changes to spikeset and highfps

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1905 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-01-28 23:18:28 +00:00
parent 896b4cae87
commit 45b4373f68
3 changed files with 100 additions and 80 deletions

View file

@ -9,7 +9,7 @@ char *particle_set_spikeset =
"r_part rockettrail\n" "r_part rockettrail\n"
"{\n" "{\n"
"texture \"particles/smoke.tga\"\n" "texture \"particles/smoke.tga\"\n"
"count 0.25\n" "step 4\n"
"scale 30\n" "scale 30\n"
"alpha 0.3\n" "alpha 0.3\n"
"die 1.4\n" "die 1.4\n"
@ -25,7 +25,7 @@ char *particle_set_spikeset =
"r_part t_rocket\n" "r_part t_rocket\n"
"{\n" "{\n"
"texture \"particles/rfire\"\n" "texture \"particles/rfire\"\n"
"count 0.5\n" "step 2\n"
"scale 10\n" "scale 10\n"
"alpha 0.6\n" "alpha 0.6\n"
"die 0.25\n" "die 0.25\n"
@ -198,10 +198,10 @@ char *particle_set_spikeset =
"r_part te_lightningblood\n" "r_part te_lightningblood\n"
"{\n" "{\n"
"texture \"particles/bloodtrail\"\n" "texture \"particles/bloodtrail\"\n"
"count 1\n" "count 3\n"
"scale 15\n" "scale 20\n"
"alpha 0.3\n" "alpha 0.4\n"
"die 10\n" "die 2\n"
"randomvel 32\n" "randomvel 32\n"
"veladd 32\n" "veladd 32\n"
"rgb 192 0 0\n" "rgb 192 0 0\n"
@ -332,12 +332,27 @@ char *particle_set_spikeset =
"assoc expgib\n" "assoc expgib\n"
"}\n" "}\n"
"r_part gunshotsparks\n" "r_part gunshotsmoke\n"
"{\n"
"texture \"particles/smoke\"\n"
"count 3\n"
"scale 25\n"
"scalefactor 1\n"
"die 0.8\n"
"alpha 0.12\n"
"rgb 32 32 32\n"
"blend add\n"
"spawnmode ball\n"
"spawnorg 2\n"
"spawnvel 20\n"
"veladd -20\n"
"}\n"
"r_part te_gunshot\n"
"{\n" "{\n"
"scalefactor -3\n"
"type texturedspark\n" "type texturedspark\n"
"texture \"ball\"\n" "texture \"ball\"\n"
"count 5\n" "count 3\n"
"scale 2\n" "scale 2\n"
"scalefactor 1\n" "scalefactor 1\n"
"alpha 0.5\n" "alpha 0.5\n"
@ -350,23 +365,37 @@ char *particle_set_spikeset =
"veladd -80\n" "veladd -80\n"
"friction 0.3\n" "friction 0.3\n"
"gravity 400\n" "gravity 400\n"
"assoc gunshotsmoke\n"
"}\n" "}\n"
"r_part te_gunshot\n" "r_part spikecore\n"
"{\n" "{\n"
"texture \"particles/smoke\"\n" "texture \"ball\"\n"
"count 3\n" "count 1\n"
"scale 25\n" "scale 1\n"
"scalefactor 1\n" "scalefactor 1\n"
"die 0.8\n" "scaledelta 190\n"
"alpha 0.12\n" "die 0.1\n"
"rgb 64 64 64\n" "alpha 0.6\n"
"spawnmode ball\n" "rgb 255 128 0\n"
"spawnorg 2\n"
"spawnvel 20\n"
"veladd -20\n"
"blend add\n" "blend add\n"
"assoc gunshotsparks\n" "assoc gunshotsmoke\n"
"}\n"
"r_part te_spike\n"
"{\n"
"type sparkfan\n"
"count 10\n"
"scale 1\n"
"scalefactor 1\n"
"alpha 0.5\n"
"die 0.2\n"
"rgb 255 128 0\n"
"blend add\n"
"spawnmode ball\n"
"spawnorg 12\n"
"spawnvel 300\n"
"assoc spikecore\n"
"}\n" "}\n"
"r_part te_lavasplash\n" "r_part te_lavasplash\n"
@ -1165,22 +1194,6 @@ char *particle_set_highfps =
"spawnvel 48 8\n" "spawnvel 48 8\n"
"}\n" "}\n"
"r_part te_gunshotsparks\n"
"{\n"
"texture \"particles/spark\"\n"
"count 1\n"
"scale 3\n"
"alpha 0.7\n"
"die 0.5\n"
"randomvel 64\n"
"rgb 255 128 0\n"
"red 255\n"
"green 128\n"
"blend add\n"
"cliptype te_gunshotsparks\n"
"clipcount 1\n"
"}\n"
"r_part te_gunshot\n" "r_part te_gunshot\n"
"{\n" "{\n"
"texture \"particles/spark\"\n" "texture \"particles/spark\"\n"
@ -1190,10 +1203,7 @@ char *particle_set_highfps =
"die 0.5\n" "die 0.5\n"
"randomvel 64\n" "randomvel 64\n"
"rgb 255 128 0\n" "rgb 255 128 0\n"
"cliptype te_gunshotsparks\n"
"clipcount 1\n"
"blend add\n" "blend add\n"
"assoc te_gunshotsparks\n"
"}\n" "}\n"
"r_part te_lavasplash\n" "r_part te_lavasplash\n"

View file

@ -130,22 +130,6 @@ r_part te_blob
spawnvel 48 8 spawnvel 48 8
} }
r_part te_gunshotsparks
{
texture "particles/spark"
count 1
scale 3
alpha 0.7
die 0.5
randomvel 64
rgb 255 128 0
red 255
green 128
blend add
cliptype te_gunshotsparks
clipcount 1
}
r_part te_gunshot r_part te_gunshot
{ {
texture "particles/spark" texture "particles/spark"
@ -155,10 +139,7 @@ r_part te_gunshot
die 0.5 die 0.5
randomvel 64 randomvel 64
rgb 255 128 0 rgb 255 128 0
cliptype te_gunshotsparks
clipcount 1
blend add blend add
assoc te_gunshotsparks
} }
r_part te_lavasplash r_part te_lavasplash

View file

@ -6,7 +6,7 @@
r_part rockettrail r_part rockettrail
{ {
texture "particles/smoke.tga" texture "particles/smoke.tga"
count 0.25 step 4
scale 30 scale 30
alpha 0.3 alpha 0.3
die 1.4 die 1.4
@ -22,7 +22,7 @@ r_part rockettrail
r_part t_rocket r_part t_rocket
{ {
texture "particles/rfire" texture "particles/rfire"
count 0.5 step 2
scale 10 scale 10
alpha 0.6 alpha 0.6
die 0.25 die 0.25
@ -195,10 +195,10 @@ r_part t_tracer3
r_part te_lightningblood r_part te_lightningblood
{ {
texture "particles/bloodtrail" texture "particles/bloodtrail"
count 1 count 3
scale 15 scale 20
alpha 0.3 alpha 0.4
die 10 die 2
randomvel 32 randomvel 32
veladd 32 veladd 32
rgb 192 0 0 rgb 192 0 0
@ -329,12 +329,27 @@ r_part te_explosion
assoc expgib assoc expgib
} }
r_part gunshotsparks r_part gunshotsmoke
{
texture "particles/smoke"
count 3
scale 25
scalefactor 1
die 0.8
alpha 0.12
rgb 32 32 32
blend add
spawnmode ball
spawnorg 2
spawnvel 20
veladd -20
}
r_part te_gunshot
{ {
scalefactor -3
type texturedspark type texturedspark
texture "ball" texture "ball"
count 5 count 3
scale 2 scale 2
scalefactor 1 scalefactor 1
alpha 0.5 alpha 0.5
@ -347,23 +362,37 @@ r_part gunshotsparks
veladd -80 veladd -80
friction 0.3 friction 0.3
gravity 400 gravity 400
assoc gunshotsmoke
} }
r_part te_gunshot r_part spikecore
{ {
texture "particles/smoke" texture "ball"
count 3 count 1
scale 25 scale 1
scalefactor 1 scalefactor 1
die 0.8 scaledelta 190
alpha 0.12 die 0.1
rgb 64 64 64 alpha 0.6
spawnmode ball rgb 255 128 0
spawnorg 2
spawnvel 20
veladd -20
blend add blend add
assoc gunshotsparks assoc gunshotsmoke
}
r_part te_spike
{
type sparkfan
count 10
scale 1
scalefactor 1
alpha 0.5
die 0.2
rgb 255 128 0
blend add
spawnmode ball
spawnorg 12
spawnvel 300
assoc spikecore
} }
r_part te_lavasplash r_part te_lavasplash