changes to spikeset and highfps

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1905 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-01-28 23:18:28 +00:00
parent 896b4cae87
commit 45b4373f68
3 changed files with 100 additions and 80 deletions

View file

@ -9,7 +9,7 @@ char *particle_set_spikeset =
"r_part rockettrail\n"
"{\n"
"texture \"particles/smoke.tga\"\n"
"count 0.25\n"
"step 4\n"
"scale 30\n"
"alpha 0.3\n"
"die 1.4\n"
@ -25,7 +25,7 @@ char *particle_set_spikeset =
"r_part t_rocket\n"
"{\n"
"texture \"particles/rfire\"\n"
"count 0.5\n"
"step 2\n"
"scale 10\n"
"alpha 0.6\n"
"die 0.25\n"
@ -198,10 +198,10 @@ char *particle_set_spikeset =
"r_part te_lightningblood\n"
"{\n"
"texture \"particles/bloodtrail\"\n"
"count 1\n"
"scale 15\n"
"alpha 0.3\n"
"die 10\n"
"count 3\n"
"scale 20\n"
"alpha 0.4\n"
"die 2\n"
"randomvel 32\n"
"veladd 32\n"
"rgb 192 0 0\n"
@ -332,12 +332,27 @@ char *particle_set_spikeset =
"assoc expgib\n"
"}\n"
"r_part gunshotsparks\n"
"r_part gunshotsmoke\n"
"{\n"
"texture \"particles/smoke\"\n"
"count 3\n"
"scale 25\n"
"scalefactor 1\n"
"die 0.8\n"
"alpha 0.12\n"
"rgb 32 32 32\n"
"blend add\n"
"spawnmode ball\n"
"spawnorg 2\n"
"spawnvel 20\n"
"veladd -20\n"
"}\n"
"r_part te_gunshot\n"
"{\n"
"scalefactor -3\n"
"type texturedspark\n"
"texture \"ball\"\n"
"count 5\n"
"count 3\n"
"scale 2\n"
"scalefactor 1\n"
"alpha 0.5\n"
@ -350,23 +365,37 @@ char *particle_set_spikeset =
"veladd -80\n"
"friction 0.3\n"
"gravity 400\n"
"assoc gunshotsmoke\n"
"}\n"
"r_part te_gunshot\n"
"r_part spikecore\n"
"{\n"
"texture \"particles/smoke\"\n"
"count 3\n"
"scale 25\n"
"texture \"ball\"\n"
"count 1\n"
"scale 1\n"
"scalefactor 1\n"
"die 0.8\n"
"alpha 0.12\n"
"rgb 64 64 64\n"
"spawnmode ball\n"
"spawnorg 2\n"
"spawnvel 20\n"
"veladd -20\n"
"scaledelta 190\n"
"die 0.1\n"
"alpha 0.6\n"
"rgb 255 128 0\n"
"blend add\n"
"assoc gunshotsparks\n"
"assoc gunshotsmoke\n"
"}\n"
"r_part te_spike\n"
"{\n"
"type sparkfan\n"
"count 10\n"
"scale 1\n"
"scalefactor 1\n"
"alpha 0.5\n"
"die 0.2\n"
"rgb 255 128 0\n"
"blend add\n"
"spawnmode ball\n"
"spawnorg 12\n"
"spawnvel 300\n"
"assoc spikecore\n"
"}\n"
"r_part te_lavasplash\n"
@ -1165,22 +1194,6 @@ char *particle_set_highfps =
"spawnvel 48 8\n"
"}\n"
"r_part te_gunshotsparks\n"
"{\n"
"texture \"particles/spark\"\n"
"count 1\n"
"scale 3\n"
"alpha 0.7\n"
"die 0.5\n"
"randomvel 64\n"
"rgb 255 128 0\n"
"red 255\n"
"green 128\n"
"blend add\n"
"cliptype te_gunshotsparks\n"
"clipcount 1\n"
"}\n"
"r_part te_gunshot\n"
"{\n"
"texture \"particles/spark\"\n"
@ -1190,10 +1203,7 @@ char *particle_set_highfps =
"die 0.5\n"
"randomvel 64\n"
"rgb 255 128 0\n"
"cliptype te_gunshotsparks\n"
"clipcount 1\n"
"blend add\n"
"assoc te_gunshotsparks\n"
"}\n"
"r_part te_lavasplash\n"

View file

@ -130,22 +130,6 @@ r_part te_blob
spawnvel 48 8
}
r_part te_gunshotsparks
{
texture "particles/spark"
count 1
scale 3
alpha 0.7
die 0.5
randomvel 64
rgb 255 128 0
red 255
green 128
blend add
cliptype te_gunshotsparks
clipcount 1
}
r_part te_gunshot
{
texture "particles/spark"
@ -155,10 +139,7 @@ r_part te_gunshot
die 0.5
randomvel 64
rgb 255 128 0
cliptype te_gunshotsparks
clipcount 1
blend add
assoc te_gunshotsparks
}
r_part te_lavasplash

View file

@ -6,7 +6,7 @@
r_part rockettrail
{
texture "particles/smoke.tga"
count 0.25
step 4
scale 30
alpha 0.3
die 1.4
@ -22,7 +22,7 @@ r_part rockettrail
r_part t_rocket
{
texture "particles/rfire"
count 0.5
step 2
scale 10
alpha 0.6
die 0.25
@ -195,10 +195,10 @@ r_part t_tracer3
r_part te_lightningblood
{
texture "particles/bloodtrail"
count 1
scale 15
alpha 0.3
die 10
count 3
scale 20
alpha 0.4
die 2
randomvel 32
veladd 32
rgb 192 0 0
@ -329,12 +329,27 @@ r_part te_explosion
assoc expgib
}
r_part gunshotsparks
r_part gunshotsmoke
{
texture "particles/smoke"
count 3
scale 25
scalefactor 1
die 0.8
alpha 0.12
rgb 32 32 32
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd -20
}
r_part te_gunshot
{
scalefactor -3
type texturedspark
texture "ball"
count 5
count 3
scale 2
scalefactor 1
alpha 0.5
@ -347,23 +362,37 @@ r_part gunshotsparks
veladd -80
friction 0.3
gravity 400
assoc gunshotsmoke
}
r_part te_gunshot
r_part spikecore
{
texture "particles/smoke"
count 3
scale 25
texture "ball"
count 1
scale 1
scalefactor 1
die 0.8
alpha 0.12
rgb 64 64 64
spawnmode ball
spawnorg 2
spawnvel 20
veladd -20
scaledelta 190
die 0.1
alpha 0.6
rgb 255 128 0
blend add
assoc gunshotsparks
assoc gunshotsmoke
}
r_part te_spike
{
type sparkfan
count 10
scale 1
scalefactor 1
alpha 0.5
die 0.2
rgb 255 128 0
blend add
spawnmode ball
spawnorg 12
spawnvel 300
assoc spikecore
}
r_part te_lavasplash