Added a few messages to let people know which models are being buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@366 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 5 deletions
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@ -324,27 +324,27 @@ static void R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int frame1, int f
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galiasgroup_t *g1, *g2;
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galiasgroup_t *g1, *g2;
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if (!inf->groups)
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if (!inf->groups)
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{
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{
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Con_DPrintf("Model with no frames\n");
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Con_DPrintf("Model with no frames (%s)\n", currententity->model->name);
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return;
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return;
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}
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}
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if (frame1 < 0)
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if (frame1 < 0)
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{
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{
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Con_DPrintf("Negative frame\n");
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Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
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frame1 = 0;
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frame1 = 0;
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}
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}
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if (frame2 < 0)
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if (frame2 < 0)
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{
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{
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Con_DPrintf("Negative frame\n");
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Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
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frame2 = frame1;
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frame2 = frame1;
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}
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}
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if (frame1 >= inf->groups)
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if (frame1 >= inf->groups)
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{
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{
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Con_DPrintf("Too high frame\n");
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Con_DPrintf("Too high frame %i (%s)\n", frame1, currententity->model->name);
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frame1 = 0;
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frame1 = 0;
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}
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}
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if (frame2 >= inf->groups)
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if (frame2 >= inf->groups)
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{
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{
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Con_DPrintf("Too high frame\n");
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Con_DPrintf("Too high frame %i (%s)\n", frame2, currententity->model->name);
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frame2 = frame1;
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frame2 = frame1;
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}
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}
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@ -837,6 +837,8 @@ void R_DrawGAliasModel (entity_t *e)
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float tmatrix[3][4];
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float tmatrix[3][4];
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currententity = e;
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if (e->flags & Q2RF_VIEWERMODEL && e->keynum == cl.playernum[r_refdef.currentplayernum]+1)
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if (e->flags & Q2RF_VIEWERMODEL && e->keynum == cl.playernum[r_refdef.currentplayernum]+1)
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return;
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return;
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