenums[sty];
 			batch->lmlightstyle[sty] = surf->styles[sty];
+			batch->vtlightstyle[sty] = surf->vlstyles[sty];
 		}
 
 		for (j = 1; j < batch->maxmeshes; j++)