Fix softwarebanding forgetting textures on map changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5980 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -7964,6 +7964,8 @@ void Shader_TouchTextures(void)
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t = &s->defaulttextures[j];
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t = &s->defaulttextures[j];
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if (t->base)
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if (t->base)
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t->base->regsequence = r_regsequence;
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t->base->regsequence = r_regsequence;
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if (t->paletted)
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t->paletted->regsequence = r_regsequence;
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if (t->bump)
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if (t->bump)
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t->bump->regsequence = r_regsequence;
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t->bump->regsequence = r_regsequence;
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if (t->fullbright)
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if (t->fullbright)
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