Temporary workaround for the DP_SV_BOTCLIENT speedbug on listen servers. Needs some proper fixing!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2745 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2031,7 +2031,12 @@ qboolean SV_Physics (void)
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SV_PreRunCmd();
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SV_PreRunCmd();
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#ifdef SERVERONLY
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ucmd.msec = host_frametime*1000;
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ucmd.msec = host_frametime*1000;
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#else
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// FIXME: Something very weird is going on here!
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ucmd.msec = 0;
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#endif
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ucmd.angles[0] = (int)(sv_player->v->angles[0] * (65535/360.0f));
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ucmd.angles[0] = (int)(sv_player->v->angles[0] * (65535/360.0f));
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ucmd.angles[1] = (int)(sv_player->v->angles[1] * (65535/360.0f));
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ucmd.angles[1] = (int)(sv_player->v->angles[1] * (65535/360.0f));
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ucmd.angles[2] = (int)(sv_player->v->angles[2] * (65535/360.0f));
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ucmd.angles[2] = (int)(sv_player->v->angles[2] * (65535/360.0f));
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