fix some tenebrae-style rtlights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4637 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 7 deletions
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@ -1602,7 +1602,7 @@ void CL_RotateAroundTag(entity_t *ent, int entnum, int parenttagent, int parentt
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int model;
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int model;
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framestate_t fstate;
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framestate_t fstate;
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if (parenttagent > cl.maxlerpents)
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if (parenttagent >= cl.maxlerpents)
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{
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{
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Con_Printf("tag entity out of range!\n");
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Con_Printf("tag entity out of range!\n");
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return;
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return;
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@ -2881,7 +2881,7 @@ static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newp
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#ifdef RAGDOLL
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#ifdef RAGDOLL
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le = &cl.lerpents[sold->number];
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le = &cl.lerpents[sold->number];
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if (le->skeletalobject)
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if (sold->number < cl.maxlerpents && le->skeletalobject)
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rag_removedeltaent(le);
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rag_removedeltaent(le);
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#endif
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#endif
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}
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}
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@ -3344,7 +3344,7 @@ void CL_LinkPacketEntities (void)
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colour[2] = state->light[2]/1024.0f;
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colour[2] = state->light[2]/1024.0f;
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}
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}
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dl = CL_NewDlight(state->number, ent->origin, state->light[3]?state->light[3]:350, 0.1, colour[0], colour[1], colour[2]);
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dl = CL_NewDlight(state->number, ent->origin, state->light[3]?state->light[3]:350, 0.1, colour[0], colour[1], colour[2]);
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if (!(dl->flags & PFLAGS_FULLDYNAMIC)) //corona-only lights shouldn't do much else.
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if (!(state->lightpflags & PFLAGS_FULLDYNAMIC)) //corona-only lights shouldn't do much else.
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{
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{
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dl->flags &= ~(LFLAG_LIGHTMAP|LFLAG_FLASHBLEND);
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dl->flags &= ~(LFLAG_LIGHTMAP|LFLAG_FLASHBLEND);
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#ifdef RTLIGHTS
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#ifdef RTLIGHTS
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@ -3599,15 +3599,16 @@ void CL_LinkPacketEntities (void)
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else if (modelflags & MFH2_ACIDBALL)
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else if (modelflags & MFH2_ACIDBALL)
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{
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{
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rad = 120 - (r_lightflicker.value?(rand() % 20):10);
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rad = 120 - (r_lightflicker.value?(rand() % 20):10);
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dclr[0] = 0.1;
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dclr[0] = 0.5;
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dclr[1] = 0.2;
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dclr[1] = 1;
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dclr[2] = 0.25;
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}
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}
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else if (modelflags & MFH2_SPIT)
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else if (modelflags & MFH2_SPIT)
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{
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{
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// as far as I can tell this effect inverses the light...
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// as far as I can tell this effect inverses the light...
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dclr[0] = -dclr[0];
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dclr[0] = -dclr[0];
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dclr[0] = -dclr[1];
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dclr[1] = -dclr[1];
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dclr[0] = -dclr[2];
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dclr[2] = -dclr[2];
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rad = 120 - (r_lightflicker.value?(rand() % 20):10);
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rad = 120 - (r_lightflicker.value?(rand() % 20):10);
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}
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}
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