vid_curpal isn't needed with GL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2683 fc73d0e0-1445-4013-8a0c-d673dee63da5
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#include "quakedef.h"
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qbyte vid_curpal[768];
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#ifdef IN_XFLIP
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cvar_t in_xflip = {"in_xflip", "0"};
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#endif
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