Temporary workaround for the DP_SV_BOTCLIENT speedbug on listen servers. Needs some proper fixing!

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2745 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-10-14 20:32:21 +00:00
parent 9bc87fc9ab
commit 48933f0862

View file

@ -2031,7 +2031,12 @@ qboolean SV_Physics (void)
SV_PreRunCmd(); SV_PreRunCmd();
#ifdef SERVERONLY
ucmd.msec = host_frametime*1000; ucmd.msec = host_frametime*1000;
#else
// FIXME: Something very weird is going on here!
ucmd.msec = 0;
#endif
ucmd.angles[0] = (int)(sv_player->v->angles[0] * (65535/360.0f)); ucmd.angles[0] = (int)(sv_player->v->angles[0] * (65535/360.0f));
ucmd.angles[1] = (int)(sv_player->v->angles[1] * (65535/360.0f)); ucmd.angles[1] = (int)(sv_player->v->angles[1] * (65535/360.0f));
ucmd.angles[2] = (int)(sv_player->v->angles[2] * (65535/360.0f)); ucmd.angles[2] = (int)(sv_player->v->angles[2] * (65535/360.0f));