From 4290e56c5657b932c44e3c2dfc1f5d44d2e7a61a Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 14 Jan 2018 05:32:20 +0000 Subject: [PATCH] work around a believed issue with ericw-qbsp's skip texture support - if an invalid surface is referenced, don't try to generate decals from it. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5198 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/common/q1bsp.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/common/q1bsp.c b/engine/common/q1bsp.c index e2d26a42c..78e17e3ee 100644 --- a/engine/common/q1bsp.c +++ b/engine/common/q1bsp.c @@ -450,7 +450,7 @@ static void Fragment_Mesh (fragmentdecal_t *dec, mesh_t *mesh, mtexinfo_t *texin vecV_t verts[3]; shader_t *surfshader = texinfo->texture->shader; - if (surfshader->flags & SHADER_NOMARKS) + if ((surfshader->flags & SHADER_NOMARKS) || !mesh) return; if (dec->surfflagmask)