skys are pausable now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@289 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 4 deletions
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@ -356,14 +356,14 @@ void EmitBothSkyLayers (msurface_t *fa)
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GL_DisableMultitexture();
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GL_Bind (solidskytexture);
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speedscale = realtime*8;
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speedscale = cl.gametime*8;
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speedscale -= (int)speedscale & ~127 ;
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EmitSkyPolys (fa);
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glEnable (GL_BLEND);
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GL_Bind (alphaskytexture);
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speedscale = realtime*16;
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speedscale = cl.gametime*16;
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speedscale -= (int)speedscale & ~127 ;
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EmitSkyPolys (fa);
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@ -391,7 +391,9 @@ void R_DrawSkyChain (msurface_t *s)
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// used when gl_texsort is on
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GL_Bind(solidskytexture);
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speedscale = realtime*8;
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speedscale = cl.gametime;
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speedscale += realtime - cl.gametimemark;
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speedscale*=8;
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speedscale -= (int)speedscale & ~127 ;
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for (fa=s ; fa ; fa=fa->texturechain)
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@ -399,7 +401,9 @@ void R_DrawSkyChain (msurface_t *s)
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glEnable (GL_BLEND);
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GL_Bind (alphaskytexture);
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speedscale = realtime*16;
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speedscale = cl.gametime;
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speedscale += realtime - cl.gametimemark;
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speedscale*=16;
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speedscale -= (int)speedscale & ~127 ;
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for (fa=s ; fa ; fa=fa->texturechain)
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