Try to fix mge5m1 the lame hacky way. The new QC code makes true rotation non-viable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6045 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-08-27 04:29:37 +00:00
parent 6136cad786
commit 5b0de425b7
2 changed files with 2 additions and 2 deletions

View file

@ -7713,7 +7713,7 @@ qc_extension_t QSG_Extensions[] = {
{"DP_SV_POINTSOUND", NULL, 1,{"pointsound"}}, {"DP_SV_POINTSOUND", NULL, 1,{"pointsound"}},
{"DP_SV_PRECACHEANYTIME", NULL, 0,{NULL}, "Specifies that the various precache builtins can be called at any time. WARNING: precaches are sent reliably while sound events, modelindexes, and particle events are not. This can mean sounds and particles might not work the first time around, or models may take a while to appear (after the reliables are received and the model is loaded from disk). Always attempt to precache a little in advance in order to reduce these issues (preferably at the start of the map...)"}, {"DP_SV_PRECACHEANYTIME", NULL, 0,{NULL}, "Specifies that the various precache builtins can be called at any time. WARNING: precaches are sent reliably while sound events, modelindexes, and particle events are not. This can mean sounds and particles might not work the first time around, or models may take a while to appear (after the reliables are received and the model is loaded from disk). Always attempt to precache a little in advance in order to reduce these issues (preferably at the start of the map...)"},
{"DP_SV_PRINT", NULL, 1,{"print"}, "Says that the print builtin can be used from nqssqc (as well as just csqc), bypassing the developer cvar issues."}, {"DP_SV_PRINT", NULL, 1,{"print"}, "Says that the print builtin can be used from nqssqc (as well as just csqc), bypassing the developer cvar issues."},
{"DP_SV_ROTATINGBMODEL", NOBI "Engines that support this support avelocity on MOVETYPE_PUSH entities, pushing entities out of the way as needed."}, {"DP_SV_ROTATINGBMODEL", check_notrerelease,0,{NULL}, "Engines that support this support avelocity on MOVETYPE_PUSH entities, pushing entities out of the way as needed."},
{"DP_SV_SETCOLOR", NULL, 1,{"setcolor"}}, {"DP_SV_SETCOLOR", NULL, 1,{"setcolor"}},
{"DP_SV_SPAWNFUNC_PREFIX"}, {"DP_SV_SPAWNFUNC_PREFIX"},
{"DP_SV_WRITEPICTURE", NULL, 1,{"WritePicture"}}, {"DP_SV_WRITEPICTURE", NULL, 1,{"WritePicture"}},

View file

@ -905,7 +905,7 @@ qboolean WPhys_Push (world_t *w, wedict_t *pusher, vec3_t move, vec3_t amove)
vec3_t moved_from[PUSHABLE_LIMIT]; vec3_t moved_from[PUSHABLE_LIMIT];
float oldsolid; float oldsolid;
if (amove[0] || amove[1] || amove[2]) if ((amove[0] || amove[1] || amove[2]) && !w->remasterlogic)
{ {
return WPhys_PushAngles(w, pusher, move, amove); return WPhys_PushAngles(w, pusher, move, amove);
} }