Try to clean up a few things in the hopes of making Eukara's efforts easier. That or just to give him conflicts.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5081 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
e200777d6a
commit
5e58832acf
14 changed files with 360 additions and 130 deletions
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@ -4838,7 +4838,7 @@ void Host_DoRunFile(hrf_t *f)
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qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file)
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{
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hrf_t *f;
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
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//win32 file urls are basically fucked, so defer to the windows api.
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char utf8[MAX_OSPATH*3];
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if (nlen >= 7 && !strncmp(fname, "file://", 7))
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@ -5664,7 +5664,7 @@ void Host_FinishLoading(void)
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"\n"
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"See the GNU General Public License for more details.\n");
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#if defined(_WIN32) && !defined(FTE_SDL) && defined(WEBCLIENT)
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX) && defined(WEBCLIENT)
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if (Sys_RunInstaller())
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Sys_Quit();
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#endif
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@ -562,24 +562,8 @@ void SV_Master_Shutdown (void)
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//remove dead servers.
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//master was polled a minute ago and server was not on list - server on multiple masters would be awkward.
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#ifdef _WIN32
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#include "winquake.h"
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#else
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typedef int SOCKET;
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#endif
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#include "netinc.h"
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#ifdef AF_IPX
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#define USEIPX
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#endif
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#if defined(_XBOX)
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#undef TCPCONNECT
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#undef IPPROTO_IPV6
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#undef USEIPX
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#endif
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//the number of servers should be limited only by memory.
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cvar_t slist_cacheinfo = CVAR("slist_cacheinfo", "0"); //this proves dangerous, memory wise.
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@ -1,7 +1,178 @@
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#include <xtl.h>
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#include "quakedef.h"
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#include <xtl.h>
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void main( int argc, char **argv) {
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/*Timers, supposedly xbox supports QueryPerformanceCounter stuff*/
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double Sys_DoubleTime (void)
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{
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static int first = 1;
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static LARGE_INTEGER qpcfreq;
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LARGE_INTEGER PerformanceCount;
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static LONGLONG oldcall;
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static LONGLONG firsttime;
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LONGLONG diff;
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QueryPerformanceCounter (&PerformanceCount);
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if (first)
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{
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first = 0;
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QueryPerformanceFrequency(&qpcfreq);
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firsttime = PerformanceCount.QuadPart;
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diff = 0;
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}
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else
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diff = PerformanceCount.QuadPart - oldcall;
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if (diff >= 0)
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oldcall = PerformanceCount.QuadPart;
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return (oldcall - firsttime) / (double)qpcfreq.QuadPart;
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}
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unsigned int Sys_Milliseconds (void)
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{
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return Sys_DoubleTime()*1000;
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}
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NORETURN void VARGS Sys_Error (const char *error, ...)
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{
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//FIXME: panic! everyone panic!
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//you might want to figure out some way to display the message...
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for(;;)
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;
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}
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void Sys_Sleep(double seconds)
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{ //yields to other processes/threads for a bit.
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}
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void Sys_Quit (void)
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{
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#if 0
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Host_Shutdown ();
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//successful execution.
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//should go back to the system menu or something, or possibly longjmp out of the main loop.
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for (;;)
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;
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exit(1);
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#endif
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}
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void Sys_Shutdown(void)
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{
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}
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void Sys_Init(void)
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{ //register system-specific cvars here
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}
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/*prints to dedicated server console or debug output*/
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void VARGS Sys_Printf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start (argptr,fmt);
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_vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
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msg[sizeof(msg)-1] = 0; //_vsnprintf sucks.
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va_end (argptr);
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//no idea what the stdout is hooked up to, lets try it anyway.
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printf("%s", msg);
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}
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/*returns the system video mode settings, ish*/
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qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
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{
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//FIXME: use XGetVideoStandard or XGetVideoFlags or something
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*width = 640;
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*height = 480;
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*bpp = 32;
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*refreshrate = 60;
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return true;
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}
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/*dedicated server type stuff*/
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qboolean Sys_InitTerminal(void)
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{
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return false; //failure
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}
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void Sys_CloseTerminal (void)
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{
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}
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char *Sys_ConsoleInput (void)
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{ //returns any text typed on the stdin, when acting as a dedicated server.
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//this includes debugger commands if we're integrated with fteqccgui
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return NULL;
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}
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/*various system notifications*/
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void Sys_ServerActivity(void)
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{ //player joined the server or said something. would normally flash the app in the system tray.
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}
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/*check any system message queues here*/
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void Sys_SendKeyEvents(void)
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{
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}
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qboolean Sys_RandomBytes(qbyte *string, int len)
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{
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//FIXME: should return some cryptographically strong random number data from some proper crypto library. C's rand function isn't really strong enough.
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return false;
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}
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/*filesystem stuff*/
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void Sys_mkdir (char *path)
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{
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}
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qboolean Sys_remove (char *path)
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{
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return false; //false for failure
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}
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qboolean Sys_Rename (char *oldfname, char *newfname)
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{
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return false; //false for failure
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}
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int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath)
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{
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//if func returns false, abort with false return value, otherwise return true.
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//use wildcmd to compare two filenames
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//note that match may contain wildcards and multiple directories with multiple wildcards all over.
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return true;
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}
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/*consoles don't tend to need system clipboards, so this is fully internal to our engine*/
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#define SYS_CLIPBOARD_SIZE 256
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static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0};
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char *Sys_GetClipboard(void)
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{
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return clipboard_buffer;
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}
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void Sys_CloseClipboard(char *bf)
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{
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}
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void Sys_SaveClipboard(char *text)
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{
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Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE);
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}
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/*dynamic library stubs*/
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dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
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{
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Con_Printf("Sys_LoadLibrary: %s\n", name);
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return NULL;
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}
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void Sys_CloseLibrary(dllhandle_t *lib)
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{
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}
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void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
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{
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return NULL; //unsupported
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}
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char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
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{
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return NULL; //unsupported (on most platforms, actually)
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}
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void main( int argc, char **argv)
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{
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float time, lasttime;
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quakeparms_t parms;
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}
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}
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/*input stubs
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in_generic.c should make these kinda useless, but sometimes you need more than the following three functions:
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void IN_JoystickAxisEvent(unsigned int devid, int axis, float value);
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void IN_KeyEvent(unsigned int devid, int down, int keycode, int unicode);
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void IN_MouseMove(unsigned int devid, int abs, float x, float y, float z, float size);
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that said, if they're enough, then just call those in Sys_SendKeyEvents. You can also call them from other threads just fine.
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their devid values should be assigned only when a button is first pressed, or something, so controllers get assigned to seats in the order that they're pressed. so player 1 always hits a button first to ensure that they are player 1.
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or just hardcode those based upon usbport numbers, but that's unreliable with usb hubs.
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*/
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void INS_Shutdown (void)
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{
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}
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void INS_ReInit (void)
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{
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}
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void INS_Move(float *movements, int pnum)
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{
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//accululates system-specific inputs on a per-seat basis.
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}
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void INS_Init (void)
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{
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}
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void INS_Accumulate(void) //input polling
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{
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}
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void INS_Commands (void) //used to Cbuf_AddText joystick button events in windows.
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{
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}
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void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid))
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{
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#if 0
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unsigned int i;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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if (sdljoy[i].controller)
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callback(ctx, "joy", sdljoy[i].devname, &sdljoy[i].qdevid);
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#endif
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}
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@ -42,7 +42,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <WinSockX.h>
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#else
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#include <windows.h>
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#include <winsock2.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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#endif
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@ -109,7 +109,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#if !defined(NO_DIRECTX) && !defined(NODIRECTX) && defined(_WIN32)
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#define AVAIL_DINPUT
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#define AVAIL_DSOUND
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#undef AVAIL_WASAPI
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#define AVAIL_WASAPI
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#endif
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#ifdef WINRT
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#define AVAIL_XAUDIO2
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@ -117,7 +117,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define AVAIL_XZDEC
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#if !defined(MINIMAL) && !defined(NPFTE) && !defined(NPQTV)
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT)
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
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#if !defined(_MSC_VER) || _MSC_VER > 1200
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#define HAVE_WINSSPI //built in component, checks against windows' root ca database and revocations etc.
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#endif
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@ -125,9 +125,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define HAVE_GNUTLS //currently disabled as it does not validate the server's certificate, beware the mitm attack.
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#endif
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#endif
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#if defined(HAVE_WINSSPI) || defined(HAVE_GNUTLS)
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#define HAVE_SSL
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#endif
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//#define DYNAMIC_ZLIB
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//#define DYNAMIC_LIBPNG
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@ -164,6 +161,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#undef AVAIL_WASAPI //wasapi is available in the vista sdk, while that's compatible with earlier versions, its not really expected until 2008
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#endif
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#define HAVE_TCP //says we can use tcp too (either ipv4 or ipv6)
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#define HAVE_PACKET //if we have the socket api at all...
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//set any additional defines or libs in win32
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#define LOADERTHREAD
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@ -198,10 +198,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#undef AVAIL_JPEGLIB
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#undef AVAIL_XZDEC
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(MULTITHREAD) //always thread on win32 non-minimal builds
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#ifndef _XBOX
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#if defined(_WIN32) && !defined(FTE_SDL) && !defined(MULTITHREAD) && !defined(_XBOX) //always thread on win32 non-minimal builds
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#define MULTITHREAD
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#endif
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#endif
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#elif defined(MINIMAL)
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#define QUAKESTATS
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@ -258,10 +256,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define PSKMODELS //PSK model format (ActorX stuff from UT, though not the format the game itself uses)
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#define HALFLIFEMODELS //halflife model support (experimental)
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#define INTERQUAKEMODELS
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#ifndef _XBOX
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#define RAGDOLL
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#endif
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#define HUFFNETWORK //huffman network compression
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#define DOOMWADS //doom wad/sprite support
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@ -404,7 +399,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#undef HAVE_SPEECHTOTEXT //windows speech-to-text thing
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#endif
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#if defined(_XBOX)
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#undef HAVE_TCP //FIXME
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#undef HAVE_PACKET //FIXME
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#undef SUPPORT_ICE //screw that
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#undef PLUGINS //would need LoadLibrary working properly.
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#undef AVAIL_DINPUT //xbox apparently only really does controllers.
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#undef AVAIL_DSOUND //FIXME
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#undef TEXTEDITOR //its hard to edit text when you have just a controller (and no onscreen keyboard)
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#undef RAGDOLL //needs a proper physics engine
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#undef AVAIL_MP3_ACM //api not supported
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#undef HAVE_SPEECHTOTEXT //api not supported
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#undef MULTITHREAD //no CreateThread stuff.
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#undef SUBSERVERS //single-process.
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#endif
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#ifdef FTE_TARGET_WEB
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//sandboxing...
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#undef HAVE_TCP //websockets are not real tcp.
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#undef HAVE_PACKET //no udp support
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//try to trim the fat
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#undef VOICECHAT //too lazy to compile speex
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#undef HLCLIENT //dlls...
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@ -437,6 +452,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// #undef RTLIGHTS
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#endif
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#ifdef WINRT
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//microsoft do not support winsock any more.
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#undef HAVE_TCP
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#undef HAVE_PACKET
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#undef TCPCONNECT //err...
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#undef IRCCONNECT //not happening
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#undef AVAIL_DSOUND //yeah, good luck there
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@ -456,6 +475,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define GLESONLY //should reduce the conditions a little
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#endif
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#if defined(NACL)
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//stuff is sandboxed.
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#undef HAVE_TCP //websockets are not true tcp
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#undef HAVE_PACKET //no udp support.
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#undef SUPPORT_ICE
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#undef CL_MASTER //no sockets support
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#undef SV_MASTER //noone uses this anyway
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@ -472,6 +495,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#undef USE_MYSQL
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#endif
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#if defined(HAVE_WINSSPI) || defined(HAVE_GNUTLS)
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#define HAVE_SSL
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#endif
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#if defined(USE_SQLITE) || defined(USE_MYSQL)
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#define SQL
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#endif
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@ -529,6 +556,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#undef SUPPORT_ICE //depends upon zlib's crc32 for fingerprinting. I cba writing my own.
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#endif
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#ifndef HAVE_TCP
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#undef TCPCONNECT
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#undef IRCCONNECT
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#undef WEBSERVER
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#undef WEBCLIENT
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#endif
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#ifndef HAVE_PACKET
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#undef SV_MASTER
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#undef CL_MASTER
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#undef SUPPORT_ICE
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#endif
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||||
#ifdef SERVERONLY //remove options that don't make sense on only a server
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#undef Q2CLIENT
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#undef Q3CLIENT
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|
|
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@ -1,9 +1,6 @@
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|||
#ifndef NETINC_INCLUDED
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#define NETINC_INCLUDED
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#if !defined(NACL) && !defined(FTE_TARGET_WEB) && !defined(WINRT)
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#define HAVE_IPV4 //says we can send and receive AF_INET ipv4 udp packets.
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#define HAVE_TCP //says we can use tcp too (either ipv4 or ipv6)
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#define HAVE_PACKET //if we have the socket api at all...
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||||
#endif
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||||
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||||
#ifndef HAVE_PACKET
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||||
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|
@ -36,26 +33,23 @@
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|||
#define ntohl BigLong
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#elif defined(_WIN32)
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#ifdef _XBOX
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||||
#include <xtl.h>
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||||
#include <WinSockX.h>
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||||
#else
|
||||
#ifdef _MSC_VER
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#define USEIPX
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||||
#endif
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||||
#define WIN32_LEAN_AND_MEAN
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#ifdef _XBOX
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||||
#include <xtl.h>
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#include <WinSockX.h>
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#else
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||||
#include <windows.h>
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#include <winsock2.h>
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#endif
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// #include "winquake.h"
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#ifndef _XBOX
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||||
#ifdef USEIPX
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||||
#include "wsipx.h"
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||||
#endif
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||||
#include <ws2tcpip.h>
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||||
#endif
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#endif
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#include <errno.h>
|
||||
#ifndef IPPROTO_IPV6
|
||||
#if !defined(IPPROTO_IPV6) && !defined(_XBOX)
|
||||
/*for msvc6*/
|
||||
#define IPPROTO_IPV6 41
|
||||
|
||||
|
@ -110,6 +104,11 @@
|
|||
#ifndef IPV6_V6ONLY
|
||||
#define IPV6_V6ONLY 27
|
||||
#endif
|
||||
|
||||
#define HAVE_IPV4
|
||||
#ifdef IPPROTO_IPV6
|
||||
#define HAVE_IPV6
|
||||
#endif
|
||||
#else
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
|
@ -141,7 +140,14 @@
|
|||
#endif
|
||||
|
||||
#if defined(AF_INET6) && !defined(IPPROTO_IPV6)
|
||||
#define IPPROTO_IPV6 IPPROTO_IPV6
|
||||
#define IPPROTO_IPV6 IPPROTO_IPV6 //fte often just checks to see if IPPROTO_IPV6 is defined or not, which doesn't work if its an enum value or somesuch...
|
||||
#endif
|
||||
|
||||
#if defined(AF_INET)
|
||||
#define HAVE_IPV4
|
||||
#endif
|
||||
#ifdef IPPROTO_IPV6
|
||||
#define HAVE_IPV6
|
||||
#endif
|
||||
|
||||
#define SOCKET int
|
||||
|
@ -314,3 +320,5 @@ vfsfile_t *FS_OpenTCP(const char *name, int defaultport);
|
|||
#ifndef SOCK_CLOEXEC
|
||||
#define SOCK_CLOEXEC 0
|
||||
#endif
|
||||
|
||||
#endif //NETINC_INCLUDED
|
||||
|
|
|
@ -940,12 +940,6 @@ static int Plug_NewStreamHandle(plugstream_e type)
|
|||
return i;
|
||||
}
|
||||
|
||||
#if defined(_XBOX)
|
||||
#undef TCPCONNECT
|
||||
#undef IPPROTO_IPV6
|
||||
#undef USEIPX
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_PACKET
|
||||
//EBUILTIN(int, NET_TCPListen, (char *ip, int port, int maxcount));
|
||||
//returns a new socket with listen enabled.
|
||||
|
|
|
@ -111,13 +111,11 @@ extern int isPlugin; //if 2, we were invoked by a debugger, and we need to give
|
|||
static int debuggerstacky;
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(FTE_SDL)
|
||||
#ifndef _XBOX
|
||||
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX)
|
||||
#include <windows.h>
|
||||
void INS_UpdateGrabs(int fullscreen, int activeapp);
|
||||
#endif
|
||||
|
||||
void INS_UpdateGrabs(int fullscreen, int activeapp);
|
||||
#endif
|
||||
int QCLibEditor(pubprogfuncs_t *prinst, const char *filename, int *line, int *statement, char *error, pbool fatal);
|
||||
void QCLoadBreakpoints(const char *vmname, const char *progsname)
|
||||
{ //this asks the gui to reapply any active breakpoints and waits for them so that any spawn functions can be breakpointed properly.
|
||||
|
@ -307,7 +305,8 @@ qboolean QCExternalDebuggerCommand(char *text)
|
|||
|
||||
int QDECL QCEditor (pubprogfuncs_t *prinst, const char *filename, int *line, int *statement, char *reason, pbool fatal)
|
||||
{
|
||||
#if defined(_WIN32) && !defined(SERVERONLY) && !defined(FTE_SDL) && !defined(_XBOX)
|
||||
#ifndef SERVERONLY
|
||||
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX)
|
||||
if (isPlugin >= 2)
|
||||
{
|
||||
if (wantquit)
|
||||
|
@ -368,6 +367,7 @@ int QDECL QCEditor (pubprogfuncs_t *prinst, const char *filename, int *line, int
|
|||
return debuggerresume;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef TEXTEDITOR
|
||||
return QCLibEditor(prinst, filename, line, statement, reason, fatal);
|
||||
|
|
|
@ -172,7 +172,7 @@ void NPQTV_Sys_MainLoop(void);
|
|||
#define UPD_STABLE 1
|
||||
#define UPD_TESTING 2
|
||||
|
||||
#if defined(WEBCLIENT) && defined(_WIN32) && !defined(SERVERONLY)
|
||||
#if defined(WEBCLIENT) && defined(_WIN32) && !defined(SERVERONLY) && !defined(_XBOX)
|
||||
int StartLocalServer(int close);
|
||||
|
||||
#define HAVEAUTOUPDATE
|
||||
|
|
|
@ -28,27 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#pragma warning(disable : 4051) // ALPHA
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_BLOATED
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
#ifndef _XBOX
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(WINAPI_FAMILY) && !defined(WINRT)
|
||||
#if WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
|
||||
//don't just define it. things that don't #include winquake.h / glquake.h need it too.
|
||||
#error "WINRT needs to be defined for non-desktop"
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs);
|
||||
qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2);
|
||||
void ClearBounds (vec3_t mins, vec3_t maxs);
|
||||
|
@ -102,14 +81,25 @@ void Mod_LightmapAllocBlock(lmalloc_t *lmallocator, int w, int h, unsigned short
|
|||
#define GLclampd GLclampf
|
||||
#define GLdouble GLfloat
|
||||
#else
|
||||
#ifdef _WIN32 //windows might use the standard header filename, but it still requires that we manually include windows.h first.
|
||||
#ifndef WIN32_BLOATED
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
#ifdef GL_STATIC
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/glext.h>
|
||||
#endif
|
||||
#endif
|
||||
//#include <GL/glu.h>
|
||||
#include "glsupp.h"
|
||||
// #include <GL/glu.h>
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY //our code decorates function pointers with this for windows, so make sure it exists on systems that don't need it.
|
||||
#endif
|
||||
#include "glsupp.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,9 +6,6 @@
|
|||
#ifdef WEBSVONLY
|
||||
|
||||
#include "quakedef.h"
|
||||
#ifdef _WIN32
|
||||
#include "winquake.h"
|
||||
#endif
|
||||
|
||||
#define Con_TPrintf IWebPrintf
|
||||
#define IWebPrintf printf
|
||||
|
@ -33,10 +30,6 @@ qboolean SV_AllowDownload (const char *name);
|
|||
|
||||
typedef qboolean iwboolean;
|
||||
|
||||
#ifndef _WIN32
|
||||
#define INVALID_SOCKET ~0
|
||||
#endif
|
||||
|
||||
//it's not allowed to error.
|
||||
#ifndef WEBSVONLY
|
||||
void VARGS IWebDPrintf(char *fmt, ...) LIKEPRINTF(1);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#ifdef WEBSERVER
|
||||
|
||||
#include "iweb.h"
|
||||
#include "netinc.h"
|
||||
|
||||
#ifdef WEBSVONLY //we need some functions from quake
|
||||
|
||||
|
|
|
@ -1709,7 +1709,9 @@ struct
|
|||
{"SetExtField", QVM_SetExtField},
|
||||
{"GetExtField", QVM_GetExtField},
|
||||
{"ChangeLevel2", QVM_ChangeLevel2}, //with start spot
|
||||
{"URI_Query", QVM_uri_query}, //with start spot
|
||||
#ifdef WEBCLIENT
|
||||
{"URI_Query", QVM_uri_query},
|
||||
#endif
|
||||
{"particleeffectnum", QVM_particleeffectnum},
|
||||
{"trailparticles", QVM_trailparticles},
|
||||
{"pointparticles", QVM_pointparticles},
|
||||
|
|
|
@ -236,8 +236,8 @@ char *JCL_Info_ValueForKey (char *s, const char *key, char *valuebuf, int valuel
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "windns.h"
|
||||
#if defined(_WIN32) && defined(HAVE_PACKET)
|
||||
#include <windns.h>
|
||||
static DNS_STATUS (WINAPI *pDnsQuery_UTF8) (PCSTR pszName, WORD wType, DWORD Options, PIP4_ARRAY aipServers, PDNS_RECORD *ppQueryResults, PVOID *pReserved);
|
||||
static VOID (WINAPI *pDnsRecordListFree)(PDNS_RECORD pRecordList, DNS_FREE_TYPE FreeType);
|
||||
static HMODULE dnsapi_lib;
|
||||
|
@ -263,7 +263,7 @@ qboolean NET_DNSLookup_SRV(char *host, char *out, int outlen)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
#elif defined(__unix__) || defined(ANDROID) || defined(__MACH__) || defined(__linux__)
|
||||
#include <resolv.h>
|
||||
#include <arpa/nameser.h>
|
||||
qboolean NET_DNSLookup_SRV(char *host, char *out, int outlen)
|
||||
|
@ -352,6 +352,11 @@ qboolean NET_DNSLookup_SRV(char *host, char *out, int outlen)
|
|||
return false;
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
qboolean NET_DNSLookup_SRV(char *host, char *out, int outlen)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue