diff --git a/engine/gl/gl_vidcommon.c b/engine/gl/gl_vidcommon.c index 20395c749..91009654c 100644 --- a/engine/gl/gl_vidcommon.c +++ b/engine/gl/gl_vidcommon.c @@ -2251,12 +2251,8 @@ static GLhandleARB GLSlang_CreateShader (program_t *prog, const char *name, int break; case GL_VERTEX_SHADER_ARB: GLSlang_GenerateInternal(&glsl, "#define VERTEX_SHADER\n"); -#ifdef RTLIGHTS - if (!r_shadow_shadowmapping.ival && ver >= 120) - { + if (ver >= 120 || gl_config_gles) //invariant appeared in glsl 120, or glessl 100. rtlights, stencil shadows, multipass materials, fog volumes, blend-depth-masking all need invariant depth. GLSlang_GenerateInternal(&glsl, "invariant gl_Position;\n"); - } -#endif if (gl_config.gles) { GLSlang_GenerateInternal(&glsl,