This should mean that switching spectator target fixes up the enemy/team skin forcing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@819 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -143,6 +143,8 @@ void Cam_Lock(int pnum, int playernum)
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spec_track[pnum] = playernum;
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locked[pnum] = false;
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Skin_FlushPlayers();
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if (cls.demoplayback == DPB_MVD)
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{
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memcpy(&cl.stats[pnum], cl.players[playernum].stats, sizeof(cl.stats[pnum]));
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