Fix softwarebanding forgetting textures on map changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5980 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-07-18 12:13:01 +00:00
parent 52b7a441e3
commit 5154c86611

View file

@ -7964,6 +7964,8 @@ void Shader_TouchTextures(void)
t = &s->defaulttextures[j]; t = &s->defaulttextures[j];
if (t->base) if (t->base)
t->base->regsequence = r_regsequence; t->base->regsequence = r_regsequence;
if (t->paletted)
t->paletted->regsequence = r_regsequence;
if (t->bump) if (t->bump)
t->bump->regsequence = r_regsequence; t->bump->regsequence = r_regsequence;
if (t->fullbright) if (t->fullbright)