cl_lerp_smooth 2 should include spectating as well as just demos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5535 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
018afede9a
commit
45f567dc34
1 changed files with 1 additions and 1 deletions
|
@ -632,7 +632,7 @@ void CL_CalcClientTime(void)
|
|||
//q3 always drifts.
|
||||
//nq+qw code can drift
|
||||
//default is to drift in demos+SP but not live (oh noes! added latency!)
|
||||
if (cls.protocol == CP_QUAKE2 || (cls.protocol != CP_QUAKE3 && (!cl_predict_smooth.ival || (cl_predict_smooth.ival == 2 && !(cls.demoplayback || cl.allocated_client_slots == 1))) && cls.demoplayback != DPB_MVD))
|
||||
if (cls.protocol == CP_QUAKE2 || (cls.protocol != CP_QUAKE3 && (!cl_predict_smooth.ival || (cl_predict_smooth.ival == 2 && !(cls.demoplayback || cl.allocated_client_slots == 1 || cl.playerview[0].spectator))) && cls.demoplayback != DPB_MVD))
|
||||
{ //no drift logic
|
||||
float f;
|
||||
f = cl.gametime - cl.oldgametime;
|
||||
|
|
Loading…
Reference in a new issue